38 lines
861 B
C#
38 lines
861 B
C#
using UnityEngine;
|
|
|
|
namespace VLB
|
|
{
|
|
public static class GlobalMeshHD
|
|
{
|
|
public static Mesh Get()
|
|
{
|
|
if (ms_Mesh == null)
|
|
{
|
|
Destroy();
|
|
|
|
ms_Mesh = MeshGenerator.GenerateConeZ_Radii_DoubleCaps(
|
|
lengthZ: 1f,
|
|
radiusStart: 1f,
|
|
radiusEnd: 1f,
|
|
numSides: Config.Instance.sharedMeshSides,
|
|
inverted: true);
|
|
|
|
ms_Mesh.hideFlags = Consts.Internal.ProceduralObjectsHideFlags;
|
|
}
|
|
|
|
return ms_Mesh;
|
|
}
|
|
|
|
public static void Destroy()
|
|
{
|
|
if (ms_Mesh != null)
|
|
{
|
|
GameObject.DestroyImmediate(ms_Mesh);
|
|
ms_Mesh = null;
|
|
}
|
|
}
|
|
|
|
static Mesh ms_Mesh = null;
|
|
}
|
|
}
|