49 lines
1.9 KiB
C#
49 lines
1.9 KiB
C#
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#if UNITY_EDITOR
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using UnityEditor;
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namespace VLB
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{
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[CustomEditor(typeof(EffectFlicker))]
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[CanEditMultipleObjects]
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public class Editor_EffectFlicker : Editor_EffectAbstractBase<EffectFlicker>
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{
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SerializedProperty performPauses = null;
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SerializedProperty flickeringDuration = null;
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SerializedProperty pauseDuration = null;
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SerializedProperty restoreIntensityOnPause = null;
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SerializedProperty frequency = null;
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SerializedProperty intensityAmplitude = null;
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SerializedProperty smoothing = null;
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protected override void DisplayChildProperties()
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{
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if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderTimings))
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{
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EditorGUILayout.PropertyField(frequency, EditorStrings.Effects.FrequencyFlicker);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderPause))
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{
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EditorGUILayout.PropertyField(performPauses, EditorStrings.Effects.PerformPauses);
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if (m_Targets.HasAtLeastOneTargetWith((EffectFlicker comp) => { return comp.performPauses == true; }))
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{
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EditorGUILayout.PropertyField(flickeringDuration, EditorStrings.Effects.FlickeringDuration);
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EditorGUILayout.PropertyField(pauseDuration, EditorStrings.Effects.PauseDuration);
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EditorGUILayout.PropertyField(restoreIntensityOnPause, EditorStrings.Effects.RestoreIntensityOnPause);
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}
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Effects.HeaderVisual))
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{
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EditorGUILayout.PropertyField(intensityAmplitude, EditorStrings.Effects.IntensityAmplitude);
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EditorGUILayout.PropertyField(smoothing, EditorStrings.Effects.Smoothing);
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}
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FoldableHeader.End();
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}
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}
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}
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#endif
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