Car/Assets/Scripts/CarComponentConfig.cs

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2024-12-31 07:57:41 +08:00
using System.Collections.Generic;
using UnityEngine.Serialization;
[System.Serializable]
public class CarComponentConfig
{
/// <summary>
/// 部件类型名称
/// </summary>
public string ;
public List<ComponentConfig> = new List<ComponentConfig>();
/// <summary>
/// 选择的部件索引
/// </summary>
public int SelectComponentIndex = 0;
}