90 lines
3.1 KiB
Plaintext
90 lines
3.1 KiB
Plaintext
Shader "{VLB_GEN_SHADERNAME}"
|
|
{
|
|
Properties
|
|
{
|
|
_ConeRadius("Cone Radius", Vector) = (0,0,0,0)
|
|
_ConeGeomProps("Cone Geom Props", Vector) = (0,0,0,0)
|
|
|
|
_ColorFlat("Color", Color) = (1,1,1,1)
|
|
|
|
_HDRPExposureWeight("HDRP Exposure Weight", Range(0,1)) = 0
|
|
|
|
_DistanceFallOff("Distance Fall Off", Vector) = (0,1,1,0)
|
|
|
|
_NoiseVelocityAndScale("Noise Velocity And Scale", Vector) = (0,0,0,0)
|
|
_NoiseParam("Noise Param", Vector) = (0,0,0,0)
|
|
|
|
_BlendSrcFactor("BlendSrcFactor", Int) = 1 // One
|
|
_BlendDstFactor("BlendDstFactor", Int) = 1 // One
|
|
_ZTest("ZTest", Int) = 4 // LEqual
|
|
|
|
|
|
// SD
|
|
_ConeSlopeCosSin("Cone Slope Cos Sin", Vector) = (0,0,0,0)
|
|
|
|
_AlphaInside("Alpha Inside", Range(0,1)) = 1
|
|
_AlphaOutside("Alpha Outside", Range(0,1)) = 1
|
|
|
|
_DistanceCamClipping("Camera Clipping Distance", Float) = 0.5
|
|
_FadeOutFactor("FadeOutFactor", Float) = 1
|
|
|
|
_AttenuationLerpLinearQuad("Lerp between attenuation linear and quad", Float) = 0.5
|
|
_DepthBlendDistance("Depth Blend Distance", Float) = 2
|
|
|
|
_FresnelPow("Fresnel Pow", Range(0,15)) = 1
|
|
|
|
_GlareFrontal("Glare Frontal", Range(0,1)) = 0.5
|
|
_GlareBehind("Glare from Behind", Range(0,1)) = 0.5
|
|
_DrawCap("Draw Cap", Float) = 1
|
|
|
|
_CameraParams("Camera Params", Vector) = (0,0,0,0)
|
|
|
|
_DynamicOcclusionClippingPlaneWS("Dynamic Occlusion Clipping Plane WS", Vector) = (0,0,0,0)
|
|
_DynamicOcclusionClippingPlaneProps("Dynamic Occlusion Clipping Plane Props", Float) = 0.25
|
|
|
|
_DynamicOcclusionDepthTexture("DynamicOcclusionDepthTexture", 2D) = "white" {}
|
|
_DynamicOcclusionDepthProps("DynamicOcclusionDepthProps", Vector) = (1, 1, 0.25, 1)
|
|
|
|
_LocalForwardDirection("LocalForwardDirection", Vector) = (0,0,1)
|
|
_TiltVector("TiltVector", Vector) = (0,0,0,0)
|
|
_AdditionalClippingPlaneWS("AdditionalClippingPlaneWS", Vector) = (0,0,0,0)
|
|
|
|
// HD
|
|
_Intensity("Intensity", Range(0,8)) = 1
|
|
_SideSoftness("SideSoftness", Range(0,15)) = 1
|
|
_Jittering("Jittering", Vector) = (0,0,0,0)
|
|
|
|
_CameraForwardOS("Camera Forward OS", Vector) = (0,0,0)
|
|
_CameraForwardWS("Camera Forward WS", Vector) = (0,0,0)
|
|
|
|
_TransformScale("Transform Scale", Vector) = (0,0,0)
|
|
|
|
_CookieTexture("CookieTexture", 2D) = "white" {}
|
|
_CookieProperties("CookieProperties", Vector) = (0,0,0,0)
|
|
_CookiePosAndScale("CookiePosAndScale", Vector) = (0,0,1,1)
|
|
|
|
_ShadowDepthTexture("ShadowDepthTexture", 2D) = "white" {}
|
|
_ShadowProps("ShadowProps", Vector) = (1,1,1,1)
|
|
}
|
|
|
|
Category
|
|
{
|
|
Tags
|
|
{
|
|
"Queue" = "Transparent"
|
|
"RenderType" = "Transparent"
|
|
"IgnoreProjector" = "True"
|
|
"DisableBatching" = "True" // disable dynamic batching which doesn't work neither with multiple materials nor material property blocks
|
|
}
|
|
|
|
Blend[_BlendSrcFactor][_BlendDstFactor]
|
|
ZWrite Off
|
|
ZTest[_ZTest]
|
|
|
|
SubShader
|
|
{
|
|
{VLB_GEN_PASSES}
|
|
}
|
|
}
|
|
}
|