diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs index 3ffddd2..d36005e 100644 --- a/Assets/Scripts/GameManager.cs +++ b/Assets/Scripts/GameManager.cs @@ -118,7 +118,7 @@ public class GameManager : MonoBehaviour brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, filteredPitch, angleZ)); break; case AxisArr.XZY: - brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, angleZ, filteredPitch)); + brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, -angleZ, filteredPitch)); break; default: break;