using RayFire; using UnityEngine; public class Block : MonoBehaviour { RayfireRigid rig; void Awake() { rig = GetComponent(); rig.meshDemolition.sd = Random.Range(0,int.MaxValue); rig.meshDemolition.am = Random.Range(3,16); } //async void Start() //{ // await Task.Delay(500); // rig.Demolish(); //} }