23 lines
537 B
C#
23 lines
537 B
C#
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class SceneLoader : MonoBehaviour
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{
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public KeyCode switchSceneKey = KeyCode.Space;
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public int loadSceneBuildIndex = 1;
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public KeyCode reloadSceneKey = KeyCode.R;
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void Update()
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{
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if (Input.GetKeyDown(switchSceneKey))
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{
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SceneManager.LoadScene(loadSceneBuildIndex);
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}
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if (Input.GetKeyDown(reloadSceneKey))
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
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}
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}
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}
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