Car/Assets/VolumetricLightBeam/Scripts/EditorPrefsStrings.cs

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public static class EditorPrefsStrings
{
#if UNITY_EDITOR
public static class Beam
{
public const string PrefShowTiltDir = "VLB_BEAM_SHOWTILTDIR";
}
public static class DynOcclusion
{
public const string PrefShowDebugPlane = "VLB_DYNOCCLUSION_SHOWDEBUGPLANE";
public const string PrefRaycastingEditor = "VLB_DYNOCCLUSION_RAYCASTINGEDITOR";
}
#endif
}