Car/Assets/VolumetricLightBeam/Editor/HD/Editor_CommonHD.cs

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#if UNITY_EDITOR
namespace VLB
{
public class Editor_CommonHD : Editor_Common
{
protected override void OnEnable()
{
base.OnEnable();
RetrieveSerializedProperties("m_");
}
}
}
#endif // UNITY_EDITOR