update
parent
60d86a1dfc
commit
41e356aa79
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@ -293,6 +293,7 @@ MonoBehaviour:
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--- !u!1 &748090405
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@ -16,6 +16,8 @@ public class GameManager : MonoBehaviour
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public bool isTestInput = false;
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float angleX, angleY, angleZ;
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public float smoothValue = 100;
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public void Awake()
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{
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SampleMessageListener.OnReceivedMSG += OnReceivedMessage;
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@ -59,7 +61,8 @@ public class GameManager : MonoBehaviour
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if (isCanControlModel)
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{
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//ControlModelRotate(new Vector3(filteredRoll, filteredPitch, angleZ)); // 传入过滤后的值
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brainTrans.rotation = CalculateRotation(brainTrans.rotation, ax, ay, az, gx, gy, gz);
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var result = CalculateRotation(brainTrans.rotation, ax, ay, az, gx, gy, gz);
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brainTrans.rotation = Quaternion.Slerp(brainTrans.rotation, result, Time.deltaTime * smoothValue);
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}
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}
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@ -0,0 +1,599 @@
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--- !u!114 &12
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--- !u!114 &13
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m_PreviewWindow: {fileID: 0}
|
Loading…
Reference in New Issue