19 lines
383 B
C#
19 lines
383 B
C#
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using RayFire;
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using UnityEngine;
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public class Block : MonoBehaviour
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{
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RayfireRigid rig;
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void Awake()
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{
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rig = GetComponent<RayfireRigid>();
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rig.meshDemolition.sd = Random.Range(0,int.MaxValue);
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rig.meshDemolition.am = Random.Range(3,16);
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}
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//async void Start()
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//{
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// await Task.Delay(500);
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// rig.Demolish();
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//}
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}
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