using UnityEngine; namespace VLB { public static class MaterialModifier { public interface Interface { void SetMaterialProp(int nameID, float value); void SetMaterialProp(int nameID, Vector4 value); void SetMaterialProp(int nameID, Color value); void SetMaterialProp(int nameID, Matrix4x4 value); void SetMaterialProp(int nameID, Texture value); } public delegate void Callback(Interface owner); } }