Godot本地化
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"lastOpenFiles": [
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"TODO.md",
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"积极心理.md",
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"dwm桌面.md",
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"WorldTreeModule.md",
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"TODO.md",
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"TODO模板.md",
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"Watching List.md",
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"Godot 中文教程.md"
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@ -9,3 +9,19 @@
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- [英文 制作点击饼干游戏 包含几乎全节点功能介绍 机翻](https://www.bilibili.com/video/BV1Ju4y1x7G3/?vd_source=ba468568caebc92479698e83c28be8b0)
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- [中文 godot ui和主题的简单介绍_哔哩哔哩_bilibili](https://www.bilibili.com/video/BV1J14y1X7o7/?vd_source=ba468568caebc92479698e83c28be8b0)
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- [主题 手册](https://docs.godotengine.org/zh_CN/4.x/tutorials/ui/gui_skinning.html)
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## 本地化
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流程:
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1. 准备不同语言的字体文件
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2. 准备翻译的csv文本文件, 第一行第一个为空, 第二行以及之后为语言的key 详情请看:[Locale codes](https://docs.godotengine.org/en/4.1/tutorials/i18n/locales.html) 然后第一列为游戏内的字符串 Key, 不能有回车, 需要完全一致才能翻译成功. 确保csv为utf-8 csv格式
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3. 导入csv到游戏中去, 在 ProjectSetting/Localization 中配置csv同目录下自动生成的那些本地化资源
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4. 在Theme中把字体进行设置, 动态字体, 赋予字体与Fallback字体, 保证字体可以正常显示
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5. 脚本中调用 LocalxxServer.xxx 传入语言的key 可以切换不同语言
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## Reference
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[Internationalize Your Game Using Godots Localization Tools | Lets Learn Godot 3.5 - YouTube](https://www.youtube.com/watch?v=1Pxa5WgVLio)
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[Browse Fonts - Google Fonts](https://fonts.google.com/?preview.text=hello&sort=popularity)
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[Google Docs](https://docs.google.com/)
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[Deepl](https://www.deepl.com/)
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[Locale codes — Godot Engine (4.1) documentation in English](https://docs.godotengine.org/en/4.1/tutorials/i18n/locales.html#list-of-supported-country-codes)
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2
TODO.md
2
TODO.md
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@ -1,4 +1,4 @@
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## 2013-10-14
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## 2013-10-27
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- [x] 做好 Signal up 的解决方案文档
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- [x] 把游戏的UI流程进行一个梳理与绘图
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