debug
parent
30e779bef6
commit
872ce15ab4
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@ -118,7 +118,7 @@ public class GameManager : MonoBehaviour
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brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, filteredPitch, angleZ));
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break;
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case AxisArr.XZY:
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brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, angleZ, filteredPitch));
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brainTrans.rotation = Quaternion.Euler(new Vector3(filteredRoll, -angleZ, filteredPitch));
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break;
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default:
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break;
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