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#Life2024
## 学习成长

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- [x] 制作2024年度计划
- [ ] read book [书籍阅读目标](书籍阅读目标.md)
- [ ] sleep at 22:00 调整作息时间, 让自己明天可以设计自己的一天做什么

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- [ ] 任务调用 MapCore 随机获得区域位置
- [ ] 在区域内随机获得一个点位
- [ ] 采集任务随机材料功能
- [ ] 采集任务随机材料功能(委托任务给明芳了)

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- [x] 装备类型与职业绑定
- [x] 随机角色获得对应职业有关的装备
- [ ] 角色属性面板 UI 与装备显示
- [ ] 队伍UI各个功能模块

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- [x] 角色属性面板 UI 与装备显示
- [x] UI面板
- 小问题, 招募时,角色技能怎么看, 角色装备具体信息怎么看等.
- 当前是浮窗功能, 鼠标移开来就没法看到了, 所以要不做成仿照博德之门2那种感觉, 鼠标移上去后点击继续弹窗
- 问题: 角色详情面板和技能面板有两个浮窗, 这意味着浮窗可以是多个
日记就应该记录自己的想法与主意. 从今天开始我会把自己的一天中快乐的事情存储记录下来.
今天晚上出门理发的时候踩上了我的滑板, 在人少的夜晚, 开着灯滑了一会儿
今天基于[最好用的笔记软件](https://www.bilibili.com/video/BV18C4y1B7Zo?vd_source=1fdee7288736a8286c0ffc017ce751ad) 这期视频, 开始使用了这个VSCode的方式进行笔记的书写,感觉还可以接受, 就是双拼写字的时候好像还是有点问题.

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- [ ] [#29 - 装备功能 - WorldTree_Godot4 - Yogi杂货库](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/29)
今日晚起, 但是躺床上开始看动漫, 一天很快度过. 然后今日之后我就开始回家, 这几日都将没办法继续进行下去了.

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# /E:/Projects/ObsidianNotes/思维模型/思维模型函数

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一句话概括游戏
- 修仙世界, 我为凡人
# 修仙世界, 我为凡人
## 游戏开发原则
**野心要大, 步子要小**
## 游戏核心
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- 战争, 治下, 佣兵, 造反, 立国
- 类似Rimworld和Kenshi, 建造一个虚拟的世界, 而不是仅仅是做一个游戏
- 随机生成的游戏世界, 参考矮人要塞的游戏思路, 对世界进行推演计算
# 魔法学习程序
灵感来源:[手搓CPU这两个游戏要是能结合一下就好了!【图灵完备】【异星工厂】_游戏攻略 (bilibili.com)](https://www.bilibili.com/video/BV18Q4y1L7cp/?spm_id_from=333.1007.tianma.1-2-2.click&vd_source=ba468568caebc92479698e83c28be8b0)
## 游戏核心
- 图灵完备
- 机器人+玩家编写程序
- 自我复制
- 随机地形 + 机器人影响
- 探索 冒险
### 参考游戏
Factorio - 工厂
Satisfactory - 工厂+录制开车
The Survivalists - 录制类型的猴子奴隶
Desynced - 机器人蓝图控制与帝国时代
Opus Magnum - 抓钩控制 - Z社游戏
Turing Complete - 图灵完备
# CQB Simulator
[Singleton CQB: Shallow Entry Technique (Part 1 of 2) — Special Tactics](https://www.specialtactics.me/blog/2021/10/9/cqb-shallow-entry-technique)
[日常生活中如何进行城市环境CQB(上)_哔哩哔哩_bilibili](https://www.bilibili.com/video/BV1yL411D7XD/?spm_id_from=333.337.search-card.all.click&vd_source=ba468568caebc92479698e83c28be8b0)
争议点: 是否可以程序化的CQB突破, 比如一键突破房屋
争议点: 是否可以像Maya K动画一样, 关键帧操作后烘焙
可加: 掩体射击,压制机制,无人机,破墙,蹲伏,地雷,坐标轰炸,诡雷,坦克破墙,分部位血量计算,角色影子,夜视仪,间谍,潜行,更多的人手火力覆盖
## 游戏核心
- CQB教程与实践
- 可回溯
- 可独立操作个体角色
## 参考游戏
Door Kicker 2