Car/Assets/VolumetricLightBeam/Samples/Scripts/CameraToggleBeamVisibility.cs

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using UnityEngine;
namespace VLB_Samples
{
[RequireComponent(typeof(Camera))]
public class CameraToggleBeamVisibility : MonoBehaviour
{
[SerializeField] KeyCode m_KeyCode = KeyCode.Space;
void Update()
{
if (Input.GetKeyDown(m_KeyCode))
{
var cam = GetComponent<Camera>();
int layerID = VLB.Config.Instance.geometryLayerID;
int layerMask = 1 << layerID;
if ((cam.cullingMask & layerMask) == layerMask)
{
cam.cullingMask &= ~layerMask;
}
else
{
cam.cullingMask |= layerMask;
}
}
}
}
}