Car/Assets/VolumetricLightBeam/Editor/OnBuildPreprocess.cs

17 lines
482 B
C#

#if UNITY_EDITOR && UNITY_2018_1_OR_NEWER
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
using UnityEngine;
class OnBuildPreprocess : IPreprocessBuildWithReport
{
public int callbackOrder { get { return 0; } }
public void OnPreprocessBuild(BuildReport report)
{
VLB.PlatformHelper.SetBuildTargetOverride(report.summary.platform);
VLB.Config.Instance.SetScriptingDefineSymbolsForCurrentRenderPipeline();
}
}
#endif