Car/Assets/Plugin/YogiGameCore/FullSerializer/Source/fsResult.cs

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C#
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2024-12-31 07:57:41 +08:00
using System;
using System.Collections.Generic;
using System.Linq;
namespace FullSerializer {
/// <summary>
/// The result of some sort of operation. A result is either successful or not, but if it
/// is successful then there may be a set of warnings/messages associated with it. These
/// warnings describe the performed error recovery operations.
/// </summary>
public struct fsResult {
// We cache the empty string array so we can unify some collections processing code.
private static readonly string[] EmptyStringArray = { };
/// <summary>
/// Is this result successful?
/// </summary>
/// <remarks>This is intentionally a `success` state so that when the object
/// is default constructed it defaults to a failure state.</remarks>
private bool _success;
/// <summary>
/// The warning or error messages associated with the result. This may be null if
/// there are no messages.
/// </summary>
private List<string> _messages;
/// <summary>
/// Adds a new message to this result.
/// </summary>
/// <param name="message"></param>
public void AddMessage(string message) {
if (_messages == null) {
_messages = new List<string>();
}
_messages.Add(message);
}
/// <summary>
/// Adds only the messages from the other result into this result, ignoring
/// the success/failure status of the other result.
/// </summary>
public void AddMessages(fsResult result) {
if (result._messages == null) {
return;
}
if (_messages == null) {
_messages = new List<string>();
}
_messages.AddRange(result._messages);
}
/// <summary>
/// Merges the other result into this one. If the other result failed, then
/// this one too will have failed.
/// </summary>
/// <remarks>
/// Note that you can use += instead of this method so that you don't bury
/// the actual method call that is generating the other fsResult.
/// </remarks>
public fsResult Merge(fsResult other) {
// Copy success over
_success = _success && other._success;
// Copy messages over
if (other._messages != null) {
if (_messages == null) _messages = new List<string>(other._messages);
else _messages.AddRange(other._messages);
}
return this;
}
/// <summary>
/// A successful result.
/// </summary>
public static fsResult Success = new fsResult {
_success = true
};
/// <summary>
/// Create a result that is successful but contains the given warning message.
/// </summary>
public static fsResult Warn(string warning) {
return new fsResult {
_success = true,
_messages = new List<string> { warning }
};
}
/// <summary>
/// Create a result that failed.
/// </summary>
public static fsResult Fail(string warning) {
return new fsResult {
_success = false,
_messages = new List<string> { warning }
};
}
// TODO: how to make sure this is only used as +=?
/// <summary>
/// Only use this as +=!
/// </summary>
public static fsResult operator +(fsResult a, fsResult b) {
return a.Merge(b);
}
/// <summary>
/// Did this result fail? If so, you can see the reasons why in `RawMessages`.
/// </summary>
public bool Failed {
get {
return _success == false;
}
}
/// <summary>
/// Was the result a success? Note that even successful operations may have
/// warning messages (`RawMessages`) associated with them.
/// </summary>
public bool Succeeded {
get {
return _success;
}
}
/// <summary>
/// Does this result have any warnings? This says nothing about if it failed
/// or succeeded, just if it has warning messages associated with it.
/// </summary>
public bool HasWarnings {
get {
return _messages != null && _messages.Any();
}
}
/// <summary>
/// A simply utility method that will assert that this result is successful. If it
/// is not, then an exception is thrown.
/// </summary>
public fsResult AssertSuccess() {
if (Failed) throw AsException;
return this;
}
/// <summary>
/// A simple utility method that will assert that this result is successful and that
/// there are no warning messages. This throws an exception if either of those
/// asserts are false.
/// </summary>
public fsResult AssertSuccessWithoutWarnings() {
if (Failed || RawMessages.Any()) throw AsException;
return this;
}
/// <summary>
/// Utility method to convert the result to an exception. This method is only defined
/// is `Failed` returns true.
/// </summary>
public Exception AsException {
get {
if (!Failed && !RawMessages.Any()) throw new Exception("Only a failed result can be converted to an exception");
return new Exception(FormattedMessages);
}
}
public IEnumerable<string> RawMessages {
get {
if (_messages != null) {
return _messages;
}
return EmptyStringArray;
}
}
public string FormattedMessages {
get {
return string.Join(",\n", RawMessages.ToArray());
}
}
}
}