public static class EditorPrefsStrings { #if UNITY_EDITOR public static class Beam { public const string PrefShowTiltDir = "VLB_BEAM_SHOWTILTDIR"; } public static class DynOcclusion { public const string PrefShowDebugPlane = "VLB_DYNOCCLUSION_SHOWDEBUGPLANE"; public const string PrefRaycastingEditor = "VLB_DYNOCCLUSION_RAYCASTINGEDITOR"; } #endif }