using UnityEngine; namespace RayFire { public class AddRigidComponent : MonoBehaviour { public GameObject targetObject; // Update is called once per frame void Update() { if (Input.GetKeyDown ("space") == true) { if (targetObject != null) { RayfireRigid rigidComponent = targetObject.AddComponent(); rigidComponent.simTp = SimType.Dynamic; rigidComponent.dmlTp = DemolitionType.Runtime; rigidComponent.objTp = ObjectType.Mesh; rigidComponent.Initialize(); } } } } }