47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
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using System.Collections;
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using TMPro;
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using UnityEngine;
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using YogiGameCore.Utils.MonoExtent;
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[RequireComponent(typeof(TextMeshProUGUI))]
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public class TMPTypewriter : MonoBehaviour
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{
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private TextMeshProUGUI _text;
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public float animTotalTime = 1;
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private void Awake()
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{
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_text = GetComponent<TextMeshProUGUI>();
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}
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[Button]
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public void PlayAnimation(string display)
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{
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StopAllCoroutines();
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_text.text = display;
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StartCoroutine(TypeWriteCoroutine());
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}
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private IEnumerator TypeWriteCoroutine()
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{
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_text.ForceMeshUpdate();
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var tmpTextInfo = _text.textInfo;
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int total = tmpTextInfo.characterCount;
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bool complete = false;
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int current = 0;
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while (!complete)
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{
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if (current > total)
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{
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current = total;
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yield return new WaitForSecondsRealtime(0.1f);
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complete = true;
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}
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_text.maxVisibleCharacters = current;
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current += 1;
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yield return new WaitForSecondsRealtime(animTotalTime / total);
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}
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yield return null;
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}
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}
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