Car/Assets/Plugin/YogiGameCore/UniTask/Runtime/TriggerEvent.cs

292 lines
7.6 KiB
C#
Raw Normal View History

2024-12-31 07:57:41 +08:00
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public interface ITriggerHandler<T>
{
void OnNext(T value);
void OnError(Exception ex);
void OnCompleted();
void OnCanceled(CancellationToken cancellationToken);
// set/get from TriggerEvent<T>
ITriggerHandler<T> Prev { get; set; }
ITriggerHandler<T> Next { get; set; }
}
// be careful to use, itself is struct.
public struct TriggerEvent<T>
{
ITriggerHandler<T> head; // head.prev is last
ITriggerHandler<T> iteratingHead;
ITriggerHandler<T> iteratingNode;
void LogError(Exception ex)
{
#if UNITY_2018_3_OR_NEWER
UnityEngine.Debug.LogException(ex);
#else
Console.WriteLine(ex);
#endif
}
public void SetResult(T value)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnNext(value);
}
catch (Exception ex)
{
LogError(ex);
Remove(h);
}
// If `h` itself is removed by OnNext, h.Next is null.
// Therefore, instead of looking at h.Next, the `iteratingNode` reference itself is replaced.
h = h == iteratingNode ? h.Next : iteratingNode;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetCanceled(CancellationToken cancellationToken)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnCanceled(cancellationToken);
}
catch (Exception ex)
{
LogError(ex);
}
var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetCompleted()
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnCompleted();
}
catch (Exception ex)
{
LogError(ex);
}
var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void SetError(Exception exception)
{
if (iteratingNode != null)
{
throw new InvalidOperationException("Can not trigger itself in iterating.");
}
var h = head;
while (h != null)
{
iteratingNode = h;
try
{
h.OnError(exception);
}
catch (Exception ex)
{
LogError(ex);
}
var next = h == iteratingNode ? h.Next : iteratingNode;
iteratingNode = null;
Remove(h);
h = next;
}
iteratingNode = null;
if (iteratingHead != null)
{
Add(iteratingHead);
iteratingHead = null;
}
}
public void Add(ITriggerHandler<T> handler)
{
if (handler == null) throw new ArgumentNullException(nameof(handler));
// zero node.
if (head == null)
{
head = handler;
return;
}
if (iteratingNode != null)
{
if (iteratingHead == null)
{
iteratingHead = handler;
return;
}
var last = iteratingHead.Prev;
if (last == null)
{
// single node.
iteratingHead.Prev = handler;
iteratingHead.Next = handler;
handler.Prev = iteratingHead;
}
else
{
// multi node
iteratingHead.Prev = handler;
last.Next = handler;
handler.Prev = last;
}
}
else
{
var last = head.Prev;
if (last == null)
{
// single node.
head.Prev = handler;
head.Next = handler;
handler.Prev = head;
}
else
{
// multi node
head.Prev = handler;
last.Next = handler;
handler.Prev = last;
}
}
}
public void Remove(ITriggerHandler<T> handler)
{
if (handler == null) throw new ArgumentNullException(nameof(handler));
var prev = handler.Prev;
var next = handler.Next;
if (next != null)
{
next.Prev = prev;
}
if (handler == head)
{
head = next;
}
// when handler is head, prev indicate last so don't use it.
else if (prev != null)
{
prev.Next = next;
}
if (handler == iteratingNode)
{
iteratingNode = next;
}
if (handler == iteratingHead)
{
iteratingHead = next;
}
if (head != null)
{
if (head.Prev == handler)
{
if (prev != head)
{
head.Prev = prev;
}
else
{
head.Prev = null;
}
}
}
if (iteratingHead != null)
{
if (iteratingHead.Prev == handler)
{
if (prev != iteratingHead.Prev)
{
iteratingHead.Prev = prev;
}
else
{
iteratingHead.Prev = null;
}
}
}
handler.Prev = null;
handler.Next = null;
}
}
}