using UnityEngine; namespace VLB { public static class SpotLightHelper { public static float GetIntensity(Light light) { return light != null ? light.intensity : 0.0f; } public static float GetSpotAngle(Light light) { return light != null ? light.spotAngle : 0.0f; } public static float GetFallOffEnd(Light light) { return light != null ? light.range : 0.0f; } } }