using UnityEngine; using UnityEngine.Serialization; namespace VLB_Samples { public class Rotater : MonoBehaviour { [FormerlySerializedAs("m_EulerSpeed")] public Vector3 EulerSpeed = Vector3.zero; void Update() { var euler = transform.rotation.eulerAngles; euler += EulerSpeed * Time.deltaTime; transform.rotation = Quaternion.Euler(euler); } } }