Car/Assets/VolumetricLightBeam/Editor/Editor_Config.cs

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#if UNITY_EDITOR
#if UNITY_2019_3_OR_NEWER
#define VLB_LIGHT_TEMPERATURE_SUPPORT
#endif
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
namespace VLB
{
[CustomEditor(typeof(Config))]
public class Editor_Config : Editor_Common
{
SerializedProperty geometryOverrideLayer = null, geometryLayerID = null, geometryTag = null, geometryRenderQueue = null, geometryRenderQueueHD = null, renderPipeline = null, renderingMode = null;
SerializedProperty sharedMeshSides = null, sharedMeshSegments = null;
SerializedProperty hdBeamsCameraBlendingDistance = null;
SerializedProperty urpDepthCameraScriptableRendererIndex = null;
SerializedProperty globalNoiseScale = null, globalNoiseVelocity = null;
SerializedProperty fadeOutCameraTag = null;
SerializedProperty noiseTexture3D = null;
SerializedProperty dustParticlesPrefab = null;
SerializedProperty ditheringFactor = null, ditheringNoiseTexture = null, jitteringNoiseTexture = null;
SerializedProperty raymarchingQualities = null, defaultRaymarchingQualityUniqueID = null;
SerializedProperty featureEnabledColorGradient = null, featureEnabledDepthBlend = null, featureEnabledNoise3D = null, featureEnabledDynamicOcclusion = null, featureEnabledMeshSkewing = null, featureEnabledShaderAccuracyHigh = null;
SerializedProperty featureEnabledShadow = null, featureEnabledCookie = null;
#if VLB_LIGHT_TEMPERATURE_SUPPORT
SerializedProperty useLightColorTemperature = null;
#endif
Config m_TargetConfig = null;
RenderQueueDrawer m_DrawerRenderQueue;
RenderQueueDrawer m_DrawerRenderQueueHD;
protected override void OnEnable()
{
base.OnEnable();
RetrieveSerializedProperties("m_");
m_DrawerRenderQueue = new RenderQueueDrawer(geometryRenderQueue);
m_DrawerRenderQueueHD = new RenderQueueDrawer(geometryRenderQueueHD);
Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time
m_TargetConfig = this.target as Config;
RaymarchingQualitiesInit();
}
void RenderingModeGUIDraw(SerializedProperty sprop, GUIContent label)
{
EditorGUILayout.PropertyField(sprop, label);
if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
{
if (sprop.enumValueIndex == (int)RenderingMode.SRPBatcher)
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpBatcherOnlyCompatibleWithSrp(ShaderMode.SD), MessageType.Error);
}
else
{
if (sprop.enumValueIndex == (int)RenderingMode.MultiPass)
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpAndMultiPassNotCompatible(ShaderMode.SD), MessageType.Error);
}
}
protected override void OnHeaderGUI()
{
GUILayout.BeginVertical("In BigTitle");
EditorGUILayout.Separator();
var title = string.Format("Volumetric Light Beam - Plugin Configuration");
EditorGUILayout.LabelField(title, EditorStyles.boldLabel);
EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.CurrentAsString), EditorStyles.miniBoldLabel);
EditorGUILayout.Separator();
GUILayout.EndVertical();
}
void OnAddConfigPerPlatform(object platform)
{
var p = (RuntimePlatform)platform;
var clone = UnityEngine.Object.Instantiate(m_TargetConfig);
Debug.Assert(clone);
var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + Config.kAssetNameExt, "");
Config.CreateAsset(clone, path + Config.kAssetName + p.ToString() + Config.kAssetNameExt);
Selection.activeObject = clone;
}
[System.Flags]
enum DirtyFlags
{
Target = 1 << 1,
Shader = 1 << 2,
Noise = 1 << 3,
GlobalMesh = 1 << 4,
AllBeamGeom = 1 << 5,
AllMeshes = 1 << 6
}
void SetDirty(DirtyFlags flags)
{
if (m_IsUsedInstance)
{
if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target);
if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true;
if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true;
if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMeshSD.Destroy();
if (flags.HasFlag(DirtyFlags.AllBeamGeom)) Utils._EditorSetAllBeamGeomDirty();
if (flags.HasFlag(DirtyFlags.AllMeshes)) Utils._EditorSetAllMeshesDirty();
}
}
bool m_NeedToReloadNoise = false;
bool m_NeedToRefreshShader = false;
bool m_IsUsedInstance = false;
#region Raymarching Qualities
ReorderableList m_ListQualities;
void RaymarchingQualitiesInit()
{
m_ListQualities = new ReorderableList(serializedObject
, raymarchingQualities
, true // draggable
, true // displayHeader
, true // displayAddButton
, true // displayRemoveButton
);
m_ListQualities.drawHeaderCallback = RaymarchingQualitiesDrawHeader;
m_ListQualities.drawElementCallback = RaymarchingQualitiesDrawElement;
m_ListQualities.onAddCallback = RaymarchingQualitiesOnAdd;
m_ListQualities.onRemoveCallback = RaymarchingQualitiesOnRemove;
m_ListQualities.onChangedCallback = RaymarchingQualitiesOnChanged;
m_ListQualities.onCanRemoveCallback = RaymarchingQualitiesOnCanRemove;
}
void RaymarchingQualitiesDrawHeader(Rect rect)
{
EditorGUI.LabelField(rect, EditorStrings.Config.HD.TitleRaymarchingQuality);
}
void RaymarchingQualitiesDrawElement(Rect rect, int i, bool isActive, bool isFocused)
{
const float kBorder = 1.0f;
rect.yMin += kBorder;
rect.yMax -= kBorder * 2;
const float kPropSeparator = 5.0f;
const float kWidthSteps = 50.0f;
Rect rectName = rect;
rectName.width -= kWidthSteps + kPropSeparator;
Rect rectSteps = rect;
rectSteps.x = rect.xMax - kWidthSteps;
rectSteps.width = kWidthSteps;
var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i);
{
EditorGUI.BeginChangeCheck();
qual.name = EditorGUI.TextField(rectName, qual.name);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Target);
EditorGUI.BeginChangeCheck();
qual.stepCount = Mathf.Max(EditorGUI.IntField(rectSteps, qual.stepCount), Consts.Config.HD.RaymarchingQualitiesStepsMin);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Target | DirtyFlags.Shader);
}
}
void RaymarchingQualitiesOnAdd(ReorderableList list)
{
var newQual = RaymarchingQuality.New();
m_TargetConfig.AddRaymarchingQuality(newQual);
SetDirty(DirtyFlags.Target);
}
void RaymarchingQualitiesOnRemove(ReorderableList list)
{
if (list.count < 1)
{
Debug.LogError("Having at least 1 RaymarchingQuality value is mandatory: cannot delete.");
return;
}
var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index);
if (qual != null)
{
if (qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID)
{
EditorUtility.DisplayDialog(string.Format("Can't remove Raymarching Quality '{0}'", qual.name)
, string.Format("We cannot remove Raymarching Quality '{0}' with {1} steps because it's the default quality", qual.name, qual.stepCount)
, "Ok");
return;
}
if (EditorUtility.DisplayDialog(string.Format("Remove Raymarching Quality '{0}'?", qual.name)
, string.Format("Do you really want to remove the Raymarching Quality '{0}' with {1} steps?\nAll Volumetric Light Beams using this quality will now use the default quality.", qual.name, qual.stepCount)
, "Ok"
, "Cancel"))
{
m_TargetConfig.RemoveRaymarchingQualityAtIndex(list.index);
SetDirty(DirtyFlags.Target | DirtyFlags.AllBeamGeom); // force beams in opened scenes to regenerate with default quality in case they used removed quality
}
}
}
void RaymarchingQualitiesOnChanged(ReorderableList list)
{
SetDirty(DirtyFlags.Target | DirtyFlags.Shader);
}
bool RaymarchingQualitiesOnCanRemove(ReorderableList list)
{
var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index);
if (qual != null && qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID)
return false; // cannot remove default quality
return list.count > 1;
}
void RaymarchingQualitiesDraw()
{
Debug.Assert(m_ListQualities != null);
m_ListQualities.DoLayoutList();
DrawRaymarchingQualitiesPopup(Config.Instance, defaultRaymarchingQualityUniqueID, EditorStrings.Config.HD.DefaultRaymarchingQuality);
#if VLB_DEBUG
for (int i = 0; i < m_TargetConfig.raymarchingQualitiesCount; ++i)
{
var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i);
if (qual != null)
{
EditorGUILayout.LabelField(string.Format("#DEBUG# [{0}] {1} - {2} - {3}"
, i
, qual.uniqueID
, qual.name
, qual.stepCount
));
}
}
#endif // VLB_DEBUG
}
public static void DrawRaymarchingQualitiesPopup(Config instance, SerializedProperty prop, GUIContent content)
{
Debug.Assert(instance != null);
int selectedIndex = -1;
var descriptions = new GUIContent[instance.raymarchingQualitiesCount];
for (int i = 0; i < instance.raymarchingQualitiesCount; ++i)
{
var qual = instance.GetRaymarchingQualityForIndex(i);
descriptions[i] = new GUIContent(string.Format("{0} ({1})", qual.name, qual.stepCount));
if (qual.uniqueID == prop.intValue)
selectedIndex = i;
}
if (selectedIndex < 0)
{ // in case we couldn't find the serialized ID, fallback to 0
selectedIndex = 0;
var fallback = instance.GetRaymarchingQualityForIndex(selectedIndex);
Debug.LogErrorFormat("Failed to find default raymarching quality index in popup that fit with quality unique ID {0}.", prop.intValue);
}
EditorGUI.BeginChangeCheck();
{
EditorGUI.showMixedValue = prop.hasMultipleDifferentValues;
{
selectedIndex = EditorGUILayout.Popup(content, selectedIndex, descriptions);
}
EditorGUI.showMixedValue = false;
}
if (EditorGUI.EndChangeCheck())
{
var newQual = instance.GetRaymarchingQualityForIndex(selectedIndex);
prop.intValue = newQual.uniqueID;
}
#if VLB_DEBUG
{
var qual = instance.GetRaymarchingQualityForIndex(selectedIndex);
EditorGUILayout.LabelField(string.Format("#DEBUG# Serialized Unique ID: {0} | Found Unique ID: {1} / Steps: {2}", prop.intValue, qual.uniqueID, qual.stepCount));
}
#endif // VLB_DEBUG
}
#endregion
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
Debug.Assert(m_TargetConfig != null);
m_NeedToReloadNoise = false;
m_NeedToRefreshShader = false;
m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance();
// Config per plaftorm
#if UNITY_2018_1_OR_NEWER
{
bool hasValidName = m_TargetConfig.HasValidAssetName();
bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();
var platformSuffix = m_TargetConfig.GetAssetSuffix();
string platformStr = "Default Config asset";
if(!string.IsNullOrEmpty(platformSuffix))
platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
if (!hasValidName)
platformStr += " (INVALID)";
EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);
if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
{
var menu = new GenericMenu();
foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
menu.ShowAsContext();
}
if (!hasValidName)
{
EditorGUILayout.Separator();
EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
ButtonOpenConfig();
}
else if (!m_IsUsedInstance)
{
EditorGUILayout.Separator();
if (isCurrentPlatformSuffix)
EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
else
EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
ButtonOpenConfig();
}
EditorExtensions.DrawLineSeparator();
}
#endif
{
EditorGUI.BeginChangeCheck();
{
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
{
using (new EditorGUILayout.HorizontalScope())
{
geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
{
geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
}
}
geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
{
m_DrawerRenderQueue.Draw(EditorStrings.Config.GeometryRenderQueueSD);
m_DrawerRenderQueueHD.Draw(EditorStrings.Config.GeometryRenderQueueHD);
if (BeamGeometrySD.isCustomRenderPipelineSupported)
{
EditorGUI.BeginChangeCheck();
{
renderPipeline.CustomEnum<RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
SRPHelper.SetScriptingDefineSymbolsForRenderPipeline((RenderPipeline)renderPipeline.enumValueIndex);
}
}
if (m_TargetConfig.hasRenderPipelineMismatch)
EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
#if VLB_DEBUG
EditorGUILayout.LabelField("#DEBUG# RP Scripting Define Symbol: " + SRPHelper.renderPipelineScriptingDefineSymbolAsString);
#endif
EditorGUI.BeginChangeCheck();
{
RenderingModeGUIDraw(renderingMode, EditorStrings.Config.GeometryRenderingMode);
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
}
if (m_TargetConfig.GetBeamShader(ShaderMode.SD) == null)
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
if (m_TargetConfig.GetBeamShader(ShaderMode.HD) == null)
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
{
SetDirty(DirtyFlags.Shader);
}
#if VLB_LIGHT_TEMPERATURE_SUPPORT
EditorGUILayout.PropertyField(useLightColorTemperature, EditorStrings.Config.UseLightColorTemperature);
#endif
}
FoldableHeader.End();
}
if (EditorGUI.EndChangeCheck())
{
Utils._EditorSetAllMeshesDirty();
}
if (m_TargetConfig.renderPipeline == RenderPipeline.URP)
{
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderURPSpecific))
{
EditorGUILayout.PropertyField(urpDepthCameraScriptableRendererIndex, EditorStrings.Config.URPDepthCameraScriptableRendererIndex);
}
FoldableHeader.End();
}
if (FoldableHeader.Begin(this, EditorStrings.Config.HD.HDSpecific))
{
RaymarchingQualitiesDraw();
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(hdBeamsCameraBlendingDistance, EditorStrings.Config.HD.CameraBlendingDistance);
if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader); }
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
}
var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
{
EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
{
EditorGUI.BeginChangeCheck();
fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
if (EditorGUI.EndChangeCheck() && Application.isPlaying)
m_TargetConfig.ForceUpdateFadeOutCamera();
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
{
EditorGUI.BeginChangeCheck();
{
EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.SD.FeatureEnabledDepthBlend);
EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.SD.FeatureEnabledDynamicOcclusion);
EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.SD.FeatureEnabledMeshSkewing);
EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.SD.FeatureEnabledShaderAccuracyHigh);
EditorGUILayout.PropertyField(featureEnabledShadow, EditorStrings.Config.HD.FeatureEnabledShadow);
EditorGUILayout.PropertyField(featureEnabledCookie, EditorStrings.Config.HD.FeatureEnabledCookie);
}
if (EditorGUI.EndChangeCheck())
{
SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
}
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
{
EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(noiseTexture3D, EditorStrings.Config.NoiseTexture3D);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Noise);
if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
}
{
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);
EditorGUILayout.PropertyField(jitteringNoiseTexture, EditorStrings.Config.HD.JitteringNoiseTexture);
if (EditorGUI.EndChangeCheck())
SetDirty(DirtyFlags.Shader);
}
}
FoldableHeader.End();
if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
{
UnityEditor.Help.BrowseURL(Consts.Help.UrlConfig);
}
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button(EditorStrings.Config.CopyDebugInfo, EditorStyles.miniButton))
{
var debugInfo = m_TargetConfig.GetDebugInfo();
GUIUtility.systemCopyBuffer = debugInfo;
Debug.Log("Copied to clipboard:\n" + debugInfo);
}
if (GUILayout.Button(EditorStrings.Config.ClearAssetStoreCache, EditorStyles.miniButton))
{
ClearAssetStoreCache();
}
}
using (new EditorGUILayout.HorizontalScope())
{
if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
{
UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
m_TargetConfig.Reset();
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
}
if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
{
UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
m_TargetConfig.ResetInternalData();
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
}
}
}
serializedObject.ApplyModifiedProperties();
if (m_NeedToRefreshShader)
m_TargetConfig.RefreshShaders(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
if (m_NeedToReloadNoise)
Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
}
static string GetAssetStoreCacheFolder()
{
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
{
const string kAppData = "AppData";
var appDataPath = Application.persistentDataPath;
appDataPath = appDataPath.Substring(0, appDataPath.IndexOf(kAppData) + kAppData.Length);
return System.IO.Path.Combine(appDataPath, "Roaming/Unity/Asset Store-5.x/Tech Salad/");
}
case RuntimePlatform.OSXEditor:
return "~/Library/Unity/Asset Store-5.x/Tech Salad/";
case RuntimePlatform.LinuxEditor:
return "~/.local/share/unity3d/Asset Store-5.x/Tech Salad/";
default:
return null;
}
}
static void ClearAssetStoreCache()
{
string path = GetAssetStoreCacheFolder();
if (path == string.Empty)
{
EditorUtility.DisplayDialog("Clear Asset Store Cache"
, "Failed to compute Asset Store cache folder"
, "Ok");
return;
}
if(FileUtil.DeleteFileOrDirectory(path))
{
EditorUtility.DisplayDialog("Clear Asset Store Cache"
, string.Format("Folder '{0}' has been cleared successfully", path)
, "Ok");
}
else
{
EditorUtility.DisplayDialog("Clear Asset Store Cache"
, string.Format("Failed to clear folder '{0}'", path)
, "Ok");
}
}
}
}
#endif