Car/Assets/VolumetricLightBeam/Editor/Editor_EffectPulse.cs

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#if UNITY_EDITOR
using UnityEditor;
namespace VLB
{
[CustomEditor(typeof(EffectPulse))]
[CanEditMultipleObjects]
public class Editor_EffectPulse : Editor_EffectAbstractBase<EffectPulse>
{
SerializedProperty frequency = null;
SerializedProperty intensityAmplitude = null;
protected override void DisplayChildProperties()
{
if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderTimings))
{
EditorGUILayout.PropertyField(frequency, EditorStrings.Effects.FrequencyPulse);
}
FoldableHeader.End();
if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderVisual))
{
EditorGUILayout.PropertyField(intensityAmplitude, EditorStrings.Effects.IntensityAmplitude);
}
FoldableHeader.End();
}
}
}
#endif