using UnityEngine; namespace VLB { public static class GlobalMeshHD { public static Mesh Get() { if (ms_Mesh == null) { Destroy(); ms_Mesh = MeshGenerator.GenerateConeZ_Radii_DoubleCaps( lengthZ: 1f, radiusStart: 1f, radiusEnd: 1f, numSides: Config.Instance.sharedMeshSides, inverted: true); ms_Mesh.hideFlags = Consts.Internal.ProceduralObjectsHideFlags; } return ms_Mesh; } public static void Destroy() { if (ms_Mesh != null) { GameObject.DestroyImmediate(ms_Mesh); ms_Mesh = null; } } static Mesh ms_Mesh = null; } }