Car/Assets/VolumetricLightBeam/Scripts/HD/TrackRealtimeChangesOnLight...

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using UnityEngine;
namespace VLB
{
[DisallowMultipleComponent]
[RequireComponent(typeof(Light), typeof(VolumetricLightBeamHD))]
[HelpURL(Consts.Help.HD.UrlTrackRealtimeChangesOnLight)]
public class TrackRealtimeChangesOnLightHD : MonoBehaviour
{
public const string ClassName = "TrackRealtimeChangesOnLightHD";
VolumetricLightBeamHD m_Master = null;
void Awake()
{
m_Master = GetComponent<VolumetricLightBeamHD>();
Debug.Assert(m_Master);
}
void Update()
{
if(m_Master.enabled)
{
m_Master.AssignPropertiesFromAttachedSpotLight();
}
}
}
}