Debug
parent
2bdf26f01d
commit
17f9a46119
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m_AddedComponents: []
|
||||
m_SourcePrefab: {fileID: 100100000, guid: a5747f3fb634e374bb458a5283bd1f30, type: 3}
|
||||
--- !u!224 &7458544467520666735 stripped
|
||||
RectTransform:
|
||||
m_CorrespondingSourceObject: {fileID: 715636473370070903, guid: a5747f3fb634e374bb458a5283bd1f30, type: 3}
|
||||
m_PrefabInstance: {fileID: 7956841542043267864}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
|
|
|
@ -99,7 +99,7 @@ PrefabInstance:
|
|||
- target: {fileID: 5195101064980018441, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: 'SwapImagePacks.Array.data[0].swapSprites.Array.data[5]'
|
||||
value:
|
||||
objectReference: {fileID: 21300000, guid: f7d91b229c326e7449b0e406fb2ecb69, type: 3}
|
||||
objectReference: {fileID: 21300000, guid: 9e5f13d129090674a99103a948ed3353, type: 3}
|
||||
- target: {fileID: 5195101064980018441, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: ChangeImagePacks.Array.data[0].ChangeColors.Array.data[0].b
|
||||
value: 0.78431374
|
||||
|
@ -210,11 +210,11 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6383912698208628372, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: m_SizeDelta.x
|
||||
value: 200
|
||||
value: 208
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6383912698208628372, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
value: 150
|
||||
value: 68
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6383912698208628372, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: m_LocalPosition.x
|
||||
|
|
|
@ -210,7 +210,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6383912698208628372, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
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||||
propertyPath: m_SizeDelta.x
|
||||
value: 206
|
||||
value: 250
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 6383912698208628372, guid: 0adb4fb75eacd6d46ac9b5e108601c16, type: 3}
|
||||
propertyPath: m_SizeDelta.y
|
||||
|
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -22,7 +22,15 @@ public class Main : MonoBehaviour
|
|||
/// <summary>
|
||||
/// 获得当前聚焦的部件合集
|
||||
/// </summary>
|
||||
private CarComponentConfig currentCarComponents => CurrentCar.车辆组件[currentCarComponentConfigIndex];
|
||||
private CarComponentConfig currentCarComponents
|
||||
{
|
||||
get
|
||||
{
|
||||
if (CurrentCar.车辆组件.Count <= currentCarComponentConfigIndex)
|
||||
return null;
|
||||
return CurrentCar.车辆组件[currentCarComponentConfigIndex];
|
||||
}
|
||||
}
|
||||
|
||||
public UnityEvent<string> OnCarNameChanged, OnCarConfigChanged, OnCarComponentHighlight;
|
||||
|
||||
|
@ -98,6 +106,8 @@ public class Main : MonoBehaviour
|
|||
{
|
||||
if (isActive)
|
||||
{
|
||||
if (carComponentConfig.车辆组件合集.Count <= carComponentConfig.SelectComponentIndex)
|
||||
continue;
|
||||
carComponentConfig.车辆组件合集[carComponentConfig.SelectComponentIndex].物体.SetActive(true);
|
||||
}
|
||||
else
|
||||
|
@ -136,6 +146,8 @@ public class Main : MonoBehaviour
|
|||
[Button]
|
||||
public void SwitchComponentConfig(int carComponentConfigIndex)
|
||||
{
|
||||
if (this.CurrentCar.车辆组件.Count <= carComponentConfigIndex)
|
||||
return;
|
||||
this.currentCarComponentConfigIndex = carComponentConfigIndex;
|
||||
UpdateCarConfigsName();
|
||||
OnCarComponentConfigChanged?.Invoke(this.currentCarComponents);
|
||||
|
@ -144,11 +156,12 @@ public class Main : MonoBehaviour
|
|||
[Button]
|
||||
public void SwitchComponent(int componentIndex)
|
||||
{
|
||||
if (currentCarComponents.车辆组件合集.Count <= componentIndex)
|
||||
return;
|
||||
int originIndex = currentCarComponents.SelectComponentIndex;
|
||||
SetCurrentCarConfigDisplay(originIndex, false);
|
||||
int newIndex = currentCarComponents.SelectComponentIndex = componentIndex;
|
||||
SetCurrentCarConfigDisplay(newIndex, true);
|
||||
|
||||
// 更新选择的部件名
|
||||
ComponentConfig componentConfig = currentCarComponents.车辆组件合集[componentIndex];
|
||||
OnCarComponentHighlight.Invoke(componentConfig.部件名);
|
||||
|
|
|
@ -23,6 +23,7 @@ public class GamePanel : MonoBehaviour
|
|||
public void ResetCurrentComponent()
|
||||
{
|
||||
var btns = selectComponentParent.GetComponentsInChildren<UberButton>();
|
||||
if (btns.Length <= 0) return;
|
||||
btns[0].SetHold(true);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue