ThrowBall/Assets/Plugins/RayFire/Scripts/Editor/RFOrder.cs

40 lines
1.3 KiB
C#

using UnityEditor;
using RayFire;
namespace RayFireEditor
{
[InitializeOnLoad]
public class RFScriptOrder : Editor
{
static RFScriptOrder()
{
int manExe = -50;
string man = typeof(RayfireMan).Name;
string uny = typeof(RayfireUnyielding).Name;
string conn = typeof(RayfireConnectivity).Name;
foreach (MonoScript mono in MonoImporter.GetAllRuntimeMonoScripts())
{
if (mono.GetClass() != null)
{
if (mono.name == man)
{
if (MonoImporter.GetExecutionOrder (mono) != manExe)
MonoImporter.SetExecutionOrder (mono, manExe);
}
else if (mono.name == uny)
{
if (MonoImporter.GetExecutionOrder (mono) != 10)
MonoImporter.SetExecutionOrder (mono, 10);
}
else if (mono.name == conn)
{
if (MonoImporter.GetExecutionOrder (mono) != 20)
MonoImporter.SetExecutionOrder (mono, 20);
}
}
}
}
}
}