using UnityEngine; namespace VLB { [DisallowMultipleComponent] [RequireComponent(typeof(Light), typeof(VolumetricLightBeamHD))] [HelpURL(Consts.Help.HD.UrlTrackRealtimeChangesOnLight)] public class TrackRealtimeChangesOnLightHD : MonoBehaviour { public const string ClassName = "TrackRealtimeChangesOnLightHD"; VolumetricLightBeamHD m_Master = null; void Awake() { m_Master = GetComponent(); Debug.Assert(m_Master); } void Update() { if(m_Master.enabled) { m_Master.AssignPropertiesFromAttachedSpotLight(); } } } }