33 lines
926 B
C#
33 lines
926 B
C#
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using UnityEditor;
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using UnityEditor.UI;
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namespace SRF.UI.Editor
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{
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[CustomEditor(typeof (SRNumberButton))]
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[CanEditMultipleObjects]
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public class SRNumberButtonEditor : ButtonEditor
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{
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private SerializedProperty _amountProperty;
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private SerializedProperty _targetFieldProperty;
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protected override void OnEnable()
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{
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base.OnEnable();
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_targetFieldProperty = serializedObject.FindProperty("TargetField");
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_amountProperty = serializedObject.FindProperty("Amount");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUILayout.PropertyField(_targetFieldProperty);
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EditorGUILayout.PropertyField(_amountProperty);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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