77 lines
4.3 KiB
Plaintext
77 lines
4.3 KiB
Plaintext
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<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>DOTweenPro</name>
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</assembly>
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<members>
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<member name="M:DG.Tweening.Core.ABSAnimationComponent.DORestart(System.Boolean)">
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<summary>
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Restarts the tween
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</summary>
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
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</member>
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<member name="T:DG.Tweening.DOTweenPath">
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<summary>
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Attach this to a GameObject to create and assign a path to it
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</summary>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.DORestart(System.Boolean)">
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<summary>
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Restarts the tween
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</summary>
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<param name="fromHere">If TRUE, re-evaluates the tween's start and end values from its current position.
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Set it to TRUE when spawning the same DOTweenPath in different positions (like when using a pooling system)</param>
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</member>
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<member name="M:DG.Tweening.DOTweenPath.GetDrawPoints">
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<summary>
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Returns a list of points that are used to draw the path inside the editor.
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</summary>
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</member>
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<member name="T:DG.Tweening.Plugins.SpiralPlugin">
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<summary>
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Tweens a Vector3 along a spiral.
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EndValue represents the direction of the spiral
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</summary>
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</member>
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<member name="T:DG.Tweening.ShortcutExtensionsPro">
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<summary>
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Methods that extend known Unity objects and allow to directly create and control tweens from their instances
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</summary>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Transform,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
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<summary>Tweens a Transform's localPosition in a spiral shape.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="duration">The duration of the tween</param>
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<param name="axis">The axis around which the spiral will rotate</param>
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<param name="mode">The type of spiral movement</param>
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<param name="speed">Speed of the rotations</param>
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<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
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<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="M:DG.Tweening.ShortcutExtensionsPro.DOSpiral(UnityEngine.Rigidbody,System.Single,System.Nullable{UnityEngine.Vector3},DG.Tweening.SpiralMode,System.Single,System.Single,System.Single,System.Boolean)">
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<summary>Tweens a Rigidbody's position in a spiral shape.
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Also stores the transform as the tween's target so it can be used for filtered operations</summary>
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<param name="duration">The duration of the tween</param>
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<param name="axis">The axis around which the spiral will rotate</param>
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<param name="mode">The type of spiral movement</param>
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<param name="speed">Speed of the rotations</param>
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<param name="frequency">Frequency of the rotation. Lower values lead to wider spirals</param>
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<param name="depth">Indicates how much the tween should move along the spiral's axis</param>
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<param name="snapping">If TRUE the tween will smoothly snap all values to integers</param>
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</member>
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<member name="T:DG.Tweening.SpiralMode">
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<summary>
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Spiral tween mode
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</summary>
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</member>
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<member name="F:DG.Tweening.SpiralMode.Expand">
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<summary>The spiral motion will expand outwards for the whole the tween</summary>
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</member>
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<member name="F:DG.Tweening.SpiralMode.ExpandThenContract">
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<summary>The spiral motion will expand outwards for half the tween and then will spiral back to the starting position</summary>
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</member>
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</members>
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</doc>
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