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using System.Collections.Generic;
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using UnityEngine;
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[System.Serializable]
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public class CarConfig
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{
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/// <summary>
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/// 车名/车型
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/// </summary>
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public string 车名;
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public GameObject 车辆基础物体;
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public List<CarComponentConfig> 车辆组件 = new List<CarComponentConfig>();
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} |