#if UNITY_EDITOR #if UNITY_2019_1_OR_NEWER #define UI_USE_FOLDOUT_HEADER_2019 #endif using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Linq.Expressions; using System.Reflection; namespace VLB { public abstract class Editor_Common : Editor { protected virtual void OnEnable() { FoldableHeader.OnEnable(); } public override void OnInspectorGUI() { serializedObject.Update(); #if UNITY_2019_3_OR_NEWER // no vertical space in 2019.3 looks better #else EditorGUILayout.Separator(); #endif } protected static void ButtonOpenConfig(bool miniButton = true) { bool buttonClicked = false; if (miniButton) buttonClicked = GUILayout.Button(EditorStrings.Common.ButtonOpenGlobalConfig, EditorStyles.miniButton); else buttonClicked = GUILayout.Button(EditorStrings.Common.ButtonOpenGlobalConfig); if (buttonClicked) Config.EditorSelectInstance(); } // SERIALIZED PROPERTY RETRIEVAL string GetThisNamespaceAsString() { return GetType().Namespace; } SerializedProperty FindProperty(string prefix, string name) { Debug.Assert(serializedObject != null); var prop = serializedObject.FindProperty(name); // try first with the plain name if (prop == null) { name = string.Format("{0}{1}{2}", prefix, char.ToUpperInvariant(name[0]), name.Substring(1)); // try with a different name to catch private props: get '_Name' from 'name' prop = serializedObject.FindProperty(name); } return prop; } void RetrieveSerializedProperties(string prefix, Type t) { if (t == null) return; if (t.Namespace != GetThisNamespaceAsString()) return; var allEditorFields = t.GetFields(BindingFlags.Instance | BindingFlags.NonPublic | BindingFlags.DeclaredOnly); foreach (var field in allEditorFields) { if (field.FieldType == typeof(SerializedProperty)) { var runtimeFieldName = field.Name; var serializedProp = FindProperty(prefix, runtimeFieldName); Debug.AssertFormat(serializedProp != null, "Fail to find serialized field '{0}' in object {1}", runtimeFieldName, serializedObject.targetObject); field.SetValue(this, serializedProp); } } RetrieveSerializedProperties(prefix, t.BaseType); } protected void RetrieveSerializedProperties(string prefix) { RetrieveSerializedProperties(prefix, GetType()); } protected static void DrawMultiplierProperty(SerializedProperty property, string tooltip) { using (new EditorExtensions.LabelWidth(13f)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(property, new GUIContent("x", tooltip), GUILayout.MinWidth(35.0f), GUILayout.MaxWidth(55.0f)); if(EditorGUI.EndChangeCheck()) { property.floatValue = Mathf.Max(property.floatValue, Consts.Beam.MultiplierMin); } } } protected struct InfoTip { public MessageType type; public string message; } protected virtual void GetInfoTips(List tips) {} protected bool DrawInfos() { var tips = new List(); GetInfoTips(tips); if (tips != null && tips.Count > 0) { if (FoldableHeader.Begin(this, EditorStrings.Beam.HeaderInfos)) { if (tips != null) { foreach (var tip in tips) EditorGUILayout.HelpBox(tip.message, tip.type); } } FoldableHeader.End(); return true; } return false; } } } #endif // UNITY_EDITOR