Car/Assets/VolumetricLightBeam/Shaders/shadergen_pass.txt

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Pass
{
Cull {VLB_GEN_CULLING}
{VLB_GEN_PROGRAM_PRE}
#if !defined(SHADER_API_METAL) // Removed shader model spec for Metal support https://github.com/keijiro/Cloner/commit/1120493ca2df265d450de3ec1b38a1d388468964
#pragma target 3.0
#endif
#pragma vertex vert
#pragma fragment frag
{VLB_GEN_PRAGMA_FOG}
{VLB_GEN_PRAGMA_INSTANCING}
{VLB_GEN_PRAGMA_MULTI_COMPILE_VARIANTS}
{VLB_GEN_PRE}
{VLB_GEN_RAYMARCHING_QUALITIES}
#include "ShaderDefines.cginc"
#include "ShaderProperties.cginc"
{VLB_GEN_SPECIFIC_INCLUDE}
v2f vert(vlb_appdata v) { return vertShared(v {VLB_GEN_INPUT_VS}); }
half4 frag(v2f i) : SV_Target { return fragShared(i {VLB_GEN_INPUT_FS}); }
{VLB_GEN_PROGRAM_POST}
}