617 lines
27 KiB
C#
617 lines
27 KiB
C#
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#if UNITY_EDITOR
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#if UNITY_2019_3_OR_NEWER
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#define VLB_LIGHT_TEMPERATURE_SUPPORT
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#endif
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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namespace VLB
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{
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[CustomEditor(typeof(Config))]
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public class Editor_Config : Editor_Common
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{
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SerializedProperty geometryOverrideLayer = null, geometryLayerID = null, geometryTag = null, geometryRenderQueue = null, geometryRenderQueueHD = null, renderPipeline = null, renderingMode = null;
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SerializedProperty sharedMeshSides = null, sharedMeshSegments = null;
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SerializedProperty hdBeamsCameraBlendingDistance = null;
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SerializedProperty urpDepthCameraScriptableRendererIndex = null;
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SerializedProperty globalNoiseScale = null, globalNoiseVelocity = null;
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SerializedProperty fadeOutCameraTag = null;
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SerializedProperty noiseTexture3D = null;
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SerializedProperty dustParticlesPrefab = null;
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SerializedProperty ditheringFactor = null, ditheringNoiseTexture = null, jitteringNoiseTexture = null;
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SerializedProperty raymarchingQualities = null, defaultRaymarchingQualityUniqueID = null;
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SerializedProperty featureEnabledColorGradient = null, featureEnabledDepthBlend = null, featureEnabledNoise3D = null, featureEnabledDynamicOcclusion = null, featureEnabledMeshSkewing = null, featureEnabledShaderAccuracyHigh = null;
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SerializedProperty featureEnabledShadow = null, featureEnabledCookie = null;
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#if VLB_LIGHT_TEMPERATURE_SUPPORT
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SerializedProperty useLightColorTemperature = null;
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#endif
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Config m_TargetConfig = null;
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RenderQueueDrawer m_DrawerRenderQueue;
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RenderQueueDrawer m_DrawerRenderQueueHD;
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protected override void OnEnable()
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{
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base.OnEnable();
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RetrieveSerializedProperties("m_");
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m_DrawerRenderQueue = new RenderQueueDrawer(geometryRenderQueue);
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m_DrawerRenderQueueHD = new RenderQueueDrawer(geometryRenderQueueHD);
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Noise3D.LoadIfNeeded(); // Try to load Noise3D, maybe for the 1st time
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m_TargetConfig = this.target as Config;
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RaymarchingQualitiesInit();
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}
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void RenderingModeGUIDraw(SerializedProperty sprop, GUIContent label)
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{
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EditorGUILayout.PropertyField(sprop, label);
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if (renderPipeline.enumValueIndex == (int)RenderPipeline.BuiltIn)
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{
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if (sprop.enumValueIndex == (int)RenderingMode.SRPBatcher)
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EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpBatcherOnlyCompatibleWithSrp(ShaderMode.SD), MessageType.Error);
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}
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else
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{
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if (sprop.enumValueIndex == (int)RenderingMode.MultiPass)
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EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorSrpAndMultiPassNotCompatible(ShaderMode.SD), MessageType.Error);
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}
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}
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protected override void OnHeaderGUI()
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{
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GUILayout.BeginVertical("In BigTitle");
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EditorGUILayout.Separator();
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var title = string.Format("Volumetric Light Beam - Plugin Configuration");
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EditorGUILayout.LabelField(title, EditorStyles.boldLabel);
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EditorGUILayout.LabelField(string.Format("Current Version: {0}", Version.CurrentAsString), EditorStyles.miniBoldLabel);
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EditorGUILayout.Separator();
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GUILayout.EndVertical();
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}
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void OnAddConfigPerPlatform(object platform)
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{
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var p = (RuntimePlatform)platform;
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var clone = UnityEngine.Object.Instantiate(m_TargetConfig);
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Debug.Assert(clone);
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var path = AssetDatabase.GetAssetPath(m_TargetConfig).Replace(m_TargetConfig.name + Config.kAssetNameExt, "");
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Config.CreateAsset(clone, path + Config.kAssetName + p.ToString() + Config.kAssetNameExt);
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Selection.activeObject = clone;
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}
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[System.Flags]
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enum DirtyFlags
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{
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Target = 1 << 1,
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Shader = 1 << 2,
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Noise = 1 << 3,
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GlobalMesh = 1 << 4,
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AllBeamGeom = 1 << 5,
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AllMeshes = 1 << 6
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}
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void SetDirty(DirtyFlags flags)
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{
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if (m_IsUsedInstance)
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{
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if (flags.HasFlag(DirtyFlags.Target)) EditorUtility.SetDirty(target);
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if (flags.HasFlag(DirtyFlags.Shader)) m_NeedToRefreshShader = true;
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if (flags.HasFlag(DirtyFlags.Noise)) m_NeedToReloadNoise = true;
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if (flags.HasFlag(DirtyFlags.GlobalMesh)) GlobalMeshSD.Destroy();
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if (flags.HasFlag(DirtyFlags.AllBeamGeom)) Utils._EditorSetAllBeamGeomDirty();
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if (flags.HasFlag(DirtyFlags.AllMeshes)) Utils._EditorSetAllMeshesDirty();
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}
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}
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bool m_NeedToReloadNoise = false;
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bool m_NeedToRefreshShader = false;
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bool m_IsUsedInstance = false;
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#region Raymarching Qualities
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ReorderableList m_ListQualities;
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void RaymarchingQualitiesInit()
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{
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m_ListQualities = new ReorderableList(serializedObject
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, raymarchingQualities
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, true // draggable
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, true // displayHeader
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, true // displayAddButton
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, true // displayRemoveButton
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);
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m_ListQualities.drawHeaderCallback = RaymarchingQualitiesDrawHeader;
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m_ListQualities.drawElementCallback = RaymarchingQualitiesDrawElement;
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m_ListQualities.onAddCallback = RaymarchingQualitiesOnAdd;
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m_ListQualities.onRemoveCallback = RaymarchingQualitiesOnRemove;
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m_ListQualities.onChangedCallback = RaymarchingQualitiesOnChanged;
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m_ListQualities.onCanRemoveCallback = RaymarchingQualitiesOnCanRemove;
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}
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void RaymarchingQualitiesDrawHeader(Rect rect)
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{
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EditorGUI.LabelField(rect, EditorStrings.Config.HD.TitleRaymarchingQuality);
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}
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void RaymarchingQualitiesDrawElement(Rect rect, int i, bool isActive, bool isFocused)
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{
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const float kBorder = 1.0f;
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rect.yMin += kBorder;
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rect.yMax -= kBorder * 2;
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const float kPropSeparator = 5.0f;
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const float kWidthSteps = 50.0f;
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Rect rectName = rect;
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rectName.width -= kWidthSteps + kPropSeparator;
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Rect rectSteps = rect;
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rectSteps.x = rect.xMax - kWidthSteps;
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rectSteps.width = kWidthSteps;
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var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i);
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{
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EditorGUI.BeginChangeCheck();
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qual.name = EditorGUI.TextField(rectName, qual.name);
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if (EditorGUI.EndChangeCheck())
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SetDirty(DirtyFlags.Target);
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EditorGUI.BeginChangeCheck();
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qual.stepCount = Mathf.Max(EditorGUI.IntField(rectSteps, qual.stepCount), Consts.Config.HD.RaymarchingQualitiesStepsMin);
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if (EditorGUI.EndChangeCheck())
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SetDirty(DirtyFlags.Target | DirtyFlags.Shader);
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}
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}
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void RaymarchingQualitiesOnAdd(ReorderableList list)
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{
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var newQual = RaymarchingQuality.New();
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m_TargetConfig.AddRaymarchingQuality(newQual);
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SetDirty(DirtyFlags.Target);
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}
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void RaymarchingQualitiesOnRemove(ReorderableList list)
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{
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if (list.count < 1)
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{
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Debug.LogError("Having at least 1 RaymarchingQuality value is mandatory: cannot delete.");
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return;
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}
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var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index);
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if (qual != null)
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{
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if (qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID)
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{
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EditorUtility.DisplayDialog(string.Format("Can't remove Raymarching Quality '{0}'", qual.name)
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, string.Format("We cannot remove Raymarching Quality '{0}' with {1} steps because it's the default quality", qual.name, qual.stepCount)
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, "Ok");
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return;
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}
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if (EditorUtility.DisplayDialog(string.Format("Remove Raymarching Quality '{0}'?", qual.name)
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, string.Format("Do you really want to remove the Raymarching Quality '{0}' with {1} steps?\nAll Volumetric Light Beams using this quality will now use the default quality.", qual.name, qual.stepCount)
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, "Ok"
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, "Cancel"))
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{
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m_TargetConfig.RemoveRaymarchingQualityAtIndex(list.index);
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SetDirty(DirtyFlags.Target | DirtyFlags.AllBeamGeom); // force beams in opened scenes to regenerate with default quality in case they used removed quality
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}
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}
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}
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void RaymarchingQualitiesOnChanged(ReorderableList list)
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{
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SetDirty(DirtyFlags.Target | DirtyFlags.Shader);
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}
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bool RaymarchingQualitiesOnCanRemove(ReorderableList list)
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{
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var qual = m_TargetConfig.GetRaymarchingQualityForIndex(list.index);
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if (qual != null && qual.uniqueID == m_TargetConfig.defaultRaymarchingQualityUniqueID)
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return false; // cannot remove default quality
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return list.count > 1;
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}
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void RaymarchingQualitiesDraw()
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{
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Debug.Assert(m_ListQualities != null);
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m_ListQualities.DoLayoutList();
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DrawRaymarchingQualitiesPopup(Config.Instance, defaultRaymarchingQualityUniqueID, EditorStrings.Config.HD.DefaultRaymarchingQuality);
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#if VLB_DEBUG
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for (int i = 0; i < m_TargetConfig.raymarchingQualitiesCount; ++i)
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{
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var qual = m_TargetConfig.GetRaymarchingQualityForIndex(i);
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if (qual != null)
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{
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EditorGUILayout.LabelField(string.Format("#DEBUG# [{0}] {1} - {2} - {3}"
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, i
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, qual.uniqueID
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, qual.name
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, qual.stepCount
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));
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}
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}
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#endif // VLB_DEBUG
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}
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public static void DrawRaymarchingQualitiesPopup(Config instance, SerializedProperty prop, GUIContent content)
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{
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Debug.Assert(instance != null);
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int selectedIndex = -1;
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var descriptions = new GUIContent[instance.raymarchingQualitiesCount];
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for (int i = 0; i < instance.raymarchingQualitiesCount; ++i)
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{
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var qual = instance.GetRaymarchingQualityForIndex(i);
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descriptions[i] = new GUIContent(string.Format("{0} ({1})", qual.name, qual.stepCount));
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if (qual.uniqueID == prop.intValue)
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selectedIndex = i;
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}
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if (selectedIndex < 0)
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{ // in case we couldn't find the serialized ID, fallback to 0
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selectedIndex = 0;
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var fallback = instance.GetRaymarchingQualityForIndex(selectedIndex);
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Debug.LogErrorFormat("Failed to find default raymarching quality index in popup that fit with quality unique ID {0}.", prop.intValue);
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}
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EditorGUI.BeginChangeCheck();
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{
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EditorGUI.showMixedValue = prop.hasMultipleDifferentValues;
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{
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selectedIndex = EditorGUILayout.Popup(content, selectedIndex, descriptions);
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}
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EditorGUI.showMixedValue = false;
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}
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if (EditorGUI.EndChangeCheck())
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{
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var newQual = instance.GetRaymarchingQualityForIndex(selectedIndex);
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prop.intValue = newQual.uniqueID;
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}
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#if VLB_DEBUG
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{
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var qual = instance.GetRaymarchingQualityForIndex(selectedIndex);
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EditorGUILayout.LabelField(string.Format("#DEBUG# Serialized Unique ID: {0} | Found Unique ID: {1} / Steps: {2}", prop.intValue, qual.uniqueID, qual.stepCount));
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}
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#endif // VLB_DEBUG
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}
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#endregion
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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Debug.Assert(m_TargetConfig != null);
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m_NeedToReloadNoise = false;
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m_NeedToRefreshShader = false;
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m_IsUsedInstance = m_TargetConfig.IsCurrentlyUsedInstance();
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// Config per plaftorm
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#if UNITY_2018_1_OR_NEWER
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{
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bool hasValidName = m_TargetConfig.HasValidAssetName();
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bool isCurrentPlatformSuffix = m_TargetConfig.GetAssetSuffix() == PlatformHelper.GetCurrentPlatformSuffix();
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var platformSuffix = m_TargetConfig.GetAssetSuffix();
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string platformStr = "Default Config asset";
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if(!string.IsNullOrEmpty(platformSuffix))
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platformStr = string.Format("Config asset for platform '{0}'", m_TargetConfig.GetAssetSuffix());
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if (!hasValidName)
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platformStr += " (INVALID)";
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EditorGUILayout.LabelField(platformStr, EditorStyles.boldLabel);
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if (GUILayout.Button(EditorStrings.Beam.ButtonCreateOverridePerPlatform, EditorStyles.miniButton))
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{
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var menu = new GenericMenu();
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foreach (var platform in System.Enum.GetValues(typeof(RuntimePlatform)))
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menu.AddItem(new GUIContent(platform.ToString()), false, OnAddConfigPerPlatform, platform);
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menu.ShowAsContext();
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}
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if (!hasValidName)
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{
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EditorGUILayout.Separator();
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EditorGUILayout.HelpBox(EditorStrings.Config.InvalidPlatformOverride, MessageType.Error);
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ButtonOpenConfig();
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}
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else if (!m_IsUsedInstance)
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{
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EditorGUILayout.Separator();
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if (isCurrentPlatformSuffix)
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EditorGUILayout.HelpBox(EditorStrings.Config.WrongAssetLocation, MessageType.Error);
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else
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EditorGUILayout.HelpBox(EditorStrings.Config.NotCurrentAssetInUse, MessageType.Warning);
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ButtonOpenConfig();
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}
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EditorExtensions.DrawLineSeparator();
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}
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#endif
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{
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EditorGUI.BeginChangeCheck();
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{
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderBeamGeometry))
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{
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using (new EditorGUILayout.HorizontalScope())
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{
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geometryOverrideLayer.boolValue = EditorGUILayout.Toggle(EditorStrings.Config.GeometryOverrideLayer, geometryOverrideLayer.boolValue);
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using (new EditorGUI.DisabledGroupScope(!geometryOverrideLayer.boolValue))
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{
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geometryLayerID.intValue = EditorGUILayout.LayerField(geometryLayerID.intValue);
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}
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}
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geometryTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.GeometryTag, geometryTag.stringValue);
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}
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FoldableHeader.End();
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if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderRendering))
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{
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m_DrawerRenderQueue.Draw(EditorStrings.Config.GeometryRenderQueueSD);
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m_DrawerRenderQueueHD.Draw(EditorStrings.Config.GeometryRenderQueueHD);
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if (BeamGeometrySD.isCustomRenderPipelineSupported)
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{
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EditorGUI.BeginChangeCheck();
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{
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renderPipeline.CustomEnum<RenderPipeline>(EditorStrings.Config.GeometryRenderPipeline, EditorStrings.Config.GeometryRenderPipelineEnumDescriptions);
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}
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if (EditorGUI.EndChangeCheck())
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{
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SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
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SRPHelper.SetScriptingDefineSymbolsForRenderPipeline((RenderPipeline)renderPipeline.enumValueIndex);
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}
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}
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if (m_TargetConfig.hasRenderPipelineMismatch)
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EditorGUILayout.HelpBox(EditorStrings.Config.ErrorRenderPipelineMismatch, MessageType.Error);
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#if VLB_DEBUG
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EditorGUILayout.LabelField("#DEBUG# RP Scripting Define Symbol: " + SRPHelper.renderPipelineScriptingDefineSymbolAsString);
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#endif
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EditorGUI.BeginChangeCheck();
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{
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RenderingModeGUIDraw(renderingMode, EditorStrings.Config.GeometryRenderingMode);
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}
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|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
SetDirty(DirtyFlags.AllBeamGeom | DirtyFlags.GlobalMesh | DirtyFlags.Shader); // need to fully reset the BeamGeom to update the shader
|
|||
|
}
|
|||
|
|
|||
|
if (m_TargetConfig.GetBeamShader(ShaderMode.SD) == null)
|
|||
|
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
|
|||
|
|
|||
|
if (m_TargetConfig.GetBeamShader(ShaderMode.HD) == null)
|
|||
|
EditorGUILayout.HelpBox(EditorStrings.Config.GetErrorInvalidShader(), MessageType.Error);
|
|||
|
|
|||
|
if (ditheringFactor.FloatSlider(EditorStrings.Config.DitheringFactor, 0.0f, 1.0f))
|
|||
|
{
|
|||
|
SetDirty(DirtyFlags.Shader);
|
|||
|
}
|
|||
|
|
|||
|
#if VLB_LIGHT_TEMPERATURE_SUPPORT
|
|||
|
EditorGUILayout.PropertyField(useLightColorTemperature, EditorStrings.Config.UseLightColorTemperature);
|
|||
|
#endif
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
}
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
Utils._EditorSetAllMeshesDirty();
|
|||
|
}
|
|||
|
|
|||
|
if (m_TargetConfig.renderPipeline == RenderPipeline.URP)
|
|||
|
{
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderURPSpecific))
|
|||
|
{
|
|||
|
EditorGUILayout.PropertyField(urpDepthCameraScriptableRendererIndex, EditorStrings.Config.URPDepthCameraScriptableRendererIndex);
|
|||
|
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
}
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HD.HDSpecific))
|
|||
|
{
|
|||
|
RaymarchingQualitiesDraw();
|
|||
|
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.PropertyField(hdBeamsCameraBlendingDistance, EditorStrings.Config.HD.CameraBlendingDistance);
|
|||
|
if (EditorGUI.EndChangeCheck()) { SetDirty(DirtyFlags.Shader); }
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderSharedMesh))
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.PropertyField(sharedMeshSides, EditorStrings.Config.SharedMeshSides);
|
|||
|
EditorGUILayout.PropertyField(sharedMeshSegments, EditorStrings.Config.SharedMeshSegments);
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
SetDirty(DirtyFlags.GlobalMesh | DirtyFlags.AllMeshes);
|
|||
|
}
|
|||
|
|
|||
|
var meshInfo = "These properties will change the mesh tessellation of each Volumetric Light Beam with 'Shared' MeshType.\nAdjust them carefully since they could impact performance.";
|
|||
|
meshInfo += string.Format("\nShared Mesh stats: {0} vertices, {1} triangles", MeshGenerator.GetSharedMeshVertexCount(), MeshGenerator.GetSharedMeshIndicesCount() / 3);
|
|||
|
EditorGUILayout.HelpBox(meshInfo, MessageType.Info);
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderGlobal3DNoise))
|
|||
|
{
|
|||
|
EditorGUILayout.PropertyField(globalNoiseScale, EditorStrings.Config.GlobalNoiseScale);
|
|||
|
EditorGUILayout.PropertyField(globalNoiseVelocity, EditorStrings.Config.GlobalNoiseVelocity);
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFadeOutCamera))
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
fadeOutCameraTag.stringValue = EditorGUILayout.TagField(EditorStrings.Config.FadeOutCameraTag, fadeOutCameraTag.stringValue);
|
|||
|
if (EditorGUI.EndChangeCheck() && Application.isPlaying)
|
|||
|
m_TargetConfig.ForceUpdateFadeOutCamera();
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderFeaturesEnabled))
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
{
|
|||
|
EditorGUILayout.PropertyField(featureEnabledColorGradient, EditorStrings.Config.FeatureEnabledColorGradient);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledNoise3D, EditorStrings.Config.FeatureEnabledNoise3D);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledDepthBlend, EditorStrings.Config.SD.FeatureEnabledDepthBlend);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledDynamicOcclusion, EditorStrings.Config.SD.FeatureEnabledDynamicOcclusion);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledMeshSkewing, EditorStrings.Config.SD.FeatureEnabledMeshSkewing);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledShaderAccuracyHigh, EditorStrings.Config.SD.FeatureEnabledShaderAccuracyHigh);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledShadow, EditorStrings.Config.HD.FeatureEnabledShadow);
|
|||
|
EditorGUILayout.PropertyField(featureEnabledCookie, EditorStrings.Config.HD.FeatureEnabledCookie);
|
|||
|
}
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
{
|
|||
|
SetDirty(DirtyFlags.Shader | DirtyFlags.AllBeamGeom);
|
|||
|
}
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (FoldableHeader.Begin(this, EditorStrings.Config.HeaderInternalData))
|
|||
|
{
|
|||
|
EditorGUILayout.PropertyField(dustParticlesPrefab, EditorStrings.Config.DustParticlesPrefab);
|
|||
|
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.PropertyField(noiseTexture3D, EditorStrings.Config.NoiseTexture3D);
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
SetDirty(DirtyFlags.Noise);
|
|||
|
|
|||
|
if (Noise3D.isSupported && !Noise3D.isProperlyLoaded)
|
|||
|
EditorGUILayout.HelpBox(EditorStrings.Common.HelpNoiseLoadingFailed, MessageType.Error);
|
|||
|
}
|
|||
|
|
|||
|
{
|
|||
|
EditorGUI.BeginChangeCheck();
|
|||
|
EditorGUILayout.PropertyField(ditheringNoiseTexture, EditorStrings.Config.DitheringNoiseTexture);
|
|||
|
EditorGUILayout.PropertyField(jitteringNoiseTexture, EditorStrings.Config.HD.JitteringNoiseTexture);
|
|||
|
if (EditorGUI.EndChangeCheck())
|
|||
|
SetDirty(DirtyFlags.Shader);
|
|||
|
}
|
|||
|
}
|
|||
|
FoldableHeader.End();
|
|||
|
|
|||
|
if (GUILayout.Button(EditorStrings.Config.OpenDocumentation, EditorStyles.miniButton))
|
|||
|
{
|
|||
|
UnityEditor.Help.BrowseURL(Consts.Help.UrlConfig);
|
|||
|
}
|
|||
|
|
|||
|
using (new EditorGUILayout.HorizontalScope())
|
|||
|
{
|
|||
|
if (GUILayout.Button(EditorStrings.Config.CopyDebugInfo, EditorStyles.miniButton))
|
|||
|
{
|
|||
|
var debugInfo = m_TargetConfig.GetDebugInfo();
|
|||
|
GUIUtility.systemCopyBuffer = debugInfo;
|
|||
|
Debug.Log("Copied to clipboard:\n" + debugInfo);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (GUILayout.Button(EditorStrings.Config.ClearAssetStoreCache, EditorStyles.miniButton))
|
|||
|
{
|
|||
|
ClearAssetStoreCache();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
using (new EditorGUILayout.HorizontalScope())
|
|||
|
{
|
|||
|
if (GUILayout.Button(EditorStrings.Config.ResetToDefaultButton, EditorStyles.miniButton))
|
|||
|
{
|
|||
|
UnityEditor.Undo.RecordObject(target, "Reset Config Properties");
|
|||
|
m_TargetConfig.Reset();
|
|||
|
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
|
|||
|
}
|
|||
|
|
|||
|
if (GUILayout.Button(EditorStrings.Config.ResetInternalDataButton, EditorStyles.miniButton))
|
|||
|
{
|
|||
|
UnityEditor.Undo.RecordObject(target, "Reset Internal Data");
|
|||
|
m_TargetConfig.ResetInternalData();
|
|||
|
SetDirty(DirtyFlags.Target | DirtyFlags.Noise);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
serializedObject.ApplyModifiedProperties();
|
|||
|
|
|||
|
if (m_NeedToRefreshShader)
|
|||
|
m_TargetConfig.RefreshShaders(Config.RefreshShaderFlags.All); // need to be done AFTER ApplyModifiedProperties
|
|||
|
|
|||
|
if (m_NeedToReloadNoise)
|
|||
|
Noise3D._EditorForceReloadData(); // Should be called AFTER ApplyModifiedProperties so the Config instance has the proper values when reloading data
|
|||
|
}
|
|||
|
|
|||
|
static string GetAssetStoreCacheFolder()
|
|||
|
{
|
|||
|
switch (Application.platform)
|
|||
|
{
|
|||
|
case RuntimePlatform.WindowsEditor:
|
|||
|
{
|
|||
|
const string kAppData = "AppData";
|
|||
|
var appDataPath = Application.persistentDataPath;
|
|||
|
appDataPath = appDataPath.Substring(0, appDataPath.IndexOf(kAppData) + kAppData.Length);
|
|||
|
return System.IO.Path.Combine(appDataPath, "Roaming/Unity/Asset Store-5.x/Tech Salad/");
|
|||
|
}
|
|||
|
|
|||
|
case RuntimePlatform.OSXEditor:
|
|||
|
return "~/Library/Unity/Asset Store-5.x/Tech Salad/";
|
|||
|
|
|||
|
case RuntimePlatform.LinuxEditor:
|
|||
|
return "~/.local/share/unity3d/Asset Store-5.x/Tech Salad/";
|
|||
|
|
|||
|
default:
|
|||
|
return null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
static void ClearAssetStoreCache()
|
|||
|
{
|
|||
|
string path = GetAssetStoreCacheFolder();
|
|||
|
if (path == string.Empty)
|
|||
|
{
|
|||
|
EditorUtility.DisplayDialog("Clear Asset Store Cache"
|
|||
|
, "Failed to compute Asset Store cache folder"
|
|||
|
, "Ok");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if(FileUtil.DeleteFileOrDirectory(path))
|
|||
|
{
|
|||
|
EditorUtility.DisplayDialog("Clear Asset Store Cache"
|
|||
|
, string.Format("Folder '{0}' has been cleared successfully", path)
|
|||
|
, "Ok");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
EditorUtility.DisplayDialog("Clear Asset Store Cache"
|
|||
|
, string.Format("Failed to clear folder '{0}'", path)
|
|||
|
, "Ok");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
#endif
|