Yogi 2023-11-02 22:19:17 +08:00
parent db9a952f40
commit 41224d8ba8
4 changed files with 21 additions and 15 deletions

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1
Game Dev Common Web.md Normal file
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@ -0,0 +1 @@
[开源免费Icon(编辑器开发用)](https://feathericons.com/)

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@ -27,3 +27,7 @@ Tag System 主要是基于UE的那一套, 我自己模仿的. 主要就是为了
- 保存成什么数据格式? - 保存成什么数据格式?
## Do ## Do
- [x] 在我的Godot Tools 项目中成功实现了Tag的编辑器
- [ ] 接下来需要实现的是Tag模块的配置数据的IO
- [ ] 游戏中的Tag ID配置, 能够方便的直接索引到我的Tag配置文件中去
- [ ] 游戏的 Tag 搜索或检索功能

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@ -1,3 +1,4 @@
- [ ] 对UE的TagSystem进行分析 [TagSystem](TagSystem.md) - [x] 对UE的TagSystem进行分析 [TagSystem](TagSystem.md)
- [ ] 实现配置编辑器功能 完成50%
- [ ] 类似实现一个检索搜索功能
- [ ] 实现对应代码功能 (抄脚本) - [ ] 实现对应代码功能 (抄脚本)
- [ ] 实现配置编辑器功能