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+=====================
+SRDebugger - (C) Stompy Robot LTD 2021
+=====================
+
+Visit https://www.stompyrobot.uk/tools/srdebugger/documentation for more detailed documentation.
+
+# Getting Started:
+
+Open StompyRobot/SRDebugger/Scenes/Sample.unity for a simple example scene.
+
+## Setup
+
+### Unity 2019 / 2020 / 2021 / 2022
+
+No setup is required. SRDebugger will automatically load at runtime unless disabled in settings.
+By default, the trigger to open the debug panel is attached to the top-left of the game view. Triple-tap there to open the panel. (This can be changed in the settings)
+
+## Configuration
+
+On the menu bar, click "Window/SRDebugger Settings" to open the settings pane for SRDebugger. You can set up trigger behaviour, pin entry, and more here.
+
+# Other
+
+For documentation on other features, including the options tab, bug reporter, profiler, etc, visit the documentation online at https://www.stompyrobot.uk/tools/srdebugger/documentation
+
+# Restrictions
+
+ - Icons included in this pack must only be used in the SRDebugger panel. If you wish to use the icons outside of the debug panel, consider licensing from icons8.com/buy
+ - Unauthorised distribution of this library is not permitted. See Unity Asset Store EULA for details.
+
+# Credits
+
+- Programming/Design by Simon Moles @ Stompy Robot (simon@stompyrobot.uk, www.stompyrobot.uk)
+- Icons provided by Icons8 (www.icons8.com)
+- Side-bar background pattern provided by Subtle Patterns (www.subtlepatterns.com)
+- Orbitron font provided by the League of Moveable Type (theleagueofmoveabletype.com) (Open Font License 1.1)
+- Source Code Pro font provided by Adobe (github.com/adobe-fonts/source-code-pro) (Open Font License 1.1)
+
+# Change Log
+
+1.12.1
+----------
+
+** Minimum supported version is now 2019.3 **
+
+Features:
+- Background opacity can now be configured in settings (Settings/Advanced/Background Opacity)
+- Application ID will now be displayed in emails from the bug reporter (the ID set in Project Preferences)
+- New option to disable the welcome popup (Settings/Advanced/Disable Welcome Popup)
+
+API changes:
+- New API for changing the bug report handler. This allows you to implement a custom bug report endpoint without modifying SRDebugger source code. (SRDebug.Instance.SetBugReportHandler)
+- New API for changing console filter state (info/warning/error visibility)
+- New API for enabling or disabling error notification (SRDebug.Instance.IsTriggerErrorNotificationEnabled)
+- New API for checking if SRDebugger is initialized (SRDebug.IsInitialized)
+
+Changes:
+- Info/Warning/Error filter state now syncs between console tab and pinned console, and persists if debug panel is unloaded.
+- Option categories are now sorted alphabetically.
+- MonoBehaviors can now be added as an Option Container. Any properties or methods derived from MonoBehavior will be ignored.
+- Properties and Methods with [Browsable(false)] attribute will not be displayed in the options tab (applies to SROptions and Option Containers)
+
+Fixes:
+- (Options) Enum and Number property names are no longer truncated.
+- (Options) Improved error message when an unsupported property type is encountered.
+- Debug panel no longer consumes CPU resources rendering canvases when hidden.
+- Misc optimisations and bug fixes.
+
+1.11.0
+----------
+
+New:
+- Initial support for notched displays (safe area)
+- Copy log message / stack trace to clipboard (on supported platforms)
+
+Changes:
+- Improvements to UI scaling behaviour on high-dpi phone displays
+- Display warning at runtime when issues are detected with log message callbacks
+- Expanded input area for scroll bar on console view (easier to drag on touch screens)
+- Added additional graphics info to system tab
+- Press and hold "refresh" button on system tab to activate updating entries every frame
+- (Editor) Cleanup and restore SRDebugger after domain reload when in play mode (script recompile)
+
+Fixes:
+- Fix exception when adding custom option entry via property getter
+- Fix exception when opening settings window a second time
+- Additional fixes to support enter play mode without domain reload
+
+1.10.0
+----------
+
+** Minimum supported version is now 2018.4 **
+
+Features:
+- New API: Custom "options containers" that can dynamically add/remove options at runtime without using reflection (i.e. no underlying C# property/method for each option).
+- Support for new Unity Input System.
+- (Experimental) Editor UI and script API for enabling/disabling SRDebugger. This enables you completely remove SRDebugger from builds of your game without uninstalling the plugin.
+
+Changes:
+- Added option to disable taking screenshot when making a bug report.
+- Performance improvements for options tab when there are many option values changing frequently.
+
+Fixes:
+- Update SROptions window in editor when using SRDebug.Init()
+- Fix errors relating to "domain reload" when entering play mode in editor.
+- MissingReferenceException when using options containers while debug panel is unloaded.
+- Prevent trigger from taking input focus via navigation events.
+- Fix access to Unity property from background thread.
+
+1.9.1
+----------
+
+Fixed:
+- No longer auto-initializes when auto-initialization is disabled.
+- Improved support for higher levels of 'managed stripping' in AOT compiled platforms (IL2CPP)
+- Fix error notifier calling native Unity methods from background thread.
+- Fix number increment/decrement issues on non-english language platforms.
+
+1.9.0
+----------
+
+Attention: If upgrading from a previous version, please see upgrade notes below.
+
+New:
+- Added a notification to the trigger whenever an error is added to the console log (disable in settings).
+
+Changed:
+- Converted to asmdef packages.
+- Added note to auto-created event system to inform that it is created by SRDebugger and how to disable it.
+
+Fixed:
+- Support Domain Reload in 2019.3
+- Fix settings window display in 2019.3
+
+
+Upgrade Notes:
+
+This package now uses assembly definition files (asmdef) to isolate the script assets.
+Please import this new version over your existing implementation and overwrite any modified files.
+
+For more information on assembly definition files, see the Unity docs:
+https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
+
+The options panel (SROptions) has required some changes to support asmdef, however most user code interacting with SROptions should not require any changes.
+
+For assistance please contact us at contact@stompyrobot.uk or post on the forums.
+
+1.8.4
+----------
+
+New:
+- Support for 2019.3.
+- Added option to completely unload the debug panel whenever it is closed.
+
+Changed:
+- Use https for bug reporter on all platforms.
+
+Fixed:
+- Console not clearing correctly after the first time.
+- Obsolete API warnings.
+- Incorrect layout on options tab when running on Unity 2019.1
+
+1.8.2
+----------
+
+Fixed:
+- Exception during bug report when no logs exist.
+
+1.8.1
+----------
+
+Fixed:
+- Fixed warning from using an obsolete Unity API on 2018.2.
+- Welcome/Settings screen sizing on high dpi displays.
+
+1.8.0
+----------
+
+Note: Minimum supported Unity version is now 5.6.
+
+New:
+- Profiler support for scriptable render pipelines.
+
+Changed:
+- Adjusted profiler to improve performance. V-Sync delay is now in "Other" category.
+- Updated bug reporter to use UnityWebRequest.
+- Removed "Prefab" initialization mode because Unity 4 is no longer supported.
+ - If you had "Prefab" mode enabled then you will be switched to "Automatic" mode.
+- Console logs are now gathered from a earlier point in initialization.
+
+Fixed:
+- Time.timeScale set to 0 would break profiler.
+- Fix errors when changing UI scale after ending play mode.
+
+1.7.1
+----------
+
+Fixed:
+- "Internal Server Error" message when sending a bug report on some locales when using .NET 4.6
+
+1.7.0
+----------
+
+New:
+- Added "UI Scale" setting to Advanced tab in Settings Window (and API via SRDebug.Instance.Settings.UIScale)
+- Added "Application Version" to system information.
+
+Fixed:
+- Small numbers in SROptions display correctly.
+- Clearing the console a second time wouldn't clear the log messages.
+
+1.6.2
+----------
+
+Fixed:
+- Compatibility with Unity 2017.1
+
+1.6.1
+----------
+
+New:
+- Added "Development Builds Only" option to trigger behaviour.
+
+Fixed:
+- Crash caused by a known issue in Unity 5.6.0f3.
+- Compile warnings in Unity 5.6.0f3.
+
+1.6.0
+----------
+
+New:
+- Cursor is automatically shown when debug panel is opened. (can be disabled in settings)
+- Added an API for converting the debug panel into a world object that can be positioned in the scene (useful for VR). See docs for information.
+ ^ This is an advanced feature that is not officially supported but provided for users who know how to use it.
+
+Changed:
+- Use Rect sprite packing for SRDebugger UI assets to prevent rendering artifacts.
+
+Fixed:
+- OnPropertyChanged in SROptions having no effect.
+- Cameras disabled during the frame preventing profiler from recording frames. (Google VR compatibility)
+
+1.5.1
+----------
+
+Fixed:
+- Compile on WSA builds.
+- Editor resources not being found when using Mad Compile Time Optimizer to move scripts.
+- Log messages from other threads not being captured.
+
+New:
+- Added setting to disable automatically generated EventSystem.
+
+1.5.0
+----------
+
+New:
+- Console can be filtered/searched.
+- Console now has a "Scroll to Bottom" button.
+- Option categories can now be pinned/unpinned all at once.
+- API for pinning/unpinning options.
+- Additional "Option Containers" can be registered with the SRDebug api, enabling your own objects to populate the Options tab. See docs.
+- API for adding information to the System tab (which will also be sent with bug reports).
+
+Changed:
+- Compatibility with Unity 5.5
+- Bug reporter autofills email field with last used email address.
+- Limited maximum console messages. (Default 1500, configurable in settings window)
+- Performance improvements
+
+Fixed:
+- Windows Store builds with .NET Native now work correctly.
+- Incorrect behaviour when creating default EventSystem when using manual init.
+
+1.4.9
+----------
+
+Changed:
+- Compatibility with Unity 5.4.
+- SROptions: Read-only string options now expand to display entire string.
+
+1.4.8
+----------
+
+New:
+- Added "SROptions Window" for tweaking SROptions parameters while working in the Unity Editor. (Unity 5 only)
+
+1.4.7
+----------
+
+New:
+- Trigger can now be positioned in CenterLeft, CenterRight, BottomCenter, TopCenter positions.
+- Options can now be positioned in TopCenter and BottomCenter positions.
+
+Changes:
+- Console now scrolls to the last log entry when first opened.
+- Moved "using" statements inside namespace to prevent conflicts with user code.
+- Renamed the hierarchy names of all prefabs to include an SR_ prefix to prevent conflicts with user code.
+
+Fixes:
+- Fixed input bug when using Unity 5.3.3p2.
+- Allocation per frame when pin entry form is visible has been removed.
+- Mono usage profiler correctly reports when not supported on 5.3+
+
+
+1.4.6
+----------
+
+Fixes:
+- Editor resources used by SRDebugger are no longer included in non-editor builds.
+
+Known Issues:
+
+- On Unity 5.3.0f4, errors are printed when resizing the docked console and profiler. This is a Unity bug and should be fixed in a future Unity update. See http://issuetracker.unity3d.com/issues/layoutrebuilder-errors-when-changing-rect-transform-width-in-layout-element-component for details.
+
+1.4.5
+----------
+
+Changes:
+- Added notice about known issue to Welcome window when running Unity 5.3
+- Unity 4.7 is now minimum supported version.
+
+Fixes:
+- Bug reporter signup form continues to the next page correctly after submitting.
+
+1.4.4
+----------
+
+Changes:
+- Support for Bug Reporter on WebGL platform.
+- Enabled HTTPS for bug reporter on iOS to comply with TLS restrictions.
+- Documented pin entry API, and deprecated an obsolete parameter. (See documentation for example of how to use pin entry API)
+
+Fixes:
+- TouchInputModule is now added to default event system on Unity 4, allowing touch input to be recognised by SRDebugger.
+- Welcome window no longer causes errors on Unity 4.
+
+1.4.2 & 1.4.3
+----------
+
+Changes:
+- Compatibility with Unity 5.3.0.
+- Performance improvements when scrolling console log.
+
+Fixes:
+- Profiler no longer stops updating when a camera in the scene is disabled.
+- (1.4.3) Fix build on Windows Store platform.
+
+1.4.1
+----------
+
+Fixes:
+- Bug reporter tab no longer requests pin entry after taking screenshot when "require pin every time" enabled.
+- Compile fixes for Unity 5.2.2
+
+1.4.0
+----------
+
+New:
+- Brand new Settings window with more intuitive layout and tabbed interface.
+- Added "Welcome" window that opens on first import to help first-time users.
+- Can now customize the docked tools layout from the new settings window.
+- Docked console alignment can be adjusted from the API (SRDebug.Instance.DockConsole.Alignment).
+- Added new "Double Tap" mode for entry trigger.
+- (EXPERIMENTAL) Added PlayMaker actions package (Open bug report sheet, Open/Close debug panel, Dock/Undock Console/Profiler, Enable/Disable trigger, etc).
+
+Changes:
+- Keyboard shortcuts can now have modifier keys set per-shortcut, instead of only for all shortcuts.
+- Bug reporter signup form now provides more helpful error messages.
+
+Fixes:
+- Stack trace area no longer jumps to the bottom of the scroll area when selecting a log entry.
+- DisplayName attribute now works correctly on methods in SROptions.
+- Bug reporter progress bar no longer only fills half-way when submitting bug reports.
+- Exception no longer occurs when opening debug panel if you have a custom tab.
+- Fixed intertia in scroll views not being enabled when on mobile platforms.
+
+1.3.0
+----------
+
+New:
+- Profiler can now be docked. Enable by pressing the "pin" icon on profiler tab or via API (SRDebug.Instance.IsProfilerDocked), or via keyboard shortcuts
+- Resize docked profiler by dragging edges
+- Added IncrementAttribute for use with SROptions, used to specify how much a number will be incremented/decremented when buttons are pressed
+- Can disable specific tabs in SRDebugger settings
+- Added "Runtime" and "Display" categories to system tab (this information is also sent with bug reports)
+- Support for Unity 5.2
+
+Changes:
+- Namespace remaining code in SRF library to avoid conflicts. (If you're using any of this code you may need to import SRF namespace in your files)
+
+Fixes:
+- Fixed opacity on docked console not resetting after failed resize drag
+- Truncate long log messages to improve performance and prevent UGUI errors
+
+1.2.1
+----------
+
+New:
+- Added DisplayName attribute for use with SROptions.
+
+Changes:
+- Read-only properties are now added to options tab (but can't be modified).
+- Sort attribute can now be applied to methods.
+
+Fixes:
+- Fixed compile errors when NGUI is imported in the same project.
+- Removed excess logging when holding a number button in options tab.
+
+1.2.0
+----------
+
+New:
+- Dock console at the top of the screen. (open from the console tab, SRDebug API or keyboard shortcuts)
+- Collapse duplicate log entries (enable in settings)
+- Bug Report popover. Show bug reporter without granting access to the debug panel. Open via keyboard shortcut or the SRDebug API.
+- Added Sort attribute to sort items in options tab. (See SROptions.Test.cs for examples)
+- Added SROptions PropertyChanged support. Call OnPropertyChanged() in your setters and pinned options will update to reflect the new value.
+- Entry code can now be entered with keyboard.
+
+Changes:
+- Sending screenshot with bug report now supported on web player.
+
+Fixes:
+- Fixed pin entry canvas not using correct UI camera.
+- Modified namespaces and naming of internal classes to reduce conflicts with other assets.
+- Fixed script updater having to run for Unity 5.1
+- Misc bug fixes
+
+1.1.2
+----------
+
+Changes:
+- Bug reporter is now supported on Web Player builds (now uses Unity WWW instead of HttpWebRequest for API calls)
+- System Information area now shows IL2CPP status on iOS builds
+- Application.platform value is now included with bug reports
+- Support for Unity 5.1
+
+Fixes:
+- Fixed issues with options panel and IL2CPP on iOS
+- Unity Cloud Build information now formatted correctly
+- Fixed Settings UI issue on Unity 5.1 beta
+- Fixed Entry Code setting having no effect
+- Fixed keyboard shortcuts bypassing entry code if enabled
+
+1.1.1
+----------
+
+Changes:
+- The version of SRF (https://github.com/StompyRobot/SRF) has been changed to the "Lite" version, containing only scripts relevant to SRDebugger. If you want the full SRF library it is available free on GitHub.
+
+Fixes:
+- SRDebugger no longer creates an event system in a scene if one already exists on Unity 5 using Auto-Init.
+- Fixed CategoryAttribute being in the wrong namespace when when compiling for Windows 8 platforms.
+
+1.1.0
+----------
+
+New:
+- (Unity 5) Can enable "Auto-Init" in the Settings pane to automatically initialize SRDebugger without SRDebugger.Init prefab included in the scene.
+- (BETA) Bug Reporter - Users can submit bug reports, with console log and system information included. These will be forwarded to you by email. (Enable in Settings)
+- (BETA) Windows Store support
+- Added support for Keyboard Shortcuts
+- Added Trigger Behaviour option. Switch between "Triple-Tap" and "Tap-And-Hold" methods for opening debug panel
+- Added Default Tab option in Settings pane
+- Added Layer option to settings panel to choose which layer UI will be on
+- Added Debug Camera mode (render debug panel UI to a camera instead of overlay)
+- SRDebug.Init() method added for custom initialisation of SRDebugger without SRDebugger.Init prefab
+- Event added to SRDebug on panel open/close
+
+Changes:
+- Scroll sensitivity has been improved for desktop platforms
+
+1.0.2
+----------
+
+Fixed:
+- Fixed console layout with Unity 4.6.3+
+- Trigger Position setting now checked on init
+
+1.0.1
+----------
+
+New:
+- Unity 5.0 Support.
+- Added option to Settings pane to require the entry code for every time the panel opens, instead of just the first time.
+
+Fixed:
+- Removed debug message when opening Options tab for first time.
+- Fixed conflict with NGUI RealTime class.
+- Fixed layout of pinned options when number of items exceeds screen width.
+
+1.0.0
+----------
+
+Initial version.
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+--- !u!81 &1982386884
+AudioListener:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1982386883}
+ m_Enabled: 1
+--- !u!124 &1982386885
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1982386883}
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+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1982386883}
+ m_Enabled: 1
+ serializedVersion: 2
+ m_ClearFlags: 1
+ m_BackGroundColor: {r: 0.14705884, g: 0.14607447, b: 0.14057095, a: 0.019607844}
+ m_projectionMatrixMode: 1
+ m_GateFitMode: 2
+ m_FOVAxisMode: 0
+ m_SensorSize: {x: 36, y: 24}
+ m_LensShift: {x: 0, y: 0}
+ m_FocalLength: 50
+ m_NormalizedViewPortRect:
+ serializedVersion: 2
+ x: 0
+ y: 0
+ width: 1
+ height: 1
+ near clip plane: 0.3
+ far clip plane: 1000
+ field of view: 60
+ orthographic: 0
+ orthographic size: 5
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+ m_CullingMask:
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+ m_RenderingPath: -1
+ m_TargetTexture: {fileID: 0}
+ m_TargetDisplay: 0
+ m_TargetEye: 3
+ m_HDR: 0
+ m_AllowMSAA: 1
+ m_AllowDynamicResolution: 0
+ m_ForceIntoRT: 0
+ m_OcclusionCulling: 1
+ m_StereoConvergence: 10
+ m_StereoSeparation: 0.022
+--- !u!4 &1982386888
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 1982386883}
+ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+ m_LocalPosition: {x: 0, y: 1, z: -10}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_Children: []
+ m_Father: {fileID: 0}
+ m_RootOrder: 0
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
diff --git a/Assets/StompyRobot/SRDebugger/Scenes/Sample.unity.meta b/Assets/StompyRobot/SRDebugger/Scenes/Sample.unity.meta
new file mode 100644
index 0000000..1e4eb74
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scenes/Sample.unity.meta
@@ -0,0 +1,4 @@
+fileFormatVersion: 2
+guid: 6cad2a7016eb0bf488b0c408d7071055
+DefaultImporter:
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts.meta b/Assets/StompyRobot/SRDebugger/Scripts.meta
new file mode 100644
index 0000000..e6aa81f
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 0dcae4b4193e6a844b0a70c88003f0c6
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs b/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs
new file mode 100644
index 0000000..7f143ba
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs
@@ -0,0 +1,44 @@
+using SRDebugger.Services;
+using SRF.Service;
+
+namespace SRDebugger
+{
+ using UnityEngine;
+
+ public static class AutoInitialize
+ {
+#if UNITY_2018
+ private const RuntimeInitializeLoadType InitializeLoadType = RuntimeInitializeLoadType.BeforeSceneLoad;
+#else
+ private const RuntimeInitializeLoadType InitializeLoadType = RuntimeInitializeLoadType.SubsystemRegistration;
+#endif
+
+ ///
+ /// Initialize the console service before the scene has loaded to catch more of the initialization log.
+ ///
+ [RuntimeInitializeOnLoadMethod(InitializeLoadType)]
+ public static void OnLoadBeforeScene()
+ {
+ // Populate service manager with types from SRDebugger assembly (asmdef)
+ SRServiceManager.RegisterAssembly();
+
+ if (Settings.Instance.IsEnabled)
+ {
+ // Initialize console if it hasn't already initialized.
+ SRServiceManager.GetService();
+ }
+ }
+
+ ///
+ /// Initialize SRDebugger after the scene has loaded.
+ ///
+ [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
+ public static void OnLoad()
+ {
+ if (Settings.Instance.IsEnabled)
+ {
+ SRDebug.Init();
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs.meta
new file mode 100644
index 0000000..8eeb0b6
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/AutoInitialize.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: d7261eeb6c603844ba967b14c0895ec8
+timeCreated: 1426170121
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor.meta
new file mode 100644
index 0000000..26efd2e
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 3b75fb5ec74e4fa4ca7d8472defae919
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs
new file mode 100644
index 0000000..1b38263
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs
@@ -0,0 +1,101 @@
+#if !DISABLE_SRDEBUGGER
+
+using System;
+using System.Collections;
+using System.Collections.Generic;
+using System.IO;
+using System.Net;
+using System.Net.Cache;
+using System.Text;
+using SRF;
+using UnityEngine;
+using SRDebugger.Internal;
+
+
+namespace SRDebugger.Editor
+{
+ static class ApiSignup
+ {
+ public delegate void ApiSignupResultCallback(bool success, string apiKey, string email, string error);
+
+ public static void SignUp(string email, string invoiceNo, ApiSignupResultCallback resultCallback)
+ {
+ var requestData = new Hashtable();
+ requestData["emailAddress"] = email;
+ requestData["transactionNumber"] = invoiceNo;
+
+ try
+ {
+ var request = SendRequest(SRDebugApi.EndPoint + "/user/create", requestData, WebRequestMethods.Http.Post);
+
+ string result;
+
+ var didSucceed = SRDebugApiUtil.ReadResponse(request, out result);
+
+ if (didSucceed)
+ {
+ var jsonTable = (Dictionary) Json.Deserialize(result);
+
+ resultCallback(true, (string) jsonTable["apiKey"], (string) jsonTable["emailAddress"], null);
+ }
+ else
+ {
+ resultCallback(false, null, null, SRDebugApiUtil.ParseErrorResponse(result));
+ }
+ }
+ catch (Exception e)
+ {
+ Debug.LogException(e);
+ resultCallback(false, null, null, "Internal Error (" + e.Message + ")");
+ }
+ }
+
+ public static string Verify(string apiKey)
+ {
+ var request = SendRequest(SRDebugApi.EndPoint + "/user/test", null, apiKey: apiKey);
+
+ string result;
+
+ SRDebugApiUtil.ReadResponse(request, out result);
+
+ return result;
+ }
+
+ private static HttpWebRequest SendRequest(string endpoint, Hashtable data,
+ string method = WebRequestMethods.Http.Get, string apiKey = null)
+ {
+ var request = (HttpWebRequest) WebRequest.Create(endpoint);
+ request.Timeout = 15000;
+ request.Method = method;
+
+ request.CachePolicy = new HttpRequestCachePolicy(HttpRequestCacheLevel.BypassCache);
+
+ request.ContentType = "application/json";
+ request.Accept = "application/json";
+
+ if (!string.IsNullOrEmpty(apiKey))
+ {
+ request.Headers.Add("X-ApiKey", apiKey);
+ }
+
+ request.KeepAlive = false;
+
+ if (data != null)
+ {
+ var requestJson = Json.Serialize(data);
+
+ using (var requestStream = request.GetRequestStream())
+ {
+ using (var writer = new StreamWriter(requestStream, Encoding.UTF8))
+ {
+ writer.Write(requestJson);
+ }
+ }
+ }
+
+ return request;
+ }
+ }
+}
+
+#endif
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs.meta
new file mode 100644
index 0000000..e3765a3
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignup.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c678ba20e05678942905f13f1f42c8e1
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs
new file mode 100644
index 0000000..109c8dd
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs
@@ -0,0 +1,42 @@
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ class ApiSignupTermsWindow : EditorWindow
+ {
+ public static void Open()
+ {
+ GetWindowWithRect(new Rect(0, 0, 430, 345), true, "SRDebugger - Bug Reporter TOS",
+ true);
+ }
+
+ private void OnGUI()
+ {
+ GUILayout.Label("Terms and Conditions", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ GUILayout.Label(
+ "The Bug Reporter service is provided free of charge to owners of SRDebugger. One valid license key of SRDebugger allows one account to be registered. You must not share your API key with another party. Stompy Robot LTD reserves the right to terminate your bug reporter account if your API key is shared with another party.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label(
+ "Stompy Robot LTD reserves the right to cancel the bug report service at any time without notice.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label(
+ "By signing up for the Bug Reporter service you grant Stompy Robot LTD permission to gather non-identifying information from users when submitting reports. You attest that your users are aware of the data collection and give their consent.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label(
+ "THE SERVICE IS PROVIDED \"AS IS\", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.FlexibleSpace();
+
+ if (GUILayout.Button("Close"))
+ {
+ Close();
+ }
+ }
+ }
+}
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs.meta
new file mode 100644
index 0000000..e6cb593
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ApiSignupWindow.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 58b4c2d8acab3b747a2a90abd77b1132
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs
new file mode 100644
index 0000000..e38a59d
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs
@@ -0,0 +1,87 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace SRDebugger.Editor
+{
+ abstract class IntegrityIssue
+ {
+ private readonly string _title;
+ private readonly string _description;
+ private List _fixes;
+
+ public string Title
+ {
+ get { return _title; }
+ }
+
+ public string Description
+ {
+ get { return _description; }
+ }
+
+ public IList GetFixes()
+ {
+ if (_fixes == null)
+ {
+ _fixes = CreateFixes().ToList();
+ }
+
+ return _fixes;
+ }
+
+ protected IntegrityIssue(string title, string description)
+ {
+ _title = title;
+ _description = description;
+ }
+
+ protected abstract IEnumerable CreateFixes();
+ }
+
+ abstract class Fix
+ {
+ private readonly string _name;
+ private readonly string _description;
+ private readonly bool _isAutoFix;
+
+ public string Name
+ {
+ get { return _name; }
+ }
+
+ public string Description
+ {
+ get { return _description; }
+ }
+
+ public bool IsAutoFix
+ {
+ get { return _isAutoFix; }
+ }
+
+ protected Fix(string name, string description, bool isAutoFix)
+ {
+ _name = name;
+ _description = description;
+ _isAutoFix = isAutoFix;
+ }
+
+ public abstract void Execute();
+ }
+
+ class DelegateFix : Fix
+ {
+ private readonly Action _fixMethod;
+
+ public DelegateFix(string name, string description, Action fixMethod) : base(name, description, true)
+ {
+ _fixMethod = fixMethod;
+ }
+
+ public override void Execute()
+ {
+ _fixMethod();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs.meta
new file mode 100644
index 0000000..457063c
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/IntegrityChecking.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: fab9c606533743f6bfcb59f8392b1a0c
+timeCreated: 1611921984
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs
new file mode 100644
index 0000000..9ba2efd
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs
@@ -0,0 +1,123 @@
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using SRF;
+using UnityEngine;
+using UnityEditor;
+#pragma warning disable 162
+
+namespace SRDebugger.Editor
+{
+ [InitializeOnLoad]
+ static class Migrations
+ {
+ static Migrations()
+ {
+ RunMigrations();
+ }
+
+ private const bool EnableLog = false;
+
+ public class Migration
+ {
+ public readonly string Id;
+ public readonly string[] ObsoleteFiles;
+
+ public Migration(string id, string[] obsoleteFiles)
+ {
+ Id = id;
+ ObsoleteFiles = obsoleteFiles;
+ }
+ }
+
+ public static List AvailableMigrations = new List()
+ {
+ new Migration("DeleteOldEditorResources", new[]
+ {
+ "Editor/Resources/SRDebugger/BG_Dark.png",
+ "Editor/Resources/SRDebugger/BG_Light.png",
+ "Editor/Resources/SRDebugger/DemoSprite.png",
+ "Editor/Resources/SRDebugger/Logo_DarkBG.png",
+ "Editor/Resources/SRDebugger/Logo_LightBG.png",
+ "Editor/Resources/SRDebugger/WelcomeLogo_DarkBG.png",
+ "Editor/Resources/SRDebugger/WelcomeLogo_LightBG.png",
+ "Editor/Resources/SRDebugger/Icons/Dark/console-25.png",
+ "Editor/Resources/SRDebugger/Icons/Dark/options-25.png",
+ "Editor/Resources/SRDebugger/Icons/Dark/profiler-25.png",
+ "Editor/Resources/SRDebugger/Icons/Light/console-25.png",
+ "Editor/Resources/SRDebugger/Icons/Light/options-25.png",
+ "Editor/Resources/SRDebugger/Icons/Light/profiler-25.png",
+ })
+ };
+
+ public static void RunMigrations(bool forceRun = false)
+ {
+ if(EnableLog)
+ Debug.Log("[SRDebugger] Running Migrations...");
+
+ foreach (var m in AvailableMigrations)
+ {
+ var key = GetProjectPrefsKey(m.Id);
+
+ if (!forceRun && EditorPrefs.GetBool(key, false))
+ {
+ continue;
+ }
+
+ EditorPrefs.SetBool(key, true);
+ RunMigration(m);
+ }
+ }
+
+ public static void RunMigration(Migration migration)
+ {
+ if (EnableLog)
+ Debug.Log("Running Migration: " + migration.Id);
+
+ var assetPaths = AssetDatabase.GetAllAssetPaths();
+ var root = new DirectoryInfo(SRInternalEditorUtil.GetRootPath());
+
+ if(EnableLog)
+ Debug.Log("Using Root Path: " + root.FullName);
+
+ var obsoleteAssets = migration.ObsoleteFiles.Select(p => root + "/" + p).ToList();
+ var deleteQueue = assetPaths.Where(assetPath => obsoleteAssets.Contains(assetPath)).ToList();
+
+ if (deleteQueue.Count == 0)
+ return;
+
+ var message = "The following files used by a previous version of SRDebugger are obsolete and can be safely deleted: \n\n" +
+ deleteQueue.Aggregate((s1, s2) => s1 + "\n" + s2);
+
+ Debug.Log(message);
+
+ message += "\n\nIt is recommended to delete these files.";
+
+ if (EditorUtility.DisplayDialog("SRDebugger Migration Assistant",
+ message, "Delete Now", "Ignore"))
+ {
+ foreach (var s in deleteQueue)
+ {
+ Debug.Log("[SRDebugger] Deleting Asset {0}".Fmt(s));
+
+ if (!AssetDatabase.DeleteAsset(s))
+ {
+ Debug.LogWarning("[SRDebugger] Error deleting asset {0}".Fmt(s));
+ }
+ }
+
+ Debug.Log("[SRDebugger] Migration Complete");
+ }
+ else
+ {
+ EditorUtility.DisplayDialog("SRDebugger Migration Assitant",
+ "You can run this migration check again via the \"Run Migrations\" button in the advanced tab of the SRDebugger settings window.", "OK");
+ }
+ }
+
+ private static string GetProjectPrefsKey(string key)
+ {
+ return "SRDebugger_Migration_" + Application.dataPath + "_" + key;
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs.meta
new file mode 100644
index 0000000..29b522c
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/Migrations.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 4b80f539792faff4187cbd7fb1113d67
+timeCreated: 1451840376
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs
new file mode 100644
index 0000000..c99d58a
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs
@@ -0,0 +1,4 @@
+/*
+ * This file has been deleted.
+ * This empty file is left here to ensure it is properly overwritten when importing a new version of the package over an old version.
+ */
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs.meta
new file mode 100644
index 0000000..268f006
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/ProfilerCameraListenerEditor.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c38092124e5b1114d9f037f64769dc5f
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs
new file mode 100644
index 0000000..b04f936
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Reflection;
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ public partial class SRDebugEditor
+ {
+ ///
+ /// Sets compiler define to be enabled/disabled on all build targets.
+ ///
+ static void SetCompileDefine(string define, bool enabled)
+ {
+ foreach (BuildTargetGroup targetGroup in GetAllBuildTargetGroups())
+ {
+ // Use hash set to remove duplicates.
+ List defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(targetGroup).Split(';').ToList();
+
+ bool alreadyExists = false;
+
+ for (var i = 0; i < defines.Count; i++)
+ {
+ if (string.Equals(define, defines[i], StringComparison.InvariantCultureIgnoreCase))
+ {
+ alreadyExists = true;
+ if (!enabled)
+ {
+ defines.RemoveAt(i);
+ }
+ }
+ }
+
+ if (!alreadyExists && enabled)
+ {
+ defines.Add(define);
+ }
+
+ PlayerSettings.SetScriptingDefineSymbolsForGroup(targetGroup, string.Join(";", defines.ToArray()));
+ }
+ }
+ static void ForceRecompile()
+ {
+ AssetDatabase.ImportAsset(SRInternalEditorUtil.GetAssetPath("StompyRobot.SRDebugger.asmdef"), ImportAssetOptions.ForceUpdate);
+ }
+
+ static IEnumerable GetAllBuildTargetGroups()
+ {
+ Type enumType = typeof(BuildTargetGroup);
+ string[] names = Enum.GetNames(enumType);
+ Array values = Enum.GetValues(enumType);
+
+ for (var i = 0; i < names.Length; i++)
+ {
+ string name = names[i];
+ BuildTargetGroup value = (BuildTargetGroup)values.GetValue(i);
+
+ if (value == BuildTargetGroup.Unknown) continue;
+
+ MemberInfo[] member = enumType.GetMember(name);
+ MemberInfo entry = member.FirstOrDefault(p => p.DeclaringType == enumType);
+
+ if (entry == null)
+ {
+ Debug.LogErrorFormat(
+ "[SRDebugger] Unhandled build target: {0}. SRDebugger disabled state may not be applied correctly to this platform.",
+ name);
+ continue;
+ }
+
+ if (entry.GetCustomAttributes(typeof(ObsoleteAttribute), true).Length != 0)
+ {
+ // obsolete, ignore.
+ continue;
+ }
+
+ yield return value;
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs.meta
new file mode 100644
index 0000000..6c42d98
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Compiler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a9adb2a4b8a61fe47ba3c6717de5f78b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs
new file mode 100644
index 0000000..119bef9
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs
@@ -0,0 +1,179 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ public partial class SRDebugEditor
+ {
+ internal const string DisabledDirectoryPostfix = "_DISABLED~";
+
+ // Paths to enable/disable (relative to SRDebugger root directory)
+ private static readonly string[] _resourcePaths = new[]
+ {
+ "Resources",
+ "usr",
+ "UI/Prefabs"
+ };
+
+ static void SetResourcesEnabled(bool enable)
+ {
+ AssetDatabase.StartAssetEditing();
+
+ foreach (ResourceDirectory d in GetResourcePaths())
+ {
+ d.SetDirectoryEnabled(enable);
+ }
+
+ AssetDatabase.StopAssetEditing();
+
+ AssetDatabase.Refresh();
+
+ AssetDatabase.ImportAsset(SRInternalEditorUtil.GetRootPath(
+ ), ImportAssetOptions.ImportRecursive | ImportAssetOptions.ForceUpdate);
+ }
+
+ internal static IEnumerable GetResourcePaths()
+ {
+ foreach (string resourcePath in _resourcePaths)
+ {
+ string enabledPath = Path.Combine(SRInternalEditorUtil.GetRootPath(), resourcePath);
+ string disabledPath = Path.Combine(SRInternalEditorUtil.GetRootPath(), resourcePath) + DisabledDirectoryPostfix;
+
+ yield return new ResourceDirectory(enabledPath, disabledPath);
+ }
+ }
+
+
+ internal class ResourceDirectory
+ {
+ public readonly string EnabledPath;
+ public readonly string DisabledPath;
+
+ public readonly string EnabledPathMetaFile;
+ public readonly string DisabledPathMetaFile;
+ public readonly string DisabledPathBackupMetaFile;
+
+ public bool IsEnabled
+ {
+ get { return Directory.Exists(EnabledPath); }
+ }
+
+ public bool IsDisabled
+ {
+ get { return Directory.Exists(DisabledPath); }
+ }
+
+ public ResourceDirectory(string enabledPath, string disabledPath)
+ {
+ EnabledPath = enabledPath;
+ DisabledPath = disabledPath;
+
+ EnabledPathMetaFile = enabledPath + ".meta";
+ DisabledPathMetaFile = disabledPath + ".meta";
+ DisabledPathBackupMetaFile = disabledPath + ".meta.bak~";
+ }
+
+ public void SetDirectoryEnabled(bool enable)
+ {
+ if (IsEnabled && enable)
+ {
+ return;
+ }
+
+ if (IsDisabled && !enable)
+ {
+ return;
+ }
+
+ if (IsEnabled && IsDisabled)
+ {
+ // TODO
+ throw new Exception();
+ }
+
+ string title = string.Format("SRDebugger - {0} Resources", enable ? "Enable" : "Disable");
+
+ string oldPath = enable ? DisabledPath : EnabledPath;
+ string newPath = enable ? EnabledPath : DisabledPath;
+ bool useAssetDatabase = !enable;
+
+ string error = null;
+
+ if (useAssetDatabase)
+ {
+ error = AssetDatabase.MoveAsset(oldPath, newPath);
+
+ if (!string.IsNullOrEmpty(error))
+ {
+ if (EditorUtility.DisplayDialog(title, GetErrorMessage(enable, error), "Force Move", "Abort"))
+ {
+ useAssetDatabase = false;
+ }
+ }
+ }
+
+ if (!useAssetDatabase)
+ {
+ try
+ {
+ Directory.Move(oldPath, newPath);
+ }
+ catch (Exception e)
+ {
+ Debug.LogError("Error moving directory");
+ Debug.LogException(e);
+ error = "Exception occurred, see console for details.";
+ }
+ }
+
+ if (!string.IsNullOrEmpty(error))
+ {
+ string message = string.Format(
+ "An error occurred while attempting to {3} SRDebugger resource directory.\n\n Old Path: {0}\n New Path: {1}\n\n Error: \n{2}",
+ EnabledPath, DisabledPath, error, enable ? "enable" : "disable");
+
+ EditorUtility.DisplayDialog(title, message, "Continue");
+ return;
+ }
+
+ if (!enable)
+ {
+ // Disable meta files
+ if (File.Exists(DisabledPathMetaFile))
+ {
+ if (File.Exists(DisabledPathBackupMetaFile))
+ {
+ File.Delete(DisabledPathBackupMetaFile);
+ }
+
+ File.Move(DisabledPathMetaFile, DisabledPathBackupMetaFile);
+ }
+ }
+ else
+ {
+ // Enable backed up meta files
+ if (File.Exists(DisabledPathBackupMetaFile))
+ {
+ if (File.Exists(EnabledPathMetaFile))
+ {
+ File.Delete(EnabledPathMetaFile);
+ }
+
+ File.Move(DisabledPathBackupMetaFile, EnabledPathMetaFile);
+ }
+ }
+
+ }
+
+ private string GetErrorMessage(bool enable, string error)
+ {
+ return string.Format(
+ "An error occurred while attempting to {3} SRDebugger resources. \n\n Old Path: {0}\n New Path: {1}\n\n Error: \n{2}",
+ EnabledPath, DisabledPath, error, enable ? "enable" : "disable");
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs.meta
new file mode 100644
index 0000000..ac60793
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.Resources.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 5d6ba6f98fe1a9c4e8c082aa4aed6922
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs
new file mode 100644
index 0000000..d885fcd
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs
@@ -0,0 +1,308 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ public static partial class SRDebugEditor
+ {
+ internal const string DisableSRDebuggerCompileDefine = "DISABLE_SRDEBUGGER";
+
+ ///
+ /// Is SRDebugger currently enabled or disabled.
+ ///
+ public static readonly bool IsEnabled =
+#if DISABLE_SRDEBUGGER
+ false
+#else
+ true
+#endif
+ ;
+
+ ///
+ /// Set SRDebugger to be enabled or disabled.
+ /// This is a synchronous operation, which means calling this as part of a build pipeline should be possible.
+ ///
+ ///
+ public static void SetEnabled(bool enable)
+ {
+ if (EditorApplication.isPlaying || EditorApplication.isCompiling)
+ {
+ Debug.LogError(
+ "[SRDebugger.SetEnabled] Can't change SRDebugger enabled state while in play mode or compiling scripts.");
+ throw new InvalidOperationException(
+ "Can't change SRDebugger enabled state while in play mode or compiling scripts.");
+ }
+
+#if !DISABLE_SRDEBUGGER
+ AssetDatabase.SaveAssets(); // In case any pending changes to files about to be moved
+
+ // Try and unload the settings asset to prevent errors later (harmless error, but annoying)
+ SRInternalEditorUtil.EditorSettings.ClearCache();
+ GC.Collect();
+ EditorUtility.UnloadUnusedAssetsImmediate(true);
+#endif
+
+ AssetDatabase.ReleaseCachedFileHandles();
+
+ SetCompileDefine(DisableSRDebuggerCompileDefine, !enable);
+ SetResourcesEnabled(enable);
+
+ ForceRecompile();
+ }
+
+ ///
+ /// Runs through a series of integrity checks that are fast to perform.
+ ///
+ internal static IEnumerable QuickIntegrityCheck()
+ {
+ int enabledCount = 0;
+ int disabledCount = 0;
+
+ foreach (ResourceDirectory directory in GetResourcePaths())
+ {
+ if (directory.IsEnabled && directory.IsDisabled)
+ {
+ yield return new SomeResourcesAreEnabledAndDisabledIntegrityIssue();
+ yield break;
+ }
+
+ if (directory.IsEnabled) enabledCount++;
+ if (directory.IsDisabled) disabledCount++;
+ }
+
+ if (enabledCount > 0 && disabledCount > 0)
+ {
+#if DISABLE_SRDEBUGGER
+ yield return new SomeResourcesEnabledIntegrityIssue();
+#else
+ yield return new SomeResourcesDisabledIntegrityIssue();
+#endif
+ yield break; // Don't do any further resource-related checks.
+ }
+
+ if (!IsEnabled && enabledCount > 0)
+ {
+ yield return new ScriptsDisabledButResourcesEnabled();
+ }
+
+ if (IsEnabled && disabledCount > 0)
+ {
+ yield return new ScriptsEnabledButResourcesDisabled();
+ }
+ }
+
+ internal static void DrawDisabledWindowGui(ref bool isWorking)
+ {
+ SRInternalEditorUtil.BeginDrawBackground();
+ SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
+ SRInternalEditorUtil.EndDrawBackground();
+
+ // Draw header/content divider
+ EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
+ EditorGUILayout.EndVertical();
+
+ GUILayout.Label("SRDebugger Disabled", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ GUILayout.Label(
+ "SRDebugger is currently disabled. SRDebugger must be enabled in order to access editor features.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ EditorGUILayout.HelpBox("Enabling SRDebugger will result in the tools being included in all builds of your game until it is disabled again.", MessageType.Warning);
+
+ GUILayout.Label("• "+ DisableSRDebuggerCompileDefine + " compiler define will be removed from all build configurations.", SRInternalEditorUtil.Styles.ListBulletPoint);
+ GUILayout.Label("• Disabled SRDebugger folders will be renamed so Unity imports them.", SRInternalEditorUtil.Styles.ListBulletPoint);
+ GUILayout.Label("• You can disable SRDebugger again at any time.", SRInternalEditorUtil.Styles.ListBulletPoint);
+
+ if (isWorking && !EditorApplication.isCompiling && !EditorApplication.isUpdating)
+ {
+ isWorking = false;
+ }
+
+ if (isWorking)
+ {
+ using (new EditorGUI.DisabledGroupScope(true))
+ {
+ GUILayout.Button("Working...");
+ }
+ }
+ else if (GUILayout.Button("Enable SRDebugger"))
+ {
+ isWorking = true;
+ try
+ {
+ SetEnabled(true);
+ }
+ catch (Exception)
+ {
+ isWorking = false;
+ throw;
+ }
+ }
+ }
+
+#if DISABLE_SRDEBUGGER
+ class SomeResourcesEnabledIntegrityIssue : IntegrityIssue
+ {
+ private new const string Title = "Some SRDebugger resources are enabled.";
+
+ private new const string Description =
+ "SRDebugger is disabled, but some SRDebugger resource directories are enabled. \n\n" +
+ "This can occur if an unhandled error occurs while SRDebugger is being enabled or disabled, or if the resource directories are modified by hand.";
+
+ public SomeResourcesEnabledIntegrityIssue() : base(Title, Description)
+ {
+
+ }
+
+ protected override IEnumerable CreateFixes()
+ {
+ yield return new DelegateFix(
+ "Disable all SRDebugger resources",
+ "All resource directories will be disabled.",
+ () => { SetResourcesEnabled(false); });
+ yield return new DelegateFix(
+ "Enable SRDebugger",
+ "Fully enable SRDebugger (activate scripts and enable resources).",
+ () => { SetEnabled(true); });
+ }
+ }
+#else
+ class SomeResourcesDisabledIntegrityIssue : IntegrityIssue
+ {
+ private new const string Title = "Some SRDebugger resources are disabled.";
+
+ private new const string Description =
+ "SRDebugger is enabled, but some SRDebugger resource directories are disabled. \n\n" +
+ "This can occur if an unhandled error occurs while SRDebugger is being enabled or disabled, or if the resource directories are modified by hand.";
+
+ public SomeResourcesDisabledIntegrityIssue() : base(Title, Description)
+ {
+
+ }
+
+ protected override IEnumerable CreateFixes()
+ {
+ yield return new DelegateFix(
+ "Enable all SRDebugger resources",
+ "All resource directories will be enabled.",
+ () => { SetResourcesEnabled(true); });
+
+ yield return new DelegateFix(
+ "Disable SRDebugger",
+ "Fully disable SRDebugger (deactivate scripts, exclude all resources from builds of your game).",
+ () => { SetEnabled(false); });
+ }
+ }
+#endif
+
+ class SomeResourcesAreEnabledAndDisabledIntegrityIssue : IntegrityIssue
+ {
+ private new const string Title = "Duplicate SRDebugger resource directories";
+
+ private new const string Description =
+ "Some SRDebugger resource directories exist in both an enabled and disabled state. \n\n" +
+ "This can occur if a new version of SRDebugger is installed while SRDebugger is disabled, or if an unhandled error occurs while SRDebugger is being enabled/disabled.";
+
+ public SomeResourcesAreEnabledAndDisabledIntegrityIssue() : base(Title, Description)
+ {
+
+ }
+
+ protected override IEnumerable CreateFixes()
+ {
+ if (!IsEnabled)
+ {
+ var deletePaths = GetResourcePaths().Where(p => p.IsDisabled && p.IsEnabled).ToList();
+ string paths = " - " + string.Join("\n - ", deletePaths
+ .SelectMany(p => new string[] { p.DisabledPath, p.DisabledPathBackupMetaFile }).ToArray());
+
+ yield return new DelegateFix(
+ "Keep enabled resources, disable SRDebugger",
+ "If you have just installed a new version of SRDebugger, this will keep the most up-to-date resources from the imported package. SRDebugger will be disabled after the old resources are deleted. \n\n The following paths will be deleted: \n\n" + paths,
+ () =>
+ {
+ foreach (ResourceDirectory rd in GetResourcePaths())
+ {
+ if (rd.IsEnabled && rd.IsDisabled)
+ {
+ Debug.Log("[SRDebugger] Delete Path: " + rd.DisabledPath);
+ Directory.Delete(rd.DisabledPath, true);
+
+ Debug.Log("[SRDebugger] Delete File: " + rd.DisabledPathBackupMetaFile);
+ File.Delete(rd.DisabledPathBackupMetaFile);
+ }
+ }
+
+ SetEnabled(false);
+ });
+ }
+ }
+ }
+
+ class ScriptsDisabledButResourcesEnabled : IntegrityIssue
+ {
+ private new const string Title = "SRDebugger resources are enabled while scripts are disabled";
+
+ private new const string Description =
+ "SRDebugger's resources directories are enabled, but SRDebugger scripts are disabled. \n" +
+ "This can occur if the resource directories or if the C# compile defines are modified manually.";
+
+ public ScriptsDisabledButResourcesEnabled() : base(Title, Description)
+ {
+ }
+
+ protected override IEnumerable CreateFixes()
+ {
+ yield return new DelegateFix(
+ "Enable SRDebugger scripts",
+ "Remove compiler define (" + DisableSRDebuggerCompileDefine + ") SRDebugger can be disabled again from the settings menu.",
+ () =>
+ {
+ SetCompileDefine(DisableSRDebuggerCompileDefine, false);
+ });
+ yield return new DelegateFix(
+ "Disable SRDebugger resources",
+ "Resources will no longer be included in builds of your game (you can enable SRDebugger from the settings menu later)",
+ () =>
+ {
+ SetResourcesEnabled(false);
+ });
+ }
+ }
+
+ class ScriptsEnabledButResourcesDisabled : IntegrityIssue
+ {
+ private new const string Title = "SRDebugger scripts are enabled while resources are disabled.";
+
+ private new const string Description =
+ "SRDebugger resources directories are disabled, but SRDebugger scripts are still enabled. \n" +
+ "This can occur if the resource directories or C# compile defines are modified manually.";
+
+ public ScriptsEnabledButResourcesDisabled() : base(Title, Description)
+ {
+ }
+
+ protected override IEnumerable CreateFixes()
+ {
+ yield return new DelegateFix(
+ "Disable SRDebugger scripts",
+ "Add compiler define (" + DisableSRDebuggerCompileDefine + ") to disable SRDebugger scripts (you can re-enable SRDebugger from the settings menu later)",
+ () =>
+ {
+ SetCompileDefine(DisableSRDebuggerCompileDefine, true);
+ });
+ yield return new DelegateFix(
+ "Enable SRDebugger resources",
+ "Resources will be included in builds of your game (you can disable SRDebugger from the settings menu later)",
+ () =>
+ {
+ SetResourcesEnabled(true);
+ });
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs.meta
new file mode 100644
index 0000000..e80c020
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditor.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: ca60d3f1302b47e1a3c6f43ed06dedcf
+timeCreated: 1611413144
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs
new file mode 100644
index 0000000..f4b78a2
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs
@@ -0,0 +1,11 @@
+namespace SRDebugger.Editor
+{
+ static class SRDebugEditorPaths
+ {
+ public const string EditorLogoPath = "UI/Sprites/Default/Logo.psd";
+
+ public const string SettingsMenuItemPath = "Window/SRDebugger/Settings Window";
+ public const string WelcomeItemPath = "Window/SRDebugger/Welcome Guide";
+ public const string SROptionsMenuItemPath = "Window/SRDebugger/SROptions Window";
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs.meta
new file mode 100644
index 0000000..867de0c
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorPaths.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 6eeabd6854ed440ab38998300a297c0b
+timeCreated: 1611414784
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs
new file mode 100644
index 0000000..8496e64
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs
@@ -0,0 +1,43 @@
+namespace SRDebugger.Editor
+{
+ class SRDebugEditorStrings
+ {
+ public static readonly SRDebugEditorStrings Current = new SRDebugEditorStrings();
+
+ public readonly string SettingsIsEnabledTooltip =
+ "If false, SRDebugger.Init prefab will not load SRDebugger. Manual calls to SRDebug.Instance.ShowDebugPanel() will still work.";
+
+ public readonly string SettingsAutoLoadTooltip =
+ "Automatically load SRDebugger when the game loads, even if SRDebugger.Init prefab is not present.";
+
+ public readonly string SettingsDefaultTabTooltip =
+ "Visible tab when panel is first opened.";
+
+ public readonly string SettingsKeyboardShortcutsTooltip =
+ "Enable Keyboard Shortcuts";
+
+ public readonly string SettingsCloseOnEscapeTooltip =
+ "Close debug panel when Escape is pressed.";
+
+ public readonly string SettingsKeyboardModifersTooltip =
+ "Modifier keys that must be held for keyboard shortcuts to execute.";
+
+ public readonly string SettingsDebugCameraTooltip =
+ "UI will render to a camera instead of overlaying the entire scene.";
+
+ public readonly string SettingsRateBoxContents =
+ "If you like SRDebugger, please consider leaving a rating on the Asset Store.";
+
+ public readonly string SettingsWebSiteUrl = "https://www.stompyrobot.uk/tools/srdebugger";
+
+ public readonly string SettingsAssetStoreUrl = "http://u3d.as/aZc";
+
+ public readonly string SettingsDocumentationUrl = "https://www.stompyrobot.uk/tools/srdebugger/documentation";
+
+ public readonly string SettingsSupportUrl =
+ "http://forum.unity3d.com/threads/srdebugger-debug-and-tweak-your-game-while-on-device-released.296403/";
+
+ public readonly string SettingsEnabledTabsDescription =
+ "Deselect any tabs that you do not wish to be available in the debug panel.";
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs.meta
new file mode 100644
index 0000000..eee39d7
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRDebugEditorStrings.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: cd05741ba3454346864f3c28fcdce56f
+timeCreated: 1611414505
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs
new file mode 100644
index 0000000..51fa108
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs
@@ -0,0 +1,183 @@
+using System.Collections.Generic;
+using System.Linq;
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ [InitializeOnLoad]
+ class SRIntegrityCheckWindow : EditorWindow
+ {
+ private List _results;
+ private Vector2 _scrollPosition;
+
+ private bool _applyingFix;
+ private static bool _isOpen;
+
+ static SRIntegrityCheckWindow()
+ {
+ // Delay call to prevent any UI stalls after compile complete.
+ EditorApplication.delayCall += () =>
+ {
+ if (!_isOpen && SRDebugEditor.QuickIntegrityCheck().Any())
+ {
+ Debug.Log("[SRDebugger] Some issues have been detected with SRDebugger, opening integrity check window.");
+ Open();
+ }
+ };
+ }
+
+ public static void Open()
+ {
+ var window = GetWindow(true, "SRDebugger Integrity Check", true);
+ window.minSize = new Vector2(640, 400);
+ window.Show();
+ }
+
+ private void OnEnable()
+ {
+ _isOpen = true;
+ RefreshIntegrityCheck();
+ }
+
+ private void OnDisable()
+ {
+ _isOpen = false;
+ }
+
+ public void RefreshIntegrityCheck()
+ {
+ _results = SRDebugEditor.QuickIntegrityCheck().ToList();
+ }
+
+ private void OnGUI()
+ {
+ // Draw header area
+ SRInternalEditorUtil.BeginDrawBackground();
+ SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
+ SRInternalEditorUtil.EndDrawBackground();
+
+ // Draw header/content divider
+ EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
+ EditorGUILayout.EndVertical();
+
+ GUILayout.Label(
+ "SRDebugger automatically scans your project to find common issues with the SRDebugger installation.");
+
+ EditorGUILayout.Space();
+
+ // TODO: Enable button when there are some more 'expensive' integrity checks. For now no point as alt the checks are really quick
+ if (GUILayout.Button("Refresh"))
+ {
+ RefreshIntegrityCheck();
+ }
+
+ if (_applyingFix)
+ {
+ if (!EditorApplication.isCompiling && !EditorApplication.isUpdating)
+ {
+ _applyingFix = false;
+ RefreshIntegrityCheck();
+ }
+
+ EditorGUI.BeginDisabledGroup(_applyingFix);
+ }
+
+ EditorGUILayout.Space();
+
+ if (_results == null)
+ {
+ _results = new List();
+ }
+
+ EditorGUILayout.TextArea("Issues Detected: " + _results.Count, EditorStyles.boldLabel);
+
+ EditorGUILayout.Separator();
+
+ EditorGUILayout.Space();
+
+ if (_results.Count == 0)
+ {
+ EditorGUILayout.HelpBox("No issues have been found!", MessageType.None);
+ }
+ else
+ {
+ EditorGUILayout.HelpBox("It is highly recommended to backup your project before using this tool.", MessageType.Warning);
+
+ _scrollPosition = GUILayout.BeginScrollView(_scrollPosition, false, false,
+ GUILayout.Width(position.width));
+
+ DrawIssuesList();
+
+ EditorGUILayout.EndScrollView();
+
+ }
+
+ if (_applyingFix)
+ {
+ EditorGUI.EndDisabledGroup();
+ }
+ }
+
+ private void DrawIssuesList()
+ {
+ EditorGUILayout.BeginVertical();
+
+ for (var i = 0; i < _results.Count; i++)
+ {
+ EditorGUILayout.BeginVertical(EditorStyles.helpBox);
+
+ GUILayout.Label(_results[i].Title, EditorStyles.boldLabel);
+ GUILayout.Label(_results[i].Description, SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ var fixes = _results[i].GetFixes();
+ if (fixes.Count > 0)
+ {
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label("Possible Fixes:", EditorStyles.miniBoldLabel);
+
+ foreach (Fix fix in fixes)
+ {
+ EditorGUILayout.BeginHorizontal(EditorStyles.helpBox);
+ GUILayout.Space(10);
+
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label(fix.Name, EditorStyles.boldLabel);
+
+ GUILayout.Label(fix.Description, SRInternalEditorUtil.Styles.ParagraphLabelItalic);
+
+ if (fix.IsAutoFix && GUILayout.Button("Apply Fix", GUILayout.Width(90)))
+ {
+ fix.Execute();
+ _applyingFix = true;
+ }
+
+ GUILayout.Space(2);
+
+ EditorGUILayout.EndVertical();
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+ }
+
+ EditorGUILayout.EndVertical();
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.EndVertical();
+ }
+ }
+
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndVertical();
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs.meta
new file mode 100644
index 0000000..3ed8fda
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRIntegrityCheckWindow.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 8d3667acfb91436880aa7f35bcc5fe43
+timeCreated: 1611919957
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs
new file mode 100644
index 0000000..b762c4d
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs
@@ -0,0 +1,707 @@
+using SRF;
+
+namespace SRDebugger.Editor
+{
+ using System;
+ using System.IO;
+ using UnityEditor;
+ using UnityEngine;
+
+ static class SRInternalEditorUtil
+ {
+ // Path to this file from the root path
+ private const string TestPath = "SRDebugger/README.txt";
+
+ private static GUIStyle _bgStyle;
+ private static Texture2D _logoTexture;
+ private static Texture2D _welcomeLogoTexture;
+ private static Texture2D _bgTexture;
+ private static GUIStyle _middleAlign;
+
+ ///
+ /// Finds the path to the SRDebugger installation folder (e.g. Assets/StompyRobot/SRDebugger)
+ ///
+ ///
+ public static string GetRootPath()
+ {
+ // Find assets that match this file name
+ var potentialAssets = AssetDatabase.FindAssets("README");
+
+ foreach (var potentialAsset in potentialAssets)
+ {
+ var path = AssetDatabase.GUIDToAssetPath(potentialAsset);
+
+ if (path.Contains(TestPath))
+ {
+ var rootPath = Path.GetDirectoryName(path);
+ return rootPath;
+ }
+ }
+
+ throw new Exception("Unable to find SRDebugger root path. Please ensure the README file in StompyRobot/SRDebugger still exists.");
+ }
+
+ ///
+ /// Finds the path to an SRDebugger asset relative to the installation root.
+ ///
+ ///
+ ///
+ public static string GetAssetPath(string relativeToRoot)
+ {
+ if (!relativeToRoot.StartsWith("/"))
+ {
+ relativeToRoot = "/" + relativeToRoot;
+ }
+
+ var p = GetRootPath() + relativeToRoot;
+ return p;
+ }
+
+ public static T LoadResource(string path) where T : UnityEngine.Object
+ {
+ var p = GetAssetPath(path);
+ //Debug.Log("[SRDebugger] Loading " + p);
+ var asset = AssetDatabase.LoadAssetAtPath(p, typeof(T));
+ return asset as T;
+ }
+
+
+#if !DISABLE_SRDEBUGGER
+
+ public enum SettingsResult
+ {
+ Cache,
+ Loaded,
+ Waiting,
+ Error
+ }
+
+ public static class EditorSettings
+ {
+ internal const string SettingsFilePath = "/usr/Resources/SRDebugger/Settings.asset";
+
+ internal const string DisabledSettingsFilePath = "/usr" + SRDebugEditor.DisabledDirectoryPostfix + "/Resources/SRDebugger/Settings.asset";
+
+ private static Settings _instance;
+
+ public static SettingsResult TryGetOrCreate(out Settings instance, out string message)
+ {
+ if (_instance != null)
+ {
+ instance = _instance;
+ message = string.Empty;
+ return SettingsResult.Cache;
+ }
+
+ try
+ {
+ SettingsResult result = InternalTryGetOrCreateSettings(out _instance, out message);
+ instance = _instance;
+ return result;
+ }
+ catch (Exception e)
+ {
+ instance = null;
+ message = e.ToString();
+ return SettingsResult.Error;
+ }
+ }
+
+ public static void ClearCache()
+ {
+ Settings.ClearCache(); // Just in case runtime settings are loaded.
+
+ if (_instance == null)
+ {
+ return;
+ }
+
+ var instance = _instance;
+ _instance = null;
+
+ Resources.UnloadAsset(instance);
+ instance = null;
+ GC.Collect();
+
+ EditorUtility.UnloadUnusedAssetsImmediate();
+ Resources.UnloadUnusedAssets();
+ }
+
+ private static SettingsResult InternalTryGetOrCreateSettings(out Settings instance, out string message)
+ {
+ instance = null;
+ message = null;
+
+ if (EditorApplication.isPlaying || EditorApplication.isPlayingOrWillChangePlaymode)
+ {
+ message = "Settings can only be modified while in edit-mode. Exit play mode to make changes to SRDebugger settings.";
+ return SettingsResult.Waiting;
+ }
+
+ // If compiling, wait for that to finish. We might be disabling/enabling SRDebugger and don't want to recreate the settings while that is in progress.
+ if (EditorApplication.isCompiling || EditorApplication.isUpdating)
+ {
+ message = "Waiting for Unity to finish compiling/updating...";
+ return SettingsResult.Waiting;
+ }
+
+ // Check if there is a 'disabled' settings file, we don't want to create a new settings file if a disabled one exists.
+ string disabledSettingsFile = SRInternalEditorUtil.GetAssetPath(DisabledSettingsFilePath);
+ if (File.Exists(disabledSettingsFile))
+ {
+ message = "A settings file already exists but is disabled. Please ensure SRDebugger is correctly enabled or disabled.";
+ return SettingsResult.Error;
+ }
+
+ // Get resources folder path
+ var settingsAssetPath = SRInternalEditorUtil.GetAssetPath(SettingsFilePath);
+
+ // Load existing asset.
+ if (File.Exists(settingsAssetPath))
+ {
+ instance = AssetDatabase.LoadAssetAtPath(settingsAssetPath);
+
+ if (instance == null)
+ {
+ message = "Error loading settings asset.";
+ return SettingsResult.Error;
+ }
+
+ return SettingsResult.Loaded;
+ }
+
+ Debug.Log("[SRDebugger] Creating settings asset at {0}".Fmt(settingsAssetPath));
+
+ instance = ScriptableObject.CreateInstance();
+
+ string containingDirectory = Path.GetDirectoryName(settingsAssetPath);
+ if (containingDirectory == null)
+ {
+ message = "Error finding target settings directory.";
+ return SettingsResult.Error;
+ }
+
+ // Create directory if it doesn't exist
+ Directory.CreateDirectory(containingDirectory);
+
+ // Save instance if in editor
+ AssetDatabase.CreateAsset(instance, settingsAssetPath);
+
+ return SettingsResult.Loaded;
+ }
+ }
+#endif
+
+ public static Texture2D GetLogo()
+ {
+ if (_logoTexture != null)
+ {
+ return _logoTexture;
+ }
+
+ return
+ _logoTexture =
+ LoadResource("Editor/Logo_" + (EditorGUIUtility.isProSkin ? "DarkBG" : "LightBG") +
+ ".png");
+ }
+
+ public static Texture2D GetWelcomeLogo()
+ {
+ if (_welcomeLogoTexture != null)
+ {
+ return _welcomeLogoTexture;
+ }
+
+ return
+ _welcomeLogoTexture =
+ LoadResource("Editor/WelcomeLogo_" +
+ (EditorGUIUtility.isProSkin ? "DarkBG" : "LightBG") + ".png");
+ }
+
+ public static Texture2D GetBackground()
+ {
+ if (_bgTexture != null)
+ {
+ return _bgTexture;
+ }
+
+ return
+ _bgTexture =
+ LoadResource("Editor/BG_" + (EditorGUIUtility.isProSkin ? "Dark" : "Light") + ".png");
+ }
+
+ public static void DrawLogo(Texture2D logo)
+ {
+ if (logo == null)
+ {
+ Debug.LogError("Error loading SRDebugger logo");
+ return;
+ }
+
+#if !DISABLE_SRDEBUGGER
+ var rect =
+#endif
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Space(15);
+
+ EditorGUILayout.BeginHorizontal();
+
+ GUILayout.FlexibleSpace();
+
+ GUI.DrawTexture(
+ GUILayoutUtility.GetRect(logo.width, logo.width, logo.height, logo.height, GUILayout.ExpandHeight(false),
+ GUILayout.ExpandWidth(false)),
+ logo);
+
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+
+ GUILayout.Space(15);
+
+ EditorGUILayout.EndVertical();
+
+#if !DISABLE_SRDEBUGGER
+ var size = EditorStyles.miniLabel.CalcSize(new GUIContent(SRDebug.Version));
+ GUI.Label(new Rect(rect.xMax - size.x, rect.yMax - size.y, size.x, size.y), SRDebug.Version,
+ EditorStyles.miniLabel);
+#endif
+ }
+
+ public static bool DrawInspectorFoldout(bool isVisible, string content)
+ {
+ isVisible = EditorGUILayout.Foldout(isVisible, content, Styles.InspectorHeaderFoldoutStyle);
+
+ EditorGUILayout.Separator();
+
+ return isVisible;
+ }
+
+ public static void BeginDrawBackground()
+ {
+ if (_bgStyle == null)
+ {
+ _bgStyle = new GUIStyle();
+ _bgStyle.margin = _bgStyle.padding = new RectOffset(0, 0, 0, 0);
+ }
+
+ var rect = EditorGUILayout.BeginVertical(_bgStyle);
+
+ DrawTextureTiled(rect, GetBackground());
+ }
+
+ public static void EndDrawBackground()
+ {
+ EditorGUILayout.EndVertical();
+ }
+
+ public static void DrawTextureTiled(Rect rect, Texture2D tex)
+ {
+ GUI.BeginGroup(rect);
+
+ var tilesX = Mathf.Max(1, Mathf.CeilToInt(rect.width / tex.width));
+ var tilesY = Mathf.Max(1, Mathf.CeilToInt(rect.height / tex.height));
+
+ for (var x = 0; x < tilesX; x++)
+ {
+ for (var y = 0; y < tilesY; y++)
+ {
+ var pos = new Rect(x * tex.width, y * tex.height, tex.width, tex.height);
+ pos.x += rect.x;
+ pos.y += rect.y;
+
+ GUI.DrawTexture(pos, tex, ScaleMode.ScaleAndCrop);
+ }
+ }
+
+ GUI.EndGroup();
+ }
+
+ public static bool ClickableLabel(string text, GUIStyle style)
+ {
+ var rect = EditorGUILayout.BeginVertical(Styles.NoPaddingNoMargin);
+
+ GUILayout.Label(text, style);
+
+ EditorGUILayout.EndVertical();
+
+ if (Event.current.type == EventType.MouseUp && rect.Contains(Event.current.mousePosition))
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+#if !DISABLE_SRDEBUGGER
+ public static void DrawLayoutPreview(Rect rect, Settings settings)
+ {
+ const int profilerWidth = 120;
+ const int profilerHeight = 70;
+ const int optionsWidth = 150;
+ const int optionsHeight = 36;
+
+ if (_middleAlign == null)
+ {
+ _middleAlign = new GUIStyle(EditorStyles.helpBox);
+ _middleAlign.alignment = TextAnchor.MiddleCenter;
+ }
+
+ var iconPath = "Editor/Icons/" + (EditorGUIUtility.isProSkin ? "Light" : "Dark");
+
+ const float consoleHeight = 90;
+
+ GUI.Box(rect, "", EditorStyles.helpBox);
+
+ var consoleAlignment = settings.ConsoleAlignment;
+
+ var consoleRect = new Rect(rect.x,
+ consoleAlignment == ConsoleAlignment.Top ? rect.y : rect.yMax - consoleHeight, rect.width,
+ consoleHeight);
+
+ GUI.Box(consoleRect, new GUIContent(LoadResource(iconPath + "/console-25.png"), "Console"),
+ _middleAlign);
+
+ var workRect = rect;
+
+ if (consoleAlignment == ConsoleAlignment.Top)
+ {
+ workRect.yMin += consoleHeight;
+ }
+ else
+ {
+ workRect.yMax -= consoleHeight;
+ }
+
+ var opAlignment = settings.OptionsAlignment;
+ var proAlignment = settings.ProfilerAlignment;
+
+ GUI.Box(GetAlignedRect(profilerWidth, profilerHeight, proAlignment, workRect),
+ new GUIContent(LoadResource(iconPath + "/profiler-25.png"), "Profiler"), _middleAlign);
+
+ var optionsRect = workRect;
+
+ if ((opAlignment == PinAlignment.TopCenter && proAlignment == PinAlignment.TopLeft) || (opAlignment == PinAlignment.BottomCenter && proAlignment == PinAlignment.BottomLeft))
+ {
+ optionsRect.x += profilerWidth;
+ optionsRect.width -= profilerWidth;
+ }
+ else if ((opAlignment == PinAlignment.TopCenter && proAlignment == PinAlignment.TopRight) ||
+ opAlignment == PinAlignment.BottomCenter && proAlignment == PinAlignment.BottomRight)
+ {
+ optionsRect.width -= profilerWidth;
+ }
+
+ GUI.Box(GetAlignedRect(optionsWidth, optionsHeight, opAlignment, optionsRect),
+ new GUIContent(LoadResource(iconPath + "/options-25.png"), "Pinned Options"), _middleAlign);
+
+ if (settings.EnableTrigger != Settings.TriggerEnableModes.Off)
+ {
+ GUI.Box(GetAlignedRect(25, 25, settings.TriggerPosition, rect),
+ new GUIContent("", "Entry Trigger"),
+ _middleAlign);
+ }
+ }
+
+ private static Rect GetAlignedRect(int width, int height, PinAlignment alignment, Rect workRect)
+ {
+ var rect = new Rect(0, 0, width, height);
+
+ if (alignment == PinAlignment.BottomLeft || alignment == PinAlignment.BottomRight || alignment == PinAlignment.BottomCenter)
+ {
+ rect.position = new Vector2(0, workRect.height - rect.height);
+ }
+ else if (alignment == PinAlignment.CenterLeft || alignment == PinAlignment.CenterRight)
+ {
+ rect.position = new Vector2(0, workRect.height / 2 - rect.height / 2);
+ }
+
+ if (alignment == PinAlignment.TopRight || alignment == PinAlignment.BottomRight || alignment == PinAlignment.CenterRight)
+ {
+ rect.position += new Vector2(workRect.width - rect.width, 0);
+ }
+ else if (alignment == PinAlignment.TopCenter || alignment == PinAlignment.BottomCenter)
+ {
+ rect.position += new Vector2(workRect.width / 2 - rect.width / 2, 0);
+ }
+
+ rect.position += workRect.position;
+
+ return rect;
+ }
+
+#endif
+ public static void RenderGif(Rect pos, Texture2D map, int frameNo, int frameWidth, int frameHeight, int perLine,
+ int paddingX = 0, int paddingY = 0)
+ {
+ var x = frameNo % perLine;
+ var y = Mathf.FloorToInt((float)frameNo / perLine);
+
+ var xCoord = x * (frameWidth + paddingX);
+ var yCoord = (y + 1) * (frameHeight + paddingY);
+
+ var texCoords = new Rect(
+ xCoord / (float)map.width,
+ (map.height - yCoord) / (float)map.height,
+ (frameWidth) / (float)map.width,
+ (frameHeight) / (float)map.height);
+
+ GUI.DrawTextureWithTexCoords(pos, map, texCoords);
+
+ //Debug.Log(texCoords);
+ //Debug.Log("x: " + x + ", y: " + y);
+ }
+
+ public static void DrawFooterLayout(float width)
+ {
+ EditorGUILayout.BeginHorizontal();
+
+ var margin = (EditorStyles.miniButton.padding.left) / 2f;
+ width = width - margin * 2;
+
+ if (GUILayout.Button("Web Site", GUILayout.Width(width / 2f - margin)))
+ {
+ Application.OpenURL(SRDebugEditorStrings.Current.SettingsWebSiteUrl);
+ }
+
+ if (GUILayout.Button("Asset Store Page", GUILayout.Width(width / 2f - margin)))
+ {
+ Application.OpenURL(SRDebugEditorStrings.Current.SettingsAssetStoreUrl);
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+
+ if (GUILayout.Button("Documentation", GUILayout.Width(width / 2f - margin)))
+ {
+ Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
+ }
+
+ if (GUILayout.Button("Support", GUILayout.Width(width / 2f - margin)))
+ {
+ Application.OpenURL(
+ SRDebugEditorStrings.Current.SettingsSupportUrl);
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ public static class Styles
+ {
+ private static GUIStyle _inspectorHeaderStyle;
+ private static GUIStyle _inspectorHeaderFoldoutStyle;
+ private static GUIStyle _settingsHeaderBoxStyle;
+ private static GUIStyle _headerLabel;
+ private static GUIStyle _paragraphLabel;
+ private static GUIStyle _paragraphLabelItalic;
+ private static GUIStyle _radioButtonDescription;
+ private static GUIStyle _radioButton;
+ private static GUIStyle _leftToggleButton;
+ private static GUIStyle _noPaddingNoMargin;
+ private static GUIStyle _richTextLabel;
+ private static GUIStyle _listBulletPoint;
+
+ public static string LinkColour
+ {
+ get
+ {
+ if (EditorGUIUtility.isProSkin)
+ {
+ return "#7C8CB9";
+ }
+
+ return "#0032E6";
+ }
+ }
+
+ public static GUIStyle InspectorHeaderStyle
+ {
+ get
+ {
+ if (_inspectorHeaderStyle == null)
+ {
+ _inspectorHeaderStyle = new GUIStyle(EditorStyles.boldLabel);
+ _inspectorHeaderStyle.fontSize = 12;
+ }
+
+ return _inspectorHeaderStyle;
+ }
+ }
+
+ public static GUIStyle InspectorHeaderFoldoutStyle
+ {
+ get
+ {
+ if (_inspectorHeaderFoldoutStyle == null)
+ {
+ _inspectorHeaderFoldoutStyle = new GUIStyle(EditorStyles.foldout);
+ _inspectorHeaderFoldoutStyle.fontSize = 12;
+ _inspectorHeaderFoldoutStyle.fontStyle = FontStyle.Bold;
+ }
+
+ return _inspectorHeaderFoldoutStyle;
+ }
+ }
+
+ public static GUIStyle SettingsHeaderBoxStyle
+ {
+ get
+ {
+ if (_settingsHeaderBoxStyle == null)
+ {
+ _settingsHeaderBoxStyle = new GUIStyle("OL Title");
+ _settingsHeaderBoxStyle.padding = new RectOffset(0, 0, 0, 0);
+ _settingsHeaderBoxStyle.margin = new RectOffset(0, 0, 0, 0);
+ _settingsHeaderBoxStyle.clipping = TextClipping.Clip;
+ _settingsHeaderBoxStyle.overflow = new RectOffset(0, 0, 0, 0);
+ //_settingsHeaderBoxStyle.border = new RectOffset(1, 1, 1, 1);
+ _settingsHeaderBoxStyle.fixedHeight = 0.5f;
+ }
+
+ return _settingsHeaderBoxStyle;
+ }
+ }
+
+ public static GUIStyle HeaderLabel
+ {
+ get
+ {
+ if (_headerLabel == null)
+ {
+ _headerLabel = new GUIStyle(EditorStyles.largeLabel);
+ _headerLabel.fontSize = 18;
+ _headerLabel.fontStyle = FontStyle.Normal;
+ _headerLabel.margin = new RectOffset(5, 5, 5, 5);
+ }
+
+ return _headerLabel;
+ }
+ }
+
+ public static GUIStyle ParagraphLabel
+ {
+ get
+ {
+ if (_paragraphLabel == null)
+ {
+ _paragraphLabel = new GUIStyle(EditorStyles.label);
+ _paragraphLabel.margin = new RectOffset(5, 5, 5, 5);
+ _paragraphLabel.wordWrap = true;
+ _paragraphLabel.richText = true;
+ }
+
+ return _paragraphLabel;
+ }
+ }
+
+ public static GUIStyle ParagraphLabelItalic
+ {
+ get
+ {
+ if (_paragraphLabelItalic == null)
+ {
+ _paragraphLabelItalic = new GUIStyle(EditorStyles.label);
+ _paragraphLabelItalic.margin = new RectOffset(5, 5, 5, 5);
+ _paragraphLabelItalic.wordWrap = true;
+ _paragraphLabelItalic.richText = true;
+ _paragraphLabelItalic.fontStyle = FontStyle.Italic;
+ }
+
+ return _paragraphLabelItalic;
+ }
+ }
+
+ public static GUIStyle LeftToggleButton
+ {
+ get
+ {
+ if (_leftToggleButton == null)
+ {
+ _leftToggleButton = new GUIStyle(EditorStyles.label);
+ _leftToggleButton.contentOffset = new Vector2(_leftToggleButton.contentOffset.x + 5,
+ _leftToggleButton.contentOffset.y);
+ }
+
+ return _leftToggleButton;
+ }
+ }
+
+ public static GUIStyle RadioButton
+ {
+ get
+ {
+ if (_radioButton == null)
+ {
+ _radioButton = new GUIStyle(EditorStyles.radioButton);
+ _radioButton.contentOffset = new Vector2(_radioButton.contentOffset.x + 5,
+ _radioButton.contentOffset.y);
+ }
+
+ return _radioButton;
+ }
+ }
+
+ public static GUIStyle RadioButtonDescription
+ {
+ get
+ {
+ if (_radioButtonDescription == null)
+ {
+ _radioButtonDescription = new GUIStyle(ParagraphLabel);
+ _radioButtonDescription.padding.left = (int)RadioButton.contentOffset.x +
+ RadioButton.padding.left;
+ }
+
+ return _radioButtonDescription;
+ }
+ }
+
+ public static GUIStyle NoPaddingNoMargin
+ {
+ get
+ {
+ if (_noPaddingNoMargin == null)
+ {
+ _noPaddingNoMargin = new GUIStyle();
+ _noPaddingNoMargin.margin = new RectOffset(0, 0, 0, 0);
+ _noPaddingNoMargin.padding = new RectOffset(0, 0, 0, 0);
+ }
+
+ return _noPaddingNoMargin;
+ }
+ }
+
+ public static GUIStyle RichTextLabel
+ {
+ get
+ {
+ if (_richTextLabel == null)
+ {
+ _richTextLabel = new GUIStyle(EditorStyles.label);
+ _richTextLabel.richText = true;
+ _richTextLabel.margin = new RectOffset(2, 2, 0, 0);
+ }
+
+ return _richTextLabel;
+ }
+ }
+
+ public static GUIStyle ListBulletPoint
+ {
+ get
+ {
+ if (_listBulletPoint == null)
+ {
+ _listBulletPoint = new GUIStyle(EditorStyles.miniBoldLabel);
+ _listBulletPoint.wordWrap = true;
+ _listBulletPoint.margin = new RectOffset(6, 2, 0, 0);
+ }
+
+ return _listBulletPoint;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs.meta
new file mode 100644
index 0000000..ac9d7a1
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SRInternalEditorUtil.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: f05cd73b58c9481593f90b04c3084b15
+timeCreated: 1611414371
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs
new file mode 100644
index 0000000..e912571
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs
@@ -0,0 +1,455 @@
+
+
+namespace SRDebugger.Editor
+{
+ using System;
+ using System.Collections.Generic;
+ using System.Linq;
+ using SRF;
+ using UnityEngine;
+ using UnityEditor;
+ using System.ComponentModel;
+ using SRF.Helpers;
+#if !DISABLE_SRDEBUGGER
+ using Internal;
+ using SRDebugger.Services;
+ using UI.Controls.Data;
+#endif
+
+ class SROptionsWindow : EditorWindow
+ {
+ [MenuItem(SRDebugEditorPaths.SROptionsMenuItemPath)]
+ public static void Open()
+ {
+ var window = GetWindow(false, "SROptions", true);
+ window.minSize = new Vector2(100, 100);
+ window.Show();
+ }
+
+#if DISABLE_SRDEBUGGER
+ private bool _isWorking;
+
+ void OnGUI()
+ {
+ SRDebugEditor.DrawDisabledWindowGui(ref _isWorking);
+ }
+#else
+ [Serializable]
+ private class CategoryState
+ {
+ public string Name;
+ public bool IsOpen;
+ }
+
+ [SerializeField]
+ private List _categoryStates = new List();
+
+ private Dictionary> _typeLookup;
+ private Dictionary> _options;
+
+ private Vector2 _scrollPosition;
+ private bool _queueRefresh;
+ private bool _isDirty;
+
+
+ [NonSerialized] private GUIStyle _divider;
+ [NonSerialized] private GUIStyle _foldout;
+
+ private IOptionsService _activeOptionsService;
+
+ public void OnInspectorUpdate()
+ {
+ if (EditorApplication.isPlaying && (_options == null || _isDirty))
+ {
+ Populate();
+ _queueRefresh = true;
+ _isDirty = false;
+ }
+ else if (!EditorApplication.isPlaying && _options != null)
+ {
+ Clear();
+ _queueRefresh = true;
+ }
+
+ if (_queueRefresh)
+ {
+ Repaint();
+ }
+
+ _queueRefresh = false;
+ }
+
+ private void OnDisable()
+ {
+ Clear();
+ }
+
+ void PopulateTypeLookup()
+ {
+ _typeLookup = new Dictionary>()
+ {
+ {typeof(int), OnGUI_Int},
+ {typeof(float), OnGUI_Float},
+ {typeof(double), OnGUI_Double},
+ {typeof(string), OnGUI_String},
+ {typeof(bool), OnGUI_Boolean },
+ {typeof(uint), OnGUI_AnyInteger},
+ {typeof(ushort), OnGUI_AnyInteger},
+ {typeof(short), OnGUI_AnyInteger},
+ {typeof(sbyte), OnGUI_AnyInteger},
+ {typeof(byte), OnGUI_AnyInteger},
+ {typeof(long), OnGUI_AnyInteger},
+ };
+ }
+
+ void Clear()
+ {
+ _options = null;
+ _isDirty = false;
+
+ if (_activeOptionsService != null)
+ {
+ _activeOptionsService.OptionsUpdated -= OnOptionsUpdated;
+ }
+
+ _activeOptionsService = null;
+ }
+
+ void Populate()
+ {
+ if (_typeLookup == null)
+ {
+ PopulateTypeLookup();
+ }
+
+ if (_activeOptionsService != null)
+ {
+ _activeOptionsService.OptionsUpdated -= OnOptionsUpdated;
+ }
+
+ if (_options != null)
+ {
+ foreach (KeyValuePair> kv in _options)
+ {
+ foreach (var option in kv.Value)
+ {
+ if (option.IsProperty)
+ {
+ option.Property.ValueChanged -= OnOptionPropertyValueChanged;
+ }
+ }
+ }
+ }
+
+ _options = new Dictionary>();
+
+ foreach (var option in Service.Options.Options)
+ {
+ List list;
+
+ if (!_options.TryGetValue(option.Category, out list))
+ {
+ list = new List();
+ _options[option.Category] = list;
+ }
+
+ list.Add(option);
+
+ if (option.IsProperty)
+ {
+ option.Property.ValueChanged += OnOptionPropertyValueChanged;
+ }
+ }
+
+ foreach (var kv in _options)
+ {
+ kv.Value.Sort((d1, d2) => d1.SortPriority.CompareTo(d2.SortPriority));
+ }
+
+ _activeOptionsService = Service.Options;
+ _activeOptionsService.OptionsUpdated += OnOptionsUpdated;
+ }
+
+ private void OnOptionPropertyValueChanged(PropertyReference property)
+ {
+ _queueRefresh = true;
+ }
+
+ private void OnOptionsUpdated(object sender, EventArgs e)
+ {
+ _isDirty = true;
+ _queueRefresh = true;
+ }
+
+ void OnGUI()
+ {
+ EditorGUILayout.Space();
+
+ if (!EditorApplication.isPlayingOrWillChangePlaymode || _options == null)
+ {
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ GUILayout.Label("SROptions can only be edited in play-mode.");
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+ return;
+ }
+
+ if (_divider == null)
+ {
+ _divider = new GUIStyle(GUI.skin.box);
+ _divider.stretchWidth = true;
+ _divider.fixedHeight = 2;
+ }
+
+ if (_foldout == null)
+ {
+ _foldout = new GUIStyle(EditorStyles.foldout);
+ _foldout.fontStyle = FontStyle.Bold;
+ }
+
+ _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
+
+ foreach (var kv in _options)
+ {
+ var state = _categoryStates.FirstOrDefault(p => p.Name == kv.Key);
+
+ if (state == null)
+ {
+ state = new CategoryState()
+ {
+ Name = kv.Key,
+ IsOpen = true
+ };
+ _categoryStates.Add(state);
+ }
+
+ state.IsOpen = EditorGUILayout.Foldout(state.IsOpen, kv.Key, _foldout);
+
+ if (!state.IsOpen)
+ continue;
+
+ EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
+ OnGUI_Category(kv.Value);
+ EditorGUILayout.Space();
+ EditorGUILayout.EndHorizontal();
+ }
+
+ EditorGUILayout.EndScrollView();
+ }
+
+ void OnGUI_Category(List options)
+ {
+ for (var i = 0; i < options.Count; i++)
+ {
+ var op = options[i];
+
+ if (op.Property != null)
+ {
+ OnGUI_Property(op);
+ } else if (op.Method != null)
+ {
+ OnGUI_Method(op);
+ }
+ }
+ }
+
+ void OnGUI_Method(OptionDefinition op)
+ {
+ if (GUILayout.Button(op.Name))
+ {
+ op.Method.Invoke(null);
+ }
+ }
+
+ void OnGUI_Property(OptionDefinition op)
+ {
+ Action method;
+
+ if (op.Property.PropertyType.IsEnum)
+ {
+ method = OnGUI_Enum;
+ }
+ else if (!_typeLookup.TryGetValue(op.Property.PropertyType, out method))
+ {
+ OnGUI_Unsupported(op);
+ return;
+ }
+
+ if (!op.Property.CanWrite)
+ {
+ EditorGUI.BeginDisabledGroup(true);
+ }
+
+ method(op);
+
+ if (!op.Property.CanWrite)
+ {
+ EditorGUI.EndDisabledGroup();
+ }
+ }
+
+ void OnGUI_String(OptionDefinition op)
+ {
+ EditorGUI.BeginChangeCheck();
+ var newValue = EditorGUILayout.TextField(op.Name, (string) op.Property.GetValue());
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Boolean(OptionDefinition op)
+ {
+ EditorGUI.BeginChangeCheck();
+ var newValue = EditorGUILayout.Toggle(op.Name, (bool) op.Property.GetValue());
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Enum(OptionDefinition op)
+ {
+ EditorGUI.BeginChangeCheck();
+ var newValue = EditorGUILayout.EnumPopup(op.Name, (Enum)op.Property.GetValue());
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Int(OptionDefinition op)
+ {
+ var range = op.Property.GetAttribute();
+
+ int newValue;
+
+ EditorGUI.BeginChangeCheck();
+
+ if (range != null)
+ {
+ newValue = EditorGUILayout.IntSlider(op.Name, (int)op.Property.GetValue(), (int)range.Min, (int)range.Max);
+ }
+ else
+ {
+ newValue = EditorGUILayout.IntField(op.Name, (int) op.Property.GetValue());
+ }
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Float(OptionDefinition op)
+ {
+ var range = op.Property.GetAttribute();
+
+ float newValue;
+
+ EditorGUI.BeginChangeCheck();
+
+ if (range != null)
+ {
+ newValue = EditorGUILayout.Slider(op.Name, (float)op.Property.GetValue(), (float)range.Min, (float)range.Max);
+ }
+ else
+ {
+ newValue = EditorGUILayout.FloatField(op.Name, (float) op.Property.GetValue());
+ }
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Double(OptionDefinition op)
+ {
+ var range = op.Property.GetAttribute();
+
+ double newValue;
+
+ EditorGUI.BeginChangeCheck();
+
+ if (range != null && range.Min > float.MinValue && range.Max < float.MaxValue)
+ {
+ newValue = EditorGUILayout.Slider(op.Name, (float)op.Property.GetValue(), (float)range.Min, (float)range.Max);
+ }
+ else
+ {
+ newValue = EditorGUILayout.DoubleField(op.Name, (double) op.Property.GetValue());
+
+ if (range != null)
+ {
+ if (newValue > range.Max)
+ {
+ newValue = range.Max;
+ } else if (newValue < range.Min)
+ {
+ newValue = range.Min;
+ }
+ }
+ }
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+
+ void OnGUI_AnyInteger(OptionDefinition op)
+ {
+ NumberControl.ValueRange range;
+
+ if (!NumberControl.ValueRanges.TryGetValue(op.Property.PropertyType, out range))
+ {
+ Debug.LogError("Unknown integer type: " + op.Property.PropertyType);
+ return;
+ }
+
+ var userRange = op.Property.GetAttribute();
+
+ EditorGUI.BeginChangeCheck();
+
+ var oldValue = (long)Convert.ChangeType(op.Property.GetValue(), typeof(long));
+ var newValue = EditorGUILayout.LongField(op.Name, oldValue);
+
+ if (newValue > range.MaxValue)
+ {
+ newValue = (long)range.MaxValue;
+ } else if (newValue < range.MinValue)
+ {
+ newValue = (long)range.MinValue;
+ }
+
+ if (userRange != null)
+ {
+ if (newValue > userRange.Max)
+ {
+ newValue = (long)userRange.Max;
+ } else if (newValue < userRange.Min)
+ {
+ newValue = (long) userRange.Min;
+ }
+ }
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ op.Property.SetValue(Convert.ChangeType(newValue, op.Property.PropertyType));
+ }
+ }
+
+ void OnGUI_Unsupported(OptionDefinition op)
+ {
+ EditorGUILayout.PrefixLabel(op.Name);
+ EditorGUILayout.LabelField("Unsupported Type: {0}".Fmt(op.Property.PropertyType));
+ }
+#endif
+ }
+ }
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs.meta
new file mode 100644
index 0000000..380a67a
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SROptionsWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: c10ec5c3e9f1e404ba655cbc07340b94
+timeCreated: 1465649914
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs
new file mode 100644
index 0000000..5039343
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs
@@ -0,0 +1,50 @@
+#if !DISABLE_SRDEBUGGER
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ [CustomEditor(typeof (Settings))]
+ class SettingsEditor : UnityEditor.Editor
+ {
+ private bool _override;
+
+ public override void OnInspectorGUI()
+ {
+ SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
+
+ GUILayout.Label(
+ "This asset contains the runtime settings used by SRDebugger. It is recommended that this asset be edited only via the SRDebugger Settings window.",
+ EditorStyles.wordWrappedLabel);
+
+ EditorGUILayout.Separator();
+
+ if (GUILayout.Button("Open SRDebugger Settings Window"))
+ {
+ SRDebuggerSettingsWindow.Open();
+ }
+
+ if (!_override)
+ {
+ if (GUILayout.Button("Override Warning"))
+ {
+ _override = true;
+ }
+ }
+ else
+ {
+ GUILayout.Label(
+ "You have been warned...",
+ EditorStyles.wordWrappedLabel);
+ }
+
+ EditorGUILayout.Separator();
+
+ if (_override)
+ {
+ base.OnInspectorGUI();
+ }
+ }
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs.meta
new file mode 100644
index 0000000..d58c44e
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsEditor.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6304f38f53dfcc44f9265410f0f14050
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs
new file mode 100644
index 0000000..b1e1466
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs
@@ -0,0 +1,1026 @@
+namespace SRDebugger.Editor
+{
+ using System;
+ using System.Collections;
+ using System.Collections.Generic;
+ using System.Globalization;
+ using System.Linq;
+#if !DISABLE_SRDEBUGGER
+ using SRDebugger.Internal;
+#endif
+ using SRF;
+ using UnityEditor;
+ using UnityEditorInternal;
+ using UnityEngine;
+
+ class SRDebuggerSettingsWindow : EditorWindow
+ {
+ [MenuItem(SRDebugEditorPaths.SettingsMenuItemPath)]
+ public static void Open()
+ {
+ GetWindowWithRect(new Rect(0, 0, 449, 520), true, "SRDebugger - Settings",
+ true);
+ }
+
+#if DISABLE_SRDEBUGGER
+
+ private bool _isWorking;
+
+ private void OnGUI()
+ {
+ SRDebugEditor.DrawDisabledWindowGui(ref _isWorking);
+ }
+
+#else
+
+ private enum ProfilerAlignment
+ {
+ TopLeft = 0,
+ TopRight = 1,
+ BottomLeft = 2,
+ BottomRight = 3
+ }
+
+ private enum OptionsAlignment
+ {
+ TopLeft = 0,
+ TopRight = 1,
+ BottomLeft = 2,
+ BottomRight = 3,
+ TopCenter = 6,
+ BottomCenter = 7
+ }
+
+ private string _currentEntryCode;
+ private bool _enableTabChange = true;
+ private Tabs _selectedTab;
+ private bool _showBugReportSignupForm;
+ private string[] _tabs = Enum.GetNames(typeof (Tabs)).Select(s => s.Replace('_', ' ')).ToArray();
+
+ [NonSerialized] private bool _hasError;
+ [NonSerialized] private string _error;
+
+ private bool _isAppearing = true;
+
+ private void Reset()
+ {
+ if (_isAppearing)
+ {
+ return;
+ }
+
+ SRInternalEditorUtil.EditorSettings.ClearCache();
+ _hasError = false;
+ }
+
+ private bool SettingsReady(out Settings settings)
+ {
+ if (!_hasError)
+ {
+ string message;
+ SRInternalEditorUtil.SettingsResult result =
+ SRInternalEditorUtil.EditorSettings.TryGetOrCreate(out settings, out message);
+
+ switch (result)
+ {
+ case SRInternalEditorUtil.SettingsResult.Loaded:
+ {
+ // Perform on-load logic
+ _currentEntryCode = GetEntryCodeString(settings);
+
+ if (string.IsNullOrEmpty(settings.ApiKey))
+ {
+ _showBugReportSignupForm = true;
+ }
+
+ return true;
+ }
+
+ case SRInternalEditorUtil.SettingsResult.Cache:
+ {
+ return true;
+ }
+
+ case SRInternalEditorUtil.SettingsResult.Waiting:
+ {
+ EditorGUILayout.Space();
+ GUILayout.Label(message, SRInternalEditorUtil.Styles.ParagraphLabel);
+ return false;
+ }
+
+ case SRInternalEditorUtil.SettingsResult.Error:
+ {
+ _error = message;
+ _hasError = true;
+ break;
+ }
+ }
+ }
+
+ // Display Error UI
+ settings = null;
+
+ EditorGUILayout.Space();
+ GUILayout.Label("An error has occurred while loading settings.");
+
+ EditorGUILayout.Space();
+
+ GUILayout.Label("Message: ", EditorStyles.boldLabel);
+ GUILayout.Label(_error, SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ EditorGUILayout.Space();
+
+ if (GUILayout.Button("Open Integrity Checker"))
+ {
+ SRIntegrityCheckWindow.Open();
+ }
+
+ if (GUILayout.Button("Retry"))
+ {
+ Reset();
+ Repaint();
+ }
+
+ return false;
+ }
+
+ private void OnGUI()
+ {
+ _isAppearing = false;
+
+ // Draw header area
+ SRInternalEditorUtil.BeginDrawBackground();
+ SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetLogo());
+ SRInternalEditorUtil.EndDrawBackground();
+
+ // Draw header/content divider
+ EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
+ EditorGUILayout.EndVertical();
+
+ Settings settings;
+ if (!SettingsReady(out settings))
+ {
+ return;
+ }
+
+ // Draw tab buttons
+ var rect = EditorGUILayout.BeginVertical(GUI.skin.box);
+
+ --rect.width;
+ var height = 18;
+
+ EditorGUI.BeginChangeCheck();
+ EditorGUI.BeginDisabledGroup(!_enableTabChange);
+
+ for (var i = 0; i < _tabs.Length; ++i)
+ {
+ var xStart = Mathf.RoundToInt(i*rect.width/_tabs.Length);
+ var xEnd = Mathf.RoundToInt((i + 1)*rect.width/_tabs.Length);
+
+ var pos = new Rect(rect.x + xStart, rect.y, xEnd - xStart, height);
+
+ if (GUI.Toggle(pos, (int) _selectedTab == i, new GUIContent(_tabs[i]), EditorStyles.toolbarButton))
+ {
+ _selectedTab = (Tabs) i;
+ }
+ }
+
+ GUILayoutUtility.GetRect(10f, height);
+
+ EditorGUI.EndDisabledGroup();
+
+ if (EditorGUI.EndChangeCheck())
+ {
+ _scrollPosition = Vector2.zero;
+ GUIUtility.keyboardControl = 0;
+ }
+
+ // Draw selected tab
+
+ switch (_selectedTab)
+ {
+ case Tabs.General:
+ DrawTabGeneral(settings);
+ break;
+
+ case Tabs.Layout:
+ DrawTabLayout(settings);
+ break;
+
+ case Tabs.Bug_Reporter:
+ DrawTabBugReporter(settings);
+ break;
+
+ case Tabs.Shortcuts:
+ DrawTabShortcuts(settings);
+ break;
+
+ case Tabs.Advanced:
+ DrawTabAdvanced(settings);
+ break;
+ }
+
+ EditorGUILayout.EndVertical();
+
+ // Display rating prompt and link buttons
+
+ EditorGUILayout.LabelField(SRDebugEditorStrings.Current.SettingsRateBoxContents, EditorStyles.miniLabel);
+
+ SRInternalEditorUtil.DrawFooterLayout(position.width);
+
+ if (GUI.changed)
+ {
+ EditorUtility.SetDirty(settings);
+ }
+ }
+
+ private enum Tabs
+ {
+ General,
+ Layout,
+ Bug_Reporter,
+ Shortcuts,
+ Advanced
+ }
+
+ #region Tabs
+
+ private void DrawTabGeneral(Settings settings)
+ {
+ GUILayout.Label("Loading", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
+
+ if (GUILayout.Toggle(!settings.IsEnabled, "Disabled", SRInternalEditorUtil.Styles.RadioButton))
+ {
+ settings.IsEnabled = false;
+ }
+
+ GUILayout.Label("Do not load SRDebugger until a manual call to SRDebug.Init().",
+ SRInternalEditorUtil.Styles.RadioButtonDescription);
+
+ var msg = "Automatic (recommended)";
+
+ if (GUILayout.Toggle(settings.IsEnabled, msg,
+ SRInternalEditorUtil.Styles.RadioButton))
+ {
+ settings.IsEnabled = true;
+ }
+
+ GUILayout.Label("SRDebugger loads automatically when your game starts.",
+ SRInternalEditorUtil.Styles.RadioButtonDescription);
+
+ EditorGUILayout.EndVertical();
+
+ GUILayout.Label("Panel Access", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ EditorGUILayout.HelpBox("Configure trigger location in the layout tab.", MessageType.None, true);
+
+ settings.EnableTrigger =
+ (Settings.TriggerEnableModes)
+ EditorGUILayout.EnumPopup(new GUIContent("Trigger Mode"),
+ settings.EnableTrigger);
+
+ EditorGUI.BeginDisabledGroup(settings.EnableTrigger == Settings.TriggerEnableModes.Off);
+
+ settings.TriggerBehaviour =
+ (Settings.TriggerBehaviours)
+ EditorGUILayout.EnumPopup(new GUIContent("Trigger Behaviour"),
+ settings.TriggerBehaviour);
+
+ settings.ErrorNotification =
+ EditorGUILayout.Toggle(
+ new GUIContent("Error Notification",
+ "Display a notification on the panel trigger when an error is printed to the log."),
+ settings.ErrorNotification);
+
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.Space();
+
+ settings.DefaultTab =
+ (DefaultTabs)
+ EditorGUILayout.EnumPopup(
+ new GUIContent("Default Tab", SRDebugEditorStrings.Current.SettingsDefaultTabTooltip),
+ settings.DefaultTab);
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+
+ settings.RequireCode = EditorGUILayout.Toggle(new GUIContent("Require Entry Code"),
+ settings.RequireCode);
+
+ EditorGUI.BeginDisabledGroup(!settings.RequireCode);
+
+ settings.RequireEntryCodeEveryTime = EditorGUILayout.Toggle(new GUIContent("...Every Time", "Require the user to enter the PIN every time they access the debug panel."),
+ settings.RequireEntryCodeEveryTime);
+
+ EditorGUILayout.EndHorizontal();
+
+ var newCode = EditorGUILayout.TextField("Entry Code", _currentEntryCode);
+
+ if (newCode != _currentEntryCode)
+ {
+ // Strip out alpha numeric chars
+ newCode = new string(newCode.Where(char.IsDigit).ToArray());
+
+ // Max length = 4
+ newCode = newCode.Substring(0, Mathf.Min(4, newCode.Length));
+
+ if (newCode.Length == 4)
+ {
+ UpdateEntryCode(settings, newCode);
+ }
+ }
+
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.Space();
+
+ settings.AutomaticallyShowCursor =
+ EditorGUILayout.Toggle(
+ new GUIContent("Show Cursor",
+ "Automatically set the cursor to visible when the debug panel is opened, and revert when closed."),
+ settings.AutomaticallyShowCursor);
+
+ // Expand content area to fit all available space
+ GUILayout.FlexibleSpace();
+ }
+
+ private void DrawTabLayout(Settings settings)
+ {
+ GUILayout.Label("Pinned Tool Positions", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ EditorGUILayout.BeginHorizontal();
+ GUILayout.FlexibleSpace();
+ var rect = GUILayoutUtility.GetRect(360, 210);
+ GUILayout.FlexibleSpace();
+ EditorGUILayout.EndHorizontal();
+ SRInternalEditorUtil.DrawLayoutPreview(rect, settings);
+
+ EditorGUILayout.BeginHorizontal();
+
+ {
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label("Console", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.ConsoleAlignment =
+ (ConsoleAlignment) EditorGUILayout.EnumPopup(settings.ConsoleAlignment);
+
+ EditorGUILayout.EndVertical();
+ }
+
+ {
+ EditorGUI.BeginDisabledGroup(settings.EnableTrigger == Settings.TriggerEnableModes.Off);
+
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label("Entry Trigger", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.TriggerPosition =
+ (PinAlignment) EditorGUILayout.EnumPopup(settings.TriggerPosition);
+
+ EditorGUILayout.EndVertical();
+
+ EditorGUI.EndDisabledGroup();
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.BeginHorizontal();
+
+ {
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label("Profiler", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.ProfilerAlignment =
+ (PinAlignment) EditorGUILayout.EnumPopup((ProfilerAlignment)settings.ProfilerAlignment);
+
+ EditorGUILayout.EndVertical();
+ }
+
+ {
+ EditorGUILayout.BeginVertical();
+
+ GUILayout.Label("Options", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.OptionsAlignment =
+ (PinAlignment) EditorGUILayout.EnumPopup((OptionsAlignment)settings.OptionsAlignment);
+
+ EditorGUILayout.EndVertical();
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ // Expand content area to fit all available space
+ GUILayout.FlexibleSpace();
+ }
+
+ private bool _enableButton;
+
+ private void DrawTabBugReporter(Settings settings)
+ {
+ if (_showBugReportSignupForm)
+ {
+ DrawBugReportSignupForm(settings);
+ return;
+ }
+
+ GUILayout.Label("Bug Reporter", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ EditorGUI.BeginDisabledGroup(string.IsNullOrEmpty(settings.ApiKey));
+
+ settings.EnableBugReporter = EditorGUILayout.Toggle("Enable Bug Reporter",
+ settings.EnableBugReporter);
+
+
+ settings.EnableBugReportScreenshot = EditorGUILayout.Toggle("Take Screenshot",
+ settings.EnableBugReportScreenshot);
+
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.BeginHorizontal();
+
+ settings.ApiKey = EditorGUILayout.TextField("API Key", settings.ApiKey);
+
+ if (GUILayout.Button("Verify", GUILayout.ExpandWidth(false)))
+ {
+ EditorUtility.DisplayDialog("Verify API Key", ApiSignup.Verify(settings.ApiKey), "OK");
+ }
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+
+ GUILayout.Label(
+ "If you need to change your account email address, or have any other questions or concerns, please email us at contact@stompyrobot.uk.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.FlexibleSpace();
+
+ if (!string.IsNullOrEmpty(settings.ApiKey))
+ {
+ GUILayout.Label("Reset", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+ GUILayout.Label("Click the button below to clear the API key and show the signup form.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ EditorGUILayout.BeginHorizontal();
+
+ _enableButton = EditorGUILayout.Toggle("Enable Button", _enableButton, GUILayout.ExpandWidth(false));
+
+ EditorGUI.BeginDisabledGroup(!_enableButton);
+
+ if (GUILayout.Button("Reset"))
+ {
+ settings.ApiKey = null;
+ settings.EnableBugReporter = false;
+ _enableButton = false;
+ _showBugReportSignupForm = true;
+ }
+
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+ }
+ else
+ {
+ if (GUILayout.Button("Show Signup Form"))
+ {
+ _showBugReportSignupForm = true;
+ }
+ }
+ }
+
+ private string _invoiceNumber;
+ private string _emailAddress;
+ private bool _agreeLegal;
+ private string _errorMessage;
+
+ private void DrawBugReportSignupForm(Settings settings)
+ {
+ var isWeb = false;
+
+#if UNITY_WEBPLAYER
+ EditorGUILayout.HelpBox("Signup form is not available when build target is Web Player.", MessageType.Error);
+ isWeb = true;
+#endif
+
+ EditorGUI.BeginDisabledGroup(isWeb || !_enableTabChange);
+
+ GUILayout.Label("Signup Form", SRInternalEditorUtil.Styles.HeaderLabel);
+ GUILayout.Label(
+ "SRDebugger requires a free API key to enable the bug reporter system. This form will acquire one for you.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ if (
+ SRInternalEditorUtil.ClickableLabel(
+ "Already got an API key? Click here.".Fmt(SRInternalEditorUtil.Styles.LinkColour),
+ SRInternalEditorUtil.Styles.RichTextLabel))
+ {
+ _showBugReportSignupForm = false;
+ Repaint();
+ }
+
+ EditorGUILayout.Space();
+
+ GUILayout.Label("Invoice/Order Number", EditorStyles.boldLabel);
+
+ GUILayout.Label(
+ "Enter the order number from your Asset Store purchase email.",
+ EditorStyles.miniLabel);
+
+ _invoiceNumber = EditorGUILayout.TextField(_invoiceNumber);
+
+ EditorGUILayout.Space();
+
+ GUILayout.Label("Email Address", EditorStyles.boldLabel);
+
+ GUILayout.Label(
+ "Provide an email address where the bug reports should be sent.",
+ EditorStyles.miniLabel);
+
+ _emailAddress = EditorGUILayout.TextField(_emailAddress);
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+
+ if (SRInternalEditorUtil.ClickableLabel(
+ "I agree to the terms and conditions.".Fmt(SRInternalEditorUtil.Styles.LinkColour),
+ SRInternalEditorUtil.Styles.RichTextLabel))
+ {
+ ApiSignupTermsWindow.Open();
+ }
+
+ _agreeLegal = EditorGUILayout.Toggle(_agreeLegal);
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Space();
+
+ var isEnabled = !string.IsNullOrEmpty(_invoiceNumber) && !string.IsNullOrEmpty(_emailAddress) && _agreeLegal;
+ EditorGUI.BeginDisabledGroup(!isEnabled);
+
+ if (GUILayout.Button("Submit"))
+ {
+ _errorMessage = null;
+ _enableTabChange = false;
+
+ EditorApplication.delayCall += () =>
+ {
+ ApiSignup.SignUp(_emailAddress, _invoiceNumber,
+ (success, key, email, error) => OnSignupResult(success, key, email, error, settings));
+ Repaint();
+ };
+ }
+
+ EditorGUI.EndDisabledGroup();
+
+ if (!string.IsNullOrEmpty(_errorMessage))
+ {
+ EditorGUILayout.HelpBox(_errorMessage, MessageType.Error, true);
+ }
+
+ GUILayout.FlexibleSpace();
+
+ GUILayout.Label("Having trouble? Please email contact@stompyrobot.uk for assistance.",
+ EditorStyles.miniLabel);
+
+ EditorGUI.EndDisabledGroup();
+ }
+
+ private void OnSignupResult(bool didSucceed, string apiKey, string email, string error, Settings settings)
+ {
+ _enableTabChange = true;
+ _selectedTab = Tabs.Bug_Reporter;
+
+ if (!didSucceed)
+ {
+ _errorMessage = error;
+ return;
+ }
+
+ settings.ApiKey = apiKey;
+ settings.EnableBugReporter = true;
+
+ EditorUtility.DisplayDialog("SRDebugger API",
+ "API key has been created successfully. An email has been sent to your email address ({0}) with a verification link. You must verify your email before you can receive any bug reports."
+ .Fmt(email), "OK");
+
+ _showBugReportSignupForm = false;
+ }
+
+ private ReorderableList _keyboardShortcutList;
+ private Vector2 _scrollPosition;
+
+ private void DrawTabShortcuts(Settings settings)
+ {
+ if (_keyboardShortcutList == null)
+ {
+ _keyboardShortcutList = new ReorderableList((IList) settings.KeyboardShortcuts,
+ typeof (Settings.KeyboardShortcut), false, true, true, true);
+ _keyboardShortcutList.drawHeaderCallback = DrawKeyboardListHeaderCallback;
+ _keyboardShortcutList.drawElementCallback = DrawKeyboardListItemCallback;
+ _keyboardShortcutList.onAddCallback += OnAddKeyboardListCallback;
+ _keyboardShortcutList.onRemoveCallback += OnRemoveKeyboardListCallback;
+ }
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+
+ settings.EnableKeyboardShortcuts = EditorGUILayout.Toggle(
+ new GUIContent("Enable", SRDebugEditorStrings.Current.SettingsKeyboardShortcutsTooltip),
+ settings.EnableKeyboardShortcuts);
+
+ EditorGUI.BeginDisabledGroup(!settings.EnableKeyboardShortcuts);
+
+ settings.KeyboardEscapeClose =
+ EditorGUILayout.Toggle(
+ new GUIContent("Close on Esc", SRDebugEditorStrings.Current.SettingsCloseOnEscapeTooltip),
+ settings.KeyboardEscapeClose);
+
+ EditorGUILayout.EndHorizontal();
+
+ EditorGUILayout.Separator();
+
+ var dupe = DetectDuplicateKeyboardShortcuts(settings);
+
+ if (dupe != null)
+ {
+ var shortcut = "";
+
+ if (dupe.Control)
+ {
+ shortcut += "Ctrl";
+ }
+
+ if (dupe.Shift)
+ {
+ if (shortcut.Length > 0)
+ {
+ shortcut += "-";
+ }
+
+ shortcut += "Shift";
+ }
+
+ if (dupe.Alt)
+ {
+ if (shortcut.Length > 0)
+ {
+ shortcut += "-";
+ }
+
+ shortcut += "Alt";
+ }
+
+ if (shortcut.Length > 0)
+ {
+ shortcut += "-";
+ }
+
+ shortcut += dupe.Key;
+
+ EditorGUILayout.HelpBox(
+ "Duplicate shortcut ({0}). Only one shortcut per key is supported.".Fmt(shortcut),
+ MessageType.Warning);
+ }
+
+ _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, false, false,
+ GUILayout.Width(position.width - 11));
+
+ EditorGUILayout.BeginVertical(GUILayout.Width(position.width - 30));
+
+ _keyboardShortcutList.DoLayoutList();
+
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndVertical();
+
+ EditorGUILayout.EndScrollView();
+
+ EditorGUI.EndDisabledGroup();
+ }
+
+ private void DrawTabAdvanced(Settings settings)
+ {
+ _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition, false, true);
+
+ GUILayout.Label("Console", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.CollapseDuplicateLogEntries =
+ EditorGUILayout.Toggle(
+ new GUIContent("Collapse Log Entries", "Collapse duplicate log entries into single log."),
+ settings.CollapseDuplicateLogEntries);
+
+ settings.RichTextInConsole =
+ EditorGUILayout.Toggle(
+ new GUIContent("Rich Text in Console", "Parse rich text tags in console log entries."),
+ settings.RichTextInConsole);
+
+ settings.MaximumConsoleEntries =
+ EditorGUILayout.IntSlider(
+ new GUIContent("Max Console Entries",
+ "The maximum size of the console buffer. Higher values may cause performance issues on slower devices."),
+ settings.MaximumConsoleEntries, 100, 6000);
+
+ EditorGUILayout.Separator();
+ GUILayout.Label("Display", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.EnableBackgroundTransparency =
+ EditorGUILayout.Toggle(new GUIContent("Transparent Background"),
+ settings.EnableBackgroundTransparency);
+
+ EditorGUI.BeginDisabledGroup(!settings.EnableBackgroundTransparency);
+
+ settings.BackgroundTransparency = EditorGUILayout.Slider(new GUIContent("Background Opacity"),
+ settings.BackgroundTransparency, 0.0f, 1.0f);
+
+ EditorGUI.EndDisabledGroup();
+
+ EditorGUILayout.BeginHorizontal();
+
+ EditorGUILayout.PrefixLabel(new GUIContent("Layer", "The layer the debug panel UI will be drawn to"));
+
+ settings.DebugLayer = EditorGUILayout.LayerField(settings.DebugLayer);
+
+ EditorGUILayout.EndHorizontal();
+
+ settings.UseDebugCamera =
+ EditorGUILayout.Toggle(
+ new GUIContent("Use Debug Camera", SRDebugEditorStrings.Current.SettingsDebugCameraTooltip),
+ settings.UseDebugCamera);
+
+ EditorGUI.BeginDisabledGroup(!settings.UseDebugCamera);
+
+ settings.DebugCameraDepth = EditorGUILayout.Slider(new GUIContent("Debug Camera Depth"),
+ settings.DebugCameraDepth, -100, 100);
+
+ EditorGUI.EndDisabledGroup();
+
+ settings.UIScale =
+ EditorGUILayout.Slider(new GUIContent("UI Scale"), settings.UIScale, 1f, 3f);
+
+ EditorGUILayout.Separator();
+ GUILayout.Label("Enabled Tabs", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ GUILayout.Label(SRDebugEditorStrings.Current.SettingsEnabledTabsDescription, EditorStyles.wordWrappedLabel);
+ EditorGUILayout.Space();
+
+ var disabledTabs = settings.DisabledTabs.ToList();
+
+ var tabNames = Enum.GetNames(typeof (DefaultTabs));
+ var tabValues = Enum.GetValues(typeof (DefaultTabs));
+
+ EditorGUILayout.BeginVertical(EditorStyles.inspectorDefaultMargins);
+
+ var changed = false;
+ for (var i = 0; i < tabNames.Length; i++)
+ {
+ var tabName = tabNames[i];
+ var tabValue = (DefaultTabs) (tabValues.GetValue(i));
+
+ if (tabName == "BugReporter")
+ {
+ continue;
+ }
+
+ if (tabName == "SystemInformation")
+ {
+ tabName = "System Information";
+ }
+
+ EditorGUILayout.BeginHorizontal();
+
+ var isEnabled = !disabledTabs.Contains(tabValue);
+
+ var isNowEnabled = EditorGUILayout.ToggleLeft(tabName, isEnabled,
+ SRInternalEditorUtil.Styles.LeftToggleButton);
+
+ if (isEnabled && !isNowEnabled)
+ {
+ disabledTabs.Add(tabValue);
+ changed = true;
+ }
+ else if (!isEnabled && isNowEnabled)
+ {
+ disabledTabs.Remove(tabValue);
+ changed = true;
+ }
+
+ EditorGUILayout.EndHorizontal();
+ }
+
+ EditorGUILayout.EndVertical();
+
+ if (changed)
+ {
+ settings.DisabledTabs = disabledTabs;
+ }
+
+ GUILayout.Label("Other", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ settings.EnableEventSystemGeneration =
+ EditorGUILayout.Toggle(
+ new GUIContent("Automatic Event System", "Automatically create a UGUI EventSystem if none is found in the scene."),
+ settings.EnableEventSystemGeneration);
+
+#if ENABLE_INPUT_SYSTEM && ENABLE_LEGACY_INPUT_MANAGER
+ using (new EditorGUI.DisabledScope(!Settings.Instance.EnableEventSystemGeneration))
+ {
+ Settings.Instance.UIInputMode =
+ (Settings.UIModes) EditorGUILayout.EnumPopup(new GUIContent("Input Mode"), Settings.Instance.UIInputMode);
+ }
+#endif
+
+ settings.UnloadOnClose =
+ EditorGUILayout.Toggle(
+ new GUIContent("Unload When Closed", "Unload the debug panel from the scene when it is closed."),
+ settings.UnloadOnClose);
+
+ EditorGUILayout.HelpBox(
+ "The panel loads again automatically when opened. You can always unload the panel by holding down the close button.",
+ MessageType.Info);
+
+ settings.DisableWelcomePopup =
+ EditorGUILayout.Toggle(
+ new GUIContent("Disable Welcome Popup", "Disable the welcome popup that appears when a project with SRDebugger is opened for the first time."),
+ settings.DisableWelcomePopup);
+
+ EditorGUILayout.Separator();
+
+ if (GUILayout.Button("Run Migrations"))
+ {
+ Migrations.RunMigrations(true);
+ }
+
+ EditorGUILayout.Separator();
+
+ GUILayout.Label("Disable SRDebugger (beta)", SRInternalEditorUtil.Styles.InspectorHeaderStyle);
+
+ GUILayout.Label("Disabling will exclude any SRDebugger assets and scripts from your game.", SRInternalEditorUtil.Styles.ParagraphLabel);
+ EditorGUILayout.HelpBox("This is an experimental feature. Please make sure your project is backed up via source control.", MessageType.Warning);
+
+ GUILayout.Label("• " + SRDebugEditor.DisableSRDebuggerCompileDefine + " compiler define will be added to all build configurations.", SRInternalEditorUtil.Styles.ListBulletPoint);
+ GUILayout.Label("• Some SRDebugger folders will be renamed to prevent Unity from importing them.", SRInternalEditorUtil.Styles.ListBulletPoint);
+ GUILayout.Label("• Any code that interacts with SRDebugger (e.g. SROptions or SRDebug API) should use the `#if !"+ SRDebugEditor.DisableSRDebuggerCompileDefine + "` preprocessor directive.", SRInternalEditorUtil.Styles.ListBulletPoint);
+ GUILayout.Label("• You can enable SRDebugger again at any time.", SRInternalEditorUtil.Styles.ListBulletPoint);
+
+ if (GUILayout.Button("Disable SRDebugger"))
+ {
+ EditorApplication.delayCall += () =>
+ {
+ SRDebugEditor.SetEnabled(false);
+ Reset();
+ };
+ }
+
+
+ EditorGUILayout.EndScrollView();
+ }
+
+ #endregion
+
+ #region Entry Code Utility
+
+ private string GetEntryCodeString(Settings settings)
+ {
+ var entryCode = settings.EntryCode;
+
+ if (entryCode.Count == 0)
+ {
+ settings.EntryCode = new[] {0, 0, 0, 0};
+ }
+
+ var code = "";
+
+ for (var i = 0; i < entryCode.Count; i++)
+ {
+ code += entryCode[i];
+ }
+
+ return code;
+ }
+
+ private void UpdateEntryCode(Settings settings, string str)
+ {
+ var newCode = new List();
+
+ for (var i = 0; i < str.Length; i++)
+ {
+ newCode.Add(int.Parse(str[i].ToString(), NumberStyles.Integer));
+ }
+
+ settings.EntryCode = newCode;
+ _currentEntryCode = GetEntryCodeString(settings);
+ }
+
+ #endregion
+
+ #region Keyboard Shortcut Utility
+
+ private Settings.KeyboardShortcut DetectDuplicateKeyboardShortcuts(Settings settings)
+ {
+ var s = settings.KeyboardShortcuts;
+
+ return
+ s.FirstOrDefault(
+ shortcut =>
+ s.Any(
+ p =>
+ p != shortcut && p.Shift == shortcut.Shift && p.Control == shortcut.Control &&
+ p.Alt == shortcut.Alt &&
+ p.Key == shortcut.Key));
+ }
+
+ private void DrawKeyboardListHeaderCallback(Rect rect)
+ {
+ EditorGUI.LabelField(rect, "Keyboard Shortcuts");
+ }
+
+ private void DrawKeyboardListItemCallback(Rect rect, int index, bool isActive, bool isFocused)
+ {
+ Settings settings;
+ if (!SettingsReady(out settings))
+ {
+ return;
+ }
+
+ var item = settings.KeyboardShortcuts[index];
+
+ rect.y += 2;
+
+ var buttonWidth = 40;
+ var padding = 5;
+
+ item.Control = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight),
+ item.Control,
+ "Ctrl", "Button");
+ rect.x += buttonWidth + padding;
+ rect.width -= buttonWidth + padding;
+
+ item.Alt = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), item.Alt,
+ "Alt",
+ "Button");
+ rect.x += buttonWidth + padding;
+ rect.width -= buttonWidth + padding;
+
+ item.Shift = GUI.Toggle(new Rect(rect.x, rect.y, buttonWidth, EditorGUIUtility.singleLineHeight), item.Shift,
+ "Shift",
+ "Button");
+ rect.x += buttonWidth + padding;
+ rect.width -= buttonWidth + padding;
+
+ item.Key =
+ (KeyCode) EditorGUI.EnumPopup(new Rect(rect.x, rect.y, 80, EditorGUIUtility.singleLineHeight), item.Key);
+
+ rect.x += 80 + padding;
+ rect.width -= 80 + padding;
+
+ item.Action =
+ (Settings.ShortcutActions)
+ EditorGUI.EnumPopup(new Rect(rect.x, rect.y, rect.width - 4, EditorGUIUtility.singleLineHeight),
+ item.Action);
+ }
+
+ private void OnAddKeyboardListCallback(ReorderableList list)
+ {
+ Settings settings;
+ if (!SettingsReady(out settings))
+ {
+ return;
+ }
+
+ var shortcuts = settings.KeyboardShortcuts.ToList();
+ shortcuts.Add(new Settings.KeyboardShortcut());
+
+ settings.KeyboardShortcuts = shortcuts;
+ list.list = (IList) settings.KeyboardShortcuts;
+ }
+
+ private void OnRemoveKeyboardListCallback(ReorderableList list)
+ {
+ Settings settings;
+ if (!SettingsReady(out settings))
+ {
+ return;
+ }
+
+ var shortcuts = settings.KeyboardShortcuts.ToList();
+ shortcuts.RemoveAt(list.index);
+
+ settings.KeyboardShortcuts = shortcuts;
+ list.list = (IList) settings.KeyboardShortcuts;
+ }
+
+ #endregion
+
+#endif
+ }
+}
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs.meta
new file mode 100644
index 0000000..805c2ae
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/SettingsWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 3a6cf957f3eda7b429dd0eae2cfbb40c
+timeCreated: 1441902550
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef b/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef
new file mode 100644
index 0000000..535847f
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef
@@ -0,0 +1,11 @@
+{
+ "name": "StompyRobot.SRDebugger.Editor",
+ "references": [
+ "StompyRobot.SRDebugger",
+ "StompyRobot.SRF"
+ ],
+ "includePlatforms": [
+ "Editor"
+ ],
+ "excludePlatforms": []
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef.meta
new file mode 100644
index 0000000..6ccbaf8
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/StompyRobot.SRDebugger.Editor.asmdef.meta
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: 07ab30a82c1032d45ad726f7216628e8
+AssemblyDefinitionImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs b/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs
new file mode 100644
index 0000000..fbedfc2
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs
@@ -0,0 +1,194 @@
+#if !DISABLE_SRDEBUGGER
+using SRF;
+using UnityEditor;
+using UnityEngine;
+
+namespace SRDebugger.Editor
+{
+ [InitializeOnLoad]
+ class WelcomeWindow : EditorWindow
+ {
+ private const string WelcomeWindowPlayerPrefsKey = "SRDEBUGGER_WELCOME_SHOWN_VERSION";
+ private Texture2D _demoSprite;
+ private Vector2 _scrollPosition;
+
+ static WelcomeWindow()
+ {
+ EditorApplication.update += OpenUpdate;
+ }
+
+ private static void OpenUpdate()
+ {
+ if (ShouldOpen())
+ {
+ Open();
+ }
+
+ EditorApplication.update -= OpenUpdate;
+ }
+
+ [MenuItem(SRDebugEditorPaths.WelcomeItemPath)]
+ public static void Open()
+ {
+ GetWindowWithRect(new Rect(0, 0, 449, 500), true, "SRDebugger - Welcome", true);
+ }
+
+ private static bool ShouldOpen()
+ {
+ var settings = Settings.GetInstance();
+ if (settings != null)
+ {
+ if (settings.DisableWelcomePopup)
+ {
+ return false;
+ }
+ }
+
+ var hasKey = EditorPrefs.HasKey(WelcomeWindowPlayerPrefsKey);
+
+ if (!hasKey)
+ {
+ return true;
+ }
+
+ var value = EditorPrefs.GetString(WelcomeWindowPlayerPrefsKey);
+
+ if (value != SRDebug.Version)
+ {
+ return true;
+ }
+
+ return false;
+ }
+
+ private void OnEnable()
+ {
+ EditorPrefs.SetString(WelcomeWindowPlayerPrefsKey, SRDebug.Version);
+ }
+
+ private void OnGUI()
+ {
+ // Draw header area
+ SRInternalEditorUtil.BeginDrawBackground();
+ SRInternalEditorUtil.DrawLogo(SRInternalEditorUtil.GetWelcomeLogo());
+ SRInternalEditorUtil.EndDrawBackground();
+
+ // Draw header/content divider
+ EditorGUILayout.BeginVertical(SRInternalEditorUtil.Styles.SettingsHeaderBoxStyle);
+ EditorGUILayout.EndVertical();
+
+ _scrollPosition = EditorGUILayout.BeginScrollView(_scrollPosition);
+
+ GUILayout.Label("Welcome", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ GUILayout.Label(
+ "Thank you for purchasing SRDebugger, your support is very much appreciated and we hope you find it useful for your project. " +
+ "This window contains a quick guide to get to help get you started with SRDebugger.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ if (SRInternalEditorUtil.ClickableLabel(
+ "Note: For more detailed information click here to visit the online documentation."
+ .Fmt(SRInternalEditorUtil.Styles.LinkColour),
+ SRInternalEditorUtil.Styles.ParagraphLabel))
+ {
+ Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
+ }
+
+ GUILayout.Label("Quick Start", SRInternalEditorUtil.Styles.HeaderLabel);
+ GUILayout.Label(
+ "Now that you have imported the package, you should find the trigger available in the top-left of your game window when in play mode. " +
+ "Triple-clicking this trigger will bring up the debug panel. The trigger is hidden until clicked.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label(
+ "By default, SRDebugger loads automatically when your game starts. " +
+ "You can change this behaviour from the SRDebugger Settings window.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ DrawVideo();
+
+ EditorGUILayout.Space();
+
+ GUILayout.Label("Customization", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ if (SRInternalEditorUtil.ClickableLabel(
+ "Many features of SRDebugger can be configured from the SRDebugger Settings window."
+ .Fmt(
+ SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel))
+ {
+ SRDebuggerSettingsWindow.Open();
+ }
+
+ GUILayout.Label(
+ "From the settings window you can configure loading behaviour, trigger position, docked tools layout, and more. " +
+ "You can enable the bug reporter service by using the sign-up form to get a free API key.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label("What Next?", SRInternalEditorUtil.Styles.HeaderLabel);
+
+ if (SRInternalEditorUtil.ClickableLabel(
+ "For more detailed information about SRDebugger's features or details about the Options Tab and script API, check the online documentation."
+ .Fmt(SRInternalEditorUtil.Styles.LinkColour), SRInternalEditorUtil.Styles.ParagraphLabel))
+ {
+ Application.OpenURL(SRDebugEditorStrings.Current.SettingsDocumentationUrl);
+ }
+
+ GUILayout.Label(
+ "Thanks again for purchasing SRDebugger. " +
+ "If you find it useful please consider leaving a rating or review on the Asset Store page as this helps us continue to provide updates and support to our users. ",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ GUILayout.Label(
+ "If you have any questions or concerns please do not hesitate to get in touch with us via email or the Unity forums.",
+ SRInternalEditorUtil.Styles.ParagraphLabel);
+
+ SRInternalEditorUtil.DrawFooterLayout(position.width - 15);
+
+ EditorGUILayout.EndScrollView();
+
+ Repaint();
+ }
+
+ private void DrawVideo()
+ {
+ if (_demoSprite == null)
+ {
+ _demoSprite = SRInternalEditorUtil.LoadResource("Editor/DemoSprite.png");
+ }
+
+ if (_demoSprite == null)
+ return;
+
+ var frameWidth = 400;
+ var frameHeight = 300;
+ var framePadding = 0;
+ var extraFramesStart = 5;
+ var extraFramesEnd = 20;
+ var totalFrames = 29;
+ var fps = 16f;
+
+ EditorGUILayout.Space();
+
+ EditorGUILayout.BeginHorizontal();
+
+ GUILayout.FlexibleSpace();
+
+ var rect = GUILayoutUtility.GetRect(400*0.75f, 300*0.75f, GUILayout.ExpandHeight(false),
+ GUILayout.ExpandWidth(false));
+
+ var frame = ((int) (EditorApplication.timeSinceStartup*fps))%
+ (totalFrames + extraFramesStart + extraFramesEnd);
+ frame -= extraFramesStart;
+
+ var actualFrame = Mathf.Clamp(frame, 0, totalFrames);
+
+ SRInternalEditorUtil.RenderGif(rect, _demoSprite, actualFrame, frameWidth, frameHeight, 5, framePadding,
+ framePadding);
+
+ GUILayout.FlexibleSpace();
+
+ EditorGUILayout.EndHorizontal();
+ }
+ }
+}
+#endif
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs.meta
new file mode 100644
index 0000000..145927e
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Editor/WelcomeWindow.cs.meta
@@ -0,0 +1,12 @@
+fileFormatVersion: 2
+guid: 1e35f7047e81c2247ae9a5bfd682e156
+timeCreated: 1442417928
+licenseType: Store
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs b/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs
new file mode 100644
index 0000000..1cb0fe4
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Collections.Generic;
+using SRDebugger.Services;
+
+namespace SRDebugger
+{
+ public class BugReport
+ {
+ public List ConsoleLog;
+
+ ///
+ /// User-entered email address
+ ///
+ public string Email;
+
+ ///
+ /// Raw data of the captured screenshot (png)
+ ///
+ public byte[] ScreenshotData;
+
+ public Dictionary> SystemInformation;
+
+ public string UserDescription;
+ }
+
+ public sealed class BugReportSubmitResult
+ {
+ public static BugReportSubmitResult Success
+ {
+ get { return new BugReportSubmitResult(true, null); }
+ }
+
+ public static BugReportSubmitResult Error(string errorMessage)
+ {
+ return new BugReportSubmitResult(false, errorMessage);
+ }
+
+ public bool IsSuccessful { get; }
+
+ public string ErrorMessage { get; }
+
+ private BugReportSubmitResult(bool successful, string error)
+ {
+ IsSuccessful = successful;
+ ErrorMessage = error;
+ }
+ }
+
+ public interface IBugReporterHandler
+ {
+ ///
+ /// Returns true if this bug reporter handler is able to be used.
+ /// If false, the bug reporter tab will be hidden.
+ ///
+ bool IsUsable { get; }
+
+ ///
+ /// Submit a new bug report to the handler.
+ ///
+ /// The report to be submitted.
+ /// Action to be invoked when the bug report is completed.
+ /// Callback to set the current submit progress.
+ void Submit(BugReport report, Action onComplete, IProgress progress);
+ }
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs.meta
new file mode 100644
index 0000000..dd6953c
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/IBugReporterHandler.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 28437d02794549d4fa4a84f60ad80a88
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs b/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs
new file mode 100644
index 0000000..a3b1467
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs
@@ -0,0 +1,88 @@
+using System;
+using System.Collections.Generic;
+
+namespace SRDebugger
+{
+ ///
+ /// You can implement this interface to create a dynamic "options container".
+ /// Add the container to SRDebugger via the SRDebug API.
+ ///
+ ///
+ /// When the container is added via the API, the initial set of options will be fetched via .
+ /// Options that are added or removed after this point must fire the and events in order
+ /// for those options to be added/removed from the debug panel.
+ /// If you do not intend to fire any events (i.e. this is a static container) then should return false.
+ ///
+ public interface IOptionContainer
+ {
+ ///
+ /// Get the initial set of options contained in this object.
+ ///
+ IEnumerable GetOptions();
+
+ ///
+ /// Will the options collection be changed via events?
+ /// If true, changes to the option set can be provided via the events and .
+ /// If false, the events will be ignored.
+ ///
+ bool IsDynamic { get; }
+
+ event Action OptionAdded;
+ event Action OptionRemoved;
+ }
+
+ public sealed class DynamicOptionContainer : IOptionContainer
+ {
+ public IList Options
+ {
+ get { return _optionsReadOnly; }
+ }
+
+ private readonly List _options = new List();
+ private readonly IList _optionsReadOnly;
+
+ public DynamicOptionContainer()
+ {
+ _optionsReadOnly = _options.AsReadOnly();
+ }
+
+ public void AddOption(OptionDefinition option)
+ {
+ _options.Add(option);
+
+ if (OptionAdded != null)
+ {
+ OptionAdded(option);
+ }
+ }
+
+ public bool RemoveOption(OptionDefinition option)
+ {
+ if (_options.Remove(option))
+ {
+ if (OptionRemoved != null)
+ {
+ OptionRemoved(option);
+ }
+
+ return true;
+ }
+
+ return false;
+ }
+
+ IEnumerable IOptionContainer.GetOptions()
+ {
+ return _options;
+ }
+
+ public bool IsDynamic
+ {
+ get { return true; }
+ }
+
+ public event Action OptionAdded;
+ public event Action OptionRemoved;
+ }
+
+}
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs.meta
new file mode 100644
index 0000000..44e55e5
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/IOptionContainer.cs.meta
@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: d4ed420ab79c4165a7b6422bd1ee91d5
+timeCreated: 1609338293
\ No newline at end of file
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Internal.meta b/Assets/StompyRobot/SRDebugger/Scripts/Internal.meta
new file mode 100644
index 0000000..1179705
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Internal.meta
@@ -0,0 +1,5 @@
+fileFormatVersion: 2
+guid: 719f45e4748815645b1df26fc728ed66
+folderAsset: yes
+DefaultImporter:
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs b/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs
new file mode 100644
index 0000000..1469d66
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs
@@ -0,0 +1,16 @@
+namespace SRDebugger.Internal
+{
+ public static class SRDebugApi
+ {
+
+#if !UNITY_EDITOR
+ public const string Protocol = "https://";
+#else
+ public const string Protocol = "http://";
+#endif
+
+ public const string EndPoint = Protocol + "srdebugger.stompyrobot.uk";
+
+ public const string BugReportEndPoint = EndPoint + "/report/submit";
+ }
+}
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs.meta b/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs.meta
new file mode 100644
index 0000000..54c659e
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Internal/Api.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5a0f930eb7b829c40a5ba3024eed594d
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Assets/StompyRobot/SRDebugger/Scripts/Internal/ApiUtil.cs b/Assets/StompyRobot/SRDebugger/Scripts/Internal/ApiUtil.cs
new file mode 100644
index 0000000..dfd5701
--- /dev/null
+++ b/Assets/StompyRobot/SRDebugger/Scripts/Internal/ApiUtil.cs
@@ -0,0 +1,96 @@
+namespace SRDebugger.Internal
+{
+ using System.Collections.Generic;
+ using System.IO;
+ using System.Net;
+ using SRF;
+
+ public static class SRDebugApiUtil
+ {
+ public static string ParseErrorException(WebException ex)
+ {
+ if (ex.Response == null)
+ {
+ return ex.Message;
+ }
+
+ try
+ {
+ var response = ReadResponseStream(ex.Response);
+
+ return ParseErrorResponse(response);
+ }
+ catch
+ {
+ return ex.Message;
+ }
+ }
+
+ public static string ParseErrorResponse(string response, string fallback = "Unexpected Response")
+ {
+ try
+ {
+ var jsonTable = (Dictionary) Json.Deserialize(response);
+
+ var error = "";
+
+ error += jsonTable["errorMessage"];
+
+ object value;
+
+ if (jsonTable.TryGetValue("errors", out value) && value is IList