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19 changed files with 1015 additions and 2058 deletions

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propertyPath: 'm_Materials.Array.data[0]'
value:
@ -2334,7 +2290,7 @@ PrefabInstance:
- target: {fileID: 5014569172627443607, guid: bec9cf7bfae375e4f8d539d6e43fcf1d, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
objectReference: {fileID: 2100000, guid: f92974d5e07fa8d4080e05b10f64e874, type: 2}
- target: {fileID: 5612560099521221730, guid: bec9cf7bfae375e4f8d539d6e43fcf1d, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
@ -2516,10 +2472,6 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 9eadd94c605dce148b3bcc4400c37ded, type: 2}
- target: {fileID: 3003764330249833384, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
- target: {fileID: 3041864343018032533, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: m_Name
value: ES18FogLamp
@ -2627,7 +2579,7 @@ PrefabInstance:
- target: {fileID: 8354090189943574175, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
objectReference: {fileID: 2100000, guid: 42067da04ceade047bd0e234b94c2660, type: 2}
- target: {fileID: 8525395999919027782, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: m_Name
value: ES18Bumper
@ -2636,10 +2588,6 @@ PrefabInstance:
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8765604466258059143, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
- target: {fileID: 9191319178437400031, guid: 54bda9cc805a9ff409d2f572fe804f3e, type: 3}
propertyPath: m_IsActive
value: 1
@ -2674,10 +2622,6 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: a41607441a956b44695d986e66049316, type: 2}
- target: {fileID: -8793087156509720510, guid: 397871a9c648b114aa63e0b2de81b0df, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
- target: {fileID: -8679921383154817045, guid: 397871a9c648b114aa63e0b2de81b0df, type: 3}
propertyPath: m_LocalPosition.x
value: 0.074
@ -2781,7 +2725,7 @@ PrefabInstance:
- target: {fileID: -4478053225152382499, guid: 397871a9c648b114aa63e0b2de81b0df, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
objectReference: {fileID: 2100000, guid: f92974d5e07fa8d4080e05b10f64e874, type: 2}
- target: {fileID: -4116939450189172850, guid: 397871a9c648b114aa63e0b2de81b0df, type: 3}
propertyPath: m_LocalScale.x
value: 1.007
@ -3506,10 +3450,6 @@ PrefabInstance:
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 7fda09cf5d70d664da294fdd477ace5f, type: 2}
- target: {fileID: -912113742626632671, guid: 21b83007e6696b74691fa71ecd8c1f56, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
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propertyPath: 'm_Materials.Array.data[0]'
value:
@ -3521,7 +3461,7 @@ PrefabInstance:
- target: {fileID: -361143192853928995, guid: 21b83007e6696b74691fa71ecd8c1f56, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
objectReference: {fileID: 2100000, guid: f92974d5e07fa8d4080e05b10f64e874, type: 2}
- target: {fileID: -261132651514673619, guid: 21b83007e6696b74691fa71ecd8c1f56, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
@ -3677,7 +3617,7 @@ PrefabInstance:
- target: {fileID: 9056187823764436097, guid: 21b83007e6696b74691fa71ecd8c1f56, type: 3}
propertyPath: 'm_Materials.Array.data[0]'
value:
objectReference: {fileID: 2100000, guid: 6cedec40b85e0aa4ebedf27c4bb57f06, type: 2}
objectReference: {fileID: 2100000, guid: f92974d5e07fa8d4080e05b10f64e874, type: 2}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []

File diff suppressed because it is too large Load Diff

View File

@ -38,7 +38,7 @@ public class Main : MonoBehaviour
public event Action<CarComponentConfig> OnCarComponentConfigChanged;
public event Action OnSwitchComponent;
public event Action<ComponentConfig, int> OnSwitchComponent;
private void HideAllCars()
{
@ -46,13 +46,13 @@ public class Main : MonoBehaviour
foreach (var configCar in config.Cars)
{
// SetCarActiveCoroutine()
SetCarActive(configCar., false);
SetCarActive(configCar.,false);
// configCar.车辆基础物体.SetActive(false);
foreach (var carComponentConfig in configCar.)
{
foreach (var component in carComponentConfig.)
{
SetCarActive(component., false);
SetCarActive(component.,false);
// component.物体.SetActive(false);
}
}
@ -111,7 +111,7 @@ public class Main : MonoBehaviour
return;
var configCar = config.Cars[carIndex];
// configCar.车辆基础物体.SetActive(isActive);
SetCarActive(configCar., isActive);
SetCarActive(configCar.,isActive);
foreach (var carComponentConfig in configCar.)
{
if (isActive)
@ -119,7 +119,7 @@ public class Main : MonoBehaviour
if (carComponentConfig..Count <= carComponentConfig.SelectComponentIndex)
continue;
var go = carComponentConfig.[carComponentConfig.SelectComponentIndex].;
SetCarActive(go, true);
SetCarActive(go,true);
// carComponentConfig.车辆组件合集[carComponentConfig.SelectComponentIndex].物体.SetActive(true);
}
else
@ -127,7 +127,7 @@ public class Main : MonoBehaviour
foreach (var component in carComponentConfig.)
{
// component.物体.SetActive(false);
SetCarActive(component., false);
SetCarActive(component.,false);
}
}
}
@ -135,15 +135,8 @@ public class Main : MonoBehaviour
if (isActive)
{
UpdateCarName();
SwitchComponentConfig(0);
OnCarChanged?.Invoke(this.CurrentCar);
// for (int i = 0; i < this.CurrentCar.车辆组件.Count; i++)
// {
// SwitchComponentConfig(i);
// SwitchComponent(0);
// }
// SwitchComponent(0);
SwitchComponentConfig(0);
}
}
@ -184,13 +177,12 @@ public class Main : MonoBehaviour
return;
int originIndex = currentCarComponents.SelectComponentIndex;
SetCurrentCarConfigDisplay(originIndex, false);
currentCarComponents.SelectComponentIndex = componentIndex;
int newIndex = componentIndex;
int newIndex = currentCarComponents.SelectComponentIndex = componentIndex;
SetCurrentCarConfigDisplay(newIndex, true);
// 更新选择的部件名
ComponentConfig componentConfig = currentCarComponents.[componentIndex];
OnCarComponentHighlight.Invoke(componentConfig.);
OnSwitchComponent?.Invoke();
OnSwitchComponent?.Invoke(componentConfig, componentIndex);
}
private void SetCurrentCarConfigDisplay(int componentIndex, bool isDisplay)

View File

@ -9,10 +9,6 @@ public class TMPTypewriter : MonoBehaviour
private TextMeshProUGUI _text;
public float animTotalTime = 1;
public string GetDisplayText()
{
return _text.text;
}
private void Awake()
{
_text = GetComponent<TextMeshProUGUI>();

View File

@ -23,6 +23,10 @@ public class GamePanel : MonoBehaviour
[SerializeField] private Transform componentTextParent;
private Dictionary<string, TMPTypewriter> spawnedTypewriters;
/// <summary>
/// 当前车的当前聚焦的 部件类型名
/// </summary>
private string componentConfigName;
[SerializeField] private Button uiTriggerBtn;
[SerializeField] private GameObject uiCanvas;
@ -30,30 +34,26 @@ public class GamePanel : MonoBehaviour
private void ClearAllComponentDisplayText()
{
Debug.Log("清空车辆所有文本信息");
componentConfigName = null;
componentTextParent.DestroyChildren();
spawnedTypewriters = new Dictionary<string, TMPTypewriter>();
}
private void UpdateComponentDisplayText()
private void OnSwitchComponent(ComponentConfig componentConfig, int componentIndex)
{
var carConfig = main.CurrentCar;
for (var i = 0; i < carConfig..Count; i++)
Debug.Log("OnSwitchComponent");
if (spawnedTypewriters == null || this.componentConfigName == null || componentConfig..IsNullOrEmpty())
return;
if (!spawnedTypewriters.TryGetValue(this.componentConfigName, out var typewriter))
{
CarComponentConfig carComponentConfig = carConfig.[i];
int selectComponentIndex = carComponentConfig.SelectComponentIndex;
ComponentConfig selectedComponent = carComponentConfig.[selectComponentIndex];
if (!spawnedTypewriters.TryGetValue(carComponentConfig., out TMPTypewriter typewriter))
{
typewriter = GameObject.Instantiate(typewriterPrefab, componentTextParent);
spawnedTypewriters.Add(carComponentConfig., typewriter);
}
if (!typewriter.GetDisplayText().Equals(selectedComponent.))
{
typewriter.StopAllCoroutines();
typewriter.PlayAnimation(selectedComponent.);
}
typewriter = GameObject.Instantiate(typewriterPrefab, componentTextParent);
spawnedTypewriters.Add(this.componentConfigName, typewriter);
}
Debug.Log("Spawn Typewriter");
if (typewriter == null)
return;
typewriter.StopAllCoroutines();
typewriter.PlayAnimation(componentConfig.);
}
public void ResetCurrentComponent()
@ -68,8 +68,11 @@ public class GamePanel : MonoBehaviour
ClearAllComponentDisplayText();
this.main.OnCarChanged += OnMainOnOnCarChanged;
this.main.OnCarComponentConfigChanged += OnCarComponentConfigChanged;
this.main.OnSwitchComponent += UpdateComponentDisplayText;
uiTriggerBtn.onClick.AddListener(() => { uiCanvas.SetActive(!uiCanvas.activeSelf); });
this.main.OnSwitchComponent += OnSwitchComponent;
uiTriggerBtn.onClick.AddListener(() =>
{
uiCanvas.SetActive(!uiCanvas.activeSelf);
});
}
private void Start()
@ -98,6 +101,9 @@ public class GamePanel : MonoBehaviour
btn.SetHold(true);
}
}
componentConfigName = config.;
Debug.Log($"车辆聚焦的部件类型改变了:{componentConfigName}");
}
private UberButton SpawnSelectComponentBtn(string componentName, int index)
@ -126,13 +132,13 @@ public class GamePanel : MonoBehaviour
if (!v)
return;
main.SwitchComponentConfig(index1);
main.SwitchComponent(0);
});
if (main.GetCurrentCarComponentConfigIndex == index1)
btn.SetHold(true);
}
ClearAllComponentDisplayText();
UpdateComponentDisplayText();
}
private UberButton SpawnSelectComponentConfigBtn(string displayText, Action<bool> clickAction)

File diff suppressed because one or more lines are too long