20 lines
495 B
C#
20 lines
495 B
C#
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using UnityEngine;
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namespace SRDebugger.Services
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{
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using System;
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using Internal;
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public interface IPinnedUIService
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{
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event Action<OptionDefinition, bool> OptionPinStateChanged;
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event Action<RectTransform> OptionsCanvasCreated;
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bool IsProfilerPinned { get; set; }
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void Pin(OptionDefinition option, int order = -1);
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void Unpin(OptionDefinition option);
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void UnpinAll();
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bool HasPinned(OptionDefinition option);
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}
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}
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