namespace RayFire { /// /// Rayfire plugin Debug.Log messages. /// public static class RFLog { // Component names public const string scr_act = "Rayfire Activator: "; public const string scr_bld = "Rayfire Blade: "; public const string scr_bmb = "Rayfire Bomb: "; public const string scr_cls = "Rayfire Cluster: "; public const string scr_cmb = "Rayfire Combine: "; public const string scr_cnt = "Rayfire Connectivity: "; public const string scr_dbr = "Rayfire Debris: "; public const string scr_dst = "Rayfire Dust: "; public const string scr_gun = "Rayfire Gun: "; public const string scr_man = "RayFire Man: "; public const string scr_rec = "Rayfire Recorder: "; public const string scr_rst = "Rayfire Restriction: "; public const string scr_rig = "Rayfire Rigid: "; public const string scr_rot = "Rayfire RigidRoot: "; public const string scr_sht = "Rayfire Shatter: "; public const string scr_snp = "Rayfire Snapshot: "; public const string scr_snd = "Rayfire Sound: "; public const string scr_uny = "Rayfire Unyielding: "; public const string scr_wnd = "Rayfire Wind: "; public const string scr_vrt = "Rayfire Vortex: "; // Man public static string man_amount = ". Maximum fragments amount reached. Increase Maximum Amount property in Advanced Properties."; // Rigid public static string rig_children = " has no children with mesh. Object Excluded from simulation."; //static float fval = 5f; //Debug.Log ($"String {fval} name: {scr_bmb}, more"); } }