namespace VLB { public static class ShaderKeywords { public const string AlphaAsBlack = "VLB_ALPHA_AS_BLACK"; public const string ColorGradientMatrixLow = "VLB_COLOR_GRADIENT_MATRIX_LOW"; public const string ColorGradientMatrixHigh = "VLB_COLOR_GRADIENT_MATRIX_HIGH"; public const string Noise3D = "VLB_NOISE_3D"; public static class SD { public const string DepthBlend = "VLB_DEPTH_BLEND"; public const string OcclusionClippingPlane = "VLB_OCCLUSION_CLIPPING_PLANE"; public const string OcclusionDepthTexture = "VLB_OCCLUSION_DEPTH_TEXTURE"; public const string MeshSkewing = "VLB_MESH_SKEWING"; public const string ShaderAccuracyHigh = "VLB_SHADER_ACCURACY_HIGH"; } public static class HD { public const string AttenuationLinear = "VLB_ATTENUATION_LINEAR"; public const string AttenuationQuad = "VLB_ATTENUATION_QUAD"; public const string Shadow = "VLB_SHADOW"; public const string CookieSingleChannel = "VLB_COOKIE_1CHANNEL"; public const string CookieRGBA = "VLB_COOKIE_RGBA"; public const string RaymarchingStepCount = "VLB_RAYMARCHING_STEP_COUNT"; public static string GetRaymarchingQuality(int id) { return "VLB_RAYMARCHING_QUALITY_" + id; } } } }