using System; using UnityEngine; namespace RayFire { /// /// Rayfire Gun flash properties class. /// [Serializable] public class RFFlash { public float intensityMin; public float intensityMax; public float rangeMin; public float rangeMax; public float distance; public Color color; // Constructor public RFFlash() { intensityMin = 0.5f; intensityMax = 0.7f; rangeMin = 5f; rangeMax = 7f; distance = 0.4f; color = new Color (1f, 1f, 0.8f); } } /* [Serializable] public class RFDecals { public bool enable; public float sizeMin; public float sizeMax; public float distance; // mats // Duration // Max amount // Constructor public RFDecals() { enable = true; distance = 0.4f; } } */ }