#if UNITY_EDITOR #if UNITY_2019_3_OR_NEWER #define VLB_LIGHT_TEMPERATURE_SUPPORT #endif using UnityEngine; using UnityEditor; using UnityEditorInternal; namespace VLB { [CustomEditor(typeof(Config))] public class Editor_Config : Editor_Common { SerializedProperty geometryOverrideLayer = null, geometryLayerID = null, geometryTag = null, geometryRenderQueue = null, geometryRenderQueueHD = null, renderPipeline = null, renderingMode = null; SerializedProperty sharedMeshSides = null, sharedMeshSegments = null; SerializedProperty hdBeamsCameraBlendingDistance = null; SerializedProperty urpDepthCameraScriptableRendererIndex = null; SerializedProperty globalNoiseScale = null, globalNoiseVelocity = null; SerializedProperty fadeOutCameraTag = null; SerializedProperty noiseTexture3D = null; SerializedProperty dustParticlesPrefab = null; SerializedProperty ditheringFactor = null, ditheringNoiseTexture = null, jitteringNoiseTexture = null; SerializedProperty raymarchingQualities = null, defaultRaymarchingQualityUniqueID = null; SerializedProperty featureEnabledColorGradient = null, featureEnabledDepthBlend = null, featureEnabledNoise3D = null, featureEnabledDynamicOcclusion = null, featureEnabledMeshSkewing = null, featureEnabledShaderAccuracyHigh = null; SerializedProperty featureEnabledShadow = null, featureEnabledCookie = null; #if VLB_LIGHT_TEMPERATURE_SUPPORT SerializedProperty useLightColorTemperature = null; #endif Config m_TargetConfig = null; RenderQueueDrawer m_DrawerRenderQueue; RenderQueueDrawer m_DrawerRenderQueueHD; protected override void OnEnable() { base.OnEnable(); RetrieveSerializedProperties("m_"); m_DrawerRenderQueue = new RenderQueueDrawer(geometryRenderQueue); m_DrawerRenderQueueHD = new RenderQueueDrawer(geometryRenderQueueHD); Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time m_TargetConfig = this.target as Config; RaymarchingQualitiesInit(); } void RenderingModeGUIDraw(SerializedProperty sprop, GUIContent label) { EditorGUILayout.PropertyField(sprop, label); if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn) { if (sprop.enumValueIndex == (int)RenderingMode.SRPBatcher) EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpBatcherOnlyCompatibleWithSrp(ShaderMode.SD), MessageType.Error); } else { if (sprop.enumValueIndex == (int)RenderingMode.MultiPass) EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpAndMultiPassNotCompatible(ShaderMode.SD), MessageType.Error); } } protected override void OnHeaderGUI() { GUILayout.BeginVertical("In BigTitle"); EditorGUILayout.Separator(); var title = string.Format("Volumetric Light Beam - Plugin Configuration"); EditorGUILayout.LabelField(title, EditorStyles.boldLabel); EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.CurrentAsString), EditorStyles.miniBoldLabel); EditorGUILayout.Separator(); GUILayout.EndVertical(); } void OnAddConfigPerPlatform(object platform) { var p = (RuntimePlatform)platform; var clone = UnityEngine.Object.Instantiate(m_TargetConfig); Debug.Assert(clone); var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + Config.kAssetNameExt, ""); Config.CreateAsset(clone, path + Config.kAssetName + p.ToString() + Config.kAssetNameExt); Selection.activeObject = clone; } [System.Flags] enum DirtyFlags { Target = 1 << 1, Shader = 1 << 2, Noise = 1 << 3, GlobalMesh = 1 << 4, AllBeamGeom = 1 << 5, AllMeshes = 1 << 6 } void SetDirty(DirtyFlags flags) { if (m_IsUsedInstance) { if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target); if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true; if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true; if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMeshSD.Destroy(); if (flags.HasFlag(DirtyFlags.AllBeamGeom)) Utils._EditorSetAllBeamGeomDirty(); if (flags.HasFlag(DirtyFlags.AllMeshes)) Utils._EditorSetAllMeshesDirty(); } } bool m_NeedToReloadNoise = false; bool m_NeedToRefreshShader = false; bool m_IsUsedInstance = false; #region Raymarching Qualities ReorderableList m_ListQualities; void RaymarchingQualitiesInit() { m_ListQualities = new ReorderableList(serializedObject , raymarchingQualities , true // draggable , true // displayHeader , true // displayAddButton , true // displayRemoveButton ); m_ListQualities.drawHeaderCallback = RaymarchingQualitiesDrawHeader; m_ListQualities.drawElementCallback = RaymarchingQualitiesDrawElement; m_ListQualities.onAddCallback = RaymarchingQualitiesOnAdd; m_ListQualities.onRemoveCallback = RaymarchingQualitiesOnRemove; m_ListQualities.onChangedCallback = RaymarchingQualitiesOnChanged; m_ListQualities.onCanRemoveCallback = RaymarchingQualitiesOnCanRemove; } void RaymarchingQualitiesDrawHeader(Rect rect) { EditorGUI.LabelField(rect, EditorStrings.Config.HD.TitleRaymarchingQuality); } void RaymarchingQualitiesDrawElement(Rect rect, int i, bool isActive, bool isFocused) { const float kBorder = 1.0f; rect.yMin += kBorder; rect.yMax -= kBorder * 2; const float kPropSeparator = 5.0f; const float kWidthSteps = 50.0f; Rect rectName = rect; rectName.width -= kWidthSteps + kPropSeparator; Rect rectSteps = rect; rectSteps.x = rect.xMax - kWidthSteps; rectSteps.width = kWidthSteps; var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i); { EditorGUI.BeginChangeCheck(); qual.name = EditorGUI.TextField(rectName, qual.name); if (EditorGUI.EndChangeCheck()) SetDirty(DirtyFlags.Target); EditorGUI.BeginChangeCheck(); qual.stepCount = Mathf.Max(EditorGUI.IntField(rectSteps, qual.stepCount), Consts.Config.HD.RaymarchingQualitiesStepsMin); if (EditorGUI.EndChangeCheck()) SetDirty(DirtyFlags.Target | DirtyFlags.Shader); } } void RaymarchingQualitiesOnAdd(ReorderableList list) { var newQual = RaymarchingQuality.New(); m_TargetConfig.AddRaymarchingQuality(newQual); SetDirty(DirtyFlags.Target); } void RaymarchingQualitiesOnRemove(ReorderableList list) { if (list.count < 1) { Debug.LogError("Having at least 1 RaymarchingQuality value is mandatory: cannot delete."); return; } var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index); if (qual != null) { if (qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID) { EditorUtility.DisplayDialog(string.Format("Can't remove Raymarching Quality '{0}'", qual.name) , string.Format("We cannot remove Raymarching Quality '{0}' with {1} steps because it's the default quality", qual.name, qual.stepCount) , "Ok"); return; } if (EditorUtility.DisplayDialog(string.Format("Remove Raymarching Quality '{0}'?", qual.name) , string.Format("Do you really want to remove the Raymarching Quality '{0}' with {1} steps?\nAll Volumetric Light Beams using this quality will now use the default quality.", qual.name, qual.stepCount) , "Ok" , "Cancel")) { m_TargetConfig.RemoveRaymarchingQualityAtIndex(list.index); SetDirty(DirtyFlags.Target | DirtyFlags.AllBeamGeom); // force beams in opened scenes to regenerate with default quality in case they used removed quality } } } void RaymarchingQualitiesOnChanged(ReorderableList list) { SetDirty(DirtyFlags.Target | DirtyFlags.Shader); } bool RaymarchingQualitiesOnCanRemove(ReorderableList list) { var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index); if (qual != null && qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID) return false; // cannot remove default quality return list.count > 1; } void RaymarchingQualitiesDraw() { Debug.Assert(m_ListQualities != null); m_ListQualities.DoLayoutList(); DrawRaymarchingQualitiesPopup(Config.Instance, defaultRaymarchingQualityUniqueID, EditorStrings.Config.HD.DefaultRaymarchingQuality); #if VLB_DEBUG for (int i = 0; i < m_TargetConfig.raymarchingQualitiesCount; ++i) { var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i); if (qual != null) { EditorGUILayout.LabelField(string.Format("#DEBUG# [{0}] {1} - {2} - {3}" , i , qual.uniqueID , qual.name , qual.stepCount )); } } #endif // VLB_DEBUG } public static void DrawRaymarchingQualitiesPopup(Config instance, SerializedProperty prop, GUIContent content) { Debug.Assert(instance != null); int selectedIndex = -1; var descriptions = new GUIContent[instance.raymarchingQualitiesCount]; for (int i = 0; i < instance.raymarchingQualitiesCount; ++i) { var qual = instance.GetRaymarchingQualityForIndex(i); descriptions[i] = new GUIContent(string.Format("{0} ({1})", qual.name, qual.stepCount)); if (qual.uniqueID == prop.intValue) selectedIndex = i; } if (selectedIndex < 0) { // in case we couldn't find the serialized ID, fallback to 0 selectedIndex = 0; var fallback = instance.GetRaymarchingQualityForIndex(selectedIndex); Debug.LogErrorFormat("Failed to find default raymarching quality index in popup that fit with quality unique ID {0}.", prop.intValue); } EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = prop.hasMultipleDifferentValues; { selectedIndex = EditorGUILayout.Popup(content, selectedIndex, descriptions); } EditorGUI.showMixedValue = false; } if (EditorGUI.EndChangeCheck()) { var newQual = instance.GetRaymarchingQualityForIndex(selectedIndex); prop.intValue = newQual.uniqueID; } #if VLB_DEBUG { var qual = instance.GetRaymarchingQualityForIndex(selectedIndex); EditorGUILayout.LabelField(string.Format("#DEBUG# Serialized Unique ID: {0} | Found Unique ID: {1} / Steps: {2}", prop.intValue, qual.uniqueID, qual.stepCount)); } #endif // VLB_DEBUG } #endregion public override void OnInspectorGUI() { base.OnInspectorGUI(); Debug.Assert(m_TargetConfig != null); m_NeedToReloadNoise = false; m_NeedToRefreshShader = false; m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance(); // Config per plaftorm #if UNITY_2018_1_OR_NEWER { bool hasValidName = m_TargetConfig.HasValidAssetName(); bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix(); var platformSuffix = m_TargetConfig.GetAssetSuffix(); string platformStr = "Default Config asset"; if(!string.IsNullOrEmpty(platformSuffix)) platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix()); if (!hasValidName) platformStr += " (INVALID)"; EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel); if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton)) { var menu = new GenericMenu(); foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform))) menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform); menu.ShowAsContext(); } if (!hasValidName) { EditorGUILayout.Separator(); EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error); ButtonOpenConfig(); } else if (!m_IsUsedInstance) { EditorGUILayout.Separator(); if (isCurrentPlatformSuffix) EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error); else EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning); ButtonOpenConfig(); } EditorExtensions.DrawLineSeparator(); } #endif { EditorGUI.BeginChangeCheck(); { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry)) { using (new EditorGUILayout.HorizontalScope()) { geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue); using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue)) { geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue); } } geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering)) { m_DrawerRenderQueue.Draw(EditorStrings.Config.GeometryRenderQueueSD); m_DrawerRenderQueueHD.Draw(EditorStrings.Config.GeometryRenderQueueHD); if (BeamGeometrySD.isCustomRenderPipelineSupported) { EditorGUI.BeginChangeCheck(); { renderPipeline.CustomEnum(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader SRPHelper.SetScriptingDefineSymbolsForRenderPipeline((RenderPipeline)renderPipeline.enumValueIndex); } } if (m_TargetConfig.hasRenderPipelineMismatch) EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error); #if VLB_DEBUG EditorGUILayout.LabelField("#DEBUG# RP Scripting Define Symbol: " + SRPHelper.renderPipelineScriptingDefineSymbolAsString); #endif EditorGUI.BeginChangeCheck(); { RenderingModeGUIDraw(renderingMode, EditorStrings.Config.GeometryRenderingMode); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader } if (m_TargetConfig.GetBeamShader(ShaderMode.SD) == null) EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); if (m_TargetConfig.GetBeamShader(ShaderMode.HD) == null) EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error); if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f)) { SetDirty(DirtyFlags.Shader); } #if VLB_LIGHT_TEMPERATURE_SUPPORT EditorGUILayout.PropertyField(useLightColorTemperature, EditorStrings.Config.UseLightColorTemperature); #endif } FoldableHeader.End(); } if (EditorGUI.EndChangeCheck()) { Utils._EditorSetAllMeshesDirty(); } if (m_TargetConfig.renderPipeline == RenderPipeline.URP) { if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderURPSpecific)) { EditorGUILayout.PropertyField(urpDepthCameraScriptableRendererIndex, EditorStrings.Config.URPDepthCameraScriptableRendererIndex); } FoldableHeader.End(); } if (FoldableHeader.Begin(this, EditorStrings.Config.HD.HDSpecific)) { RaymarchingQualitiesDraw(); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(hdBeamsCameraBlendingDistance, EditorStrings.Config.HD.CameraBlendingDistance); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh)) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides); EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments); if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes); } var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance."; meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3); EditorGUILayout.HelpBox(meshInfo, MessageType.Info); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise)) { EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale); EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera)) { EditorGUI.BeginChangeCheck(); fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue); if (EditorGUI.EndChangeCheck() && Application.isPlaying) m_TargetConfig.ForceUpdateFadeOutCamera(); } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled)) { EditorGUI.BeginChangeCheck(); { EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient); EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D); EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.SD.FeatureEnabledDepthBlend); EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.SD.FeatureEnabledDynamicOcclusion); EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.SD.FeatureEnabledMeshSkewing); EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.SD.FeatureEnabledShaderAccuracyHigh); EditorGUILayout.PropertyField(featureEnabledShadow, EditorStrings.Config.HD.FeatureEnabledShadow); EditorGUILayout.PropertyField(featureEnabledCookie, EditorStrings.Config.HD.FeatureEnabledCookie); } if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom); } } FoldableHeader.End(); if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData)) { EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab); { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(noiseTexture3D, EditorStrings.Config.NoiseTexture3D); if (EditorGUI.EndChangeCheck()) SetDirty(DirtyFlags.Noise); if (Noise3D.isSupported && !Noise3D.isProperlyLoaded) EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error); } { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture); EditorGUILayout.PropertyField(jitteringNoiseTexture, EditorStrings.Config.HD.JitteringNoiseTexture); if (EditorGUI.EndChangeCheck()) SetDirty(DirtyFlags.Shader); } } FoldableHeader.End(); if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton)) { UnityEditor.Help.BrowseURL(Consts.Help.UrlConfig); } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.CopyDebugInfo, EditorStyles.miniButton)) { var debugInfo = m_TargetConfig.GetDebugInfo(); GUIUtility.systemCopyBuffer = debugInfo; Debug.Log("Copied to clipboard:\n" + debugInfo); } if (GUILayout.Button(EditorStrings.Config.ClearAssetStoreCache, EditorStyles.miniButton)) { ClearAssetStoreCache(); } } using (new EditorGUILayout.HorizontalScope()) { if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Config Properties"); m_TargetConfig.Reset(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton)) { UnityEditor.Undo.RecordObject(target, "Reset Internal Data"); m_TargetConfig.ResetInternalData(); SetDirty(DirtyFlags.Target | DirtyFlags.Noise); } } } serializedObject.ApplyModifiedProperties(); if (m_NeedToRefreshShader) m_TargetConfig.RefreshShaders(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties if (m_NeedToReloadNoise) Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data } static string GetAssetStoreCacheFolder() { switch (Application.platform) { case RuntimePlatform.WindowsEditor: { const string kAppData = "AppData"; var appDataPath = Application.persistentDataPath; appDataPath = appDataPath.Substring(0, appDataPath.IndexOf(kAppData) + kAppData.Length); return System.IO.Path.Combine(appDataPath, "Roaming/Unity/Asset Store-5.x/Tech Salad/"); } case RuntimePlatform.OSXEditor: return "~/Library/Unity/Asset Store-5.x/Tech Salad/"; case RuntimePlatform.LinuxEditor: return "~/.local/share/unity3d/Asset Store-5.x/Tech Salad/"; default: return null; } } static void ClearAssetStoreCache() { string path = GetAssetStoreCacheFolder(); if (path == string.Empty) { EditorUtility.DisplayDialog("Clear Asset Store Cache" , "Failed to compute Asset Store cache folder" , "Ok"); return; } if(FileUtil.DeleteFileOrDirectory(path)) { EditorUtility.DisplayDialog("Clear Asset Store Cache" , string.Format("Folder '{0}' has been cleared successfully", path) , "Ok"); } else { EditorUtility.DisplayDialog("Clear Asset Store Cache" , string.Format("Failed to clear folder '{0}'", path) , "Ok"); } } } } #endif