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generateCubemap: 0
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cubemapConvolution: 0
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cubemapConvolutionSteps: 8
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -3
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maxTextureSize: 2048
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textureSettings:
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filterMode: -1
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aniso: 1
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mipBias: -1
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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licenseType: Store
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,496 @@
|
||||||
|
=====================
|
||||||
|
SRDebugger - (C) Stompy Robot LTD 2021
|
||||||
|
=====================
|
||||||
|
|
||||||
|
Visit https://www.stompyrobot.uk/tools/srdebugger/documentation for more detailed documentation.
|
||||||
|
|
||||||
|
# Getting Started:
|
||||||
|
|
||||||
|
Open StompyRobot/SRDebugger/Scenes/Sample.unity for a simple example scene.
|
||||||
|
|
||||||
|
## Setup
|
||||||
|
|
||||||
|
### Unity 2019 / 2020 / 2021 / 2022
|
||||||
|
|
||||||
|
No setup is required. SRDebugger will automatically load at runtime unless disabled in settings.
|
||||||
|
By default, the trigger to open the debug panel is attached to the top-left of the game view. Triple-tap there to open the panel. (This can be changed in the settings)
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
On the menu bar, click "Window/SRDebugger Settings" to open the settings pane for SRDebugger. You can set up trigger behaviour, pin entry, and more here.
|
||||||
|
|
||||||
|
# Other
|
||||||
|
|
||||||
|
For documentation on other features, including the options tab, bug reporter, profiler, etc, visit the documentation online at https://www.stompyrobot.uk/tools/srdebugger/documentation
|
||||||
|
|
||||||
|
# Restrictions
|
||||||
|
|
||||||
|
- Icons included in this pack must only be used in the SRDebugger panel. If you wish to use the icons outside of the debug panel, consider licensing from icons8.com/buy
|
||||||
|
- Unauthorised distribution of this library is not permitted. See Unity Asset Store EULA for details.
|
||||||
|
|
||||||
|
# Credits
|
||||||
|
|
||||||
|
- Programming/Design by Simon Moles @ Stompy Robot (simon@stompyrobot.uk, www.stompyrobot.uk)
|
||||||
|
- Icons provided by Icons8 (www.icons8.com)
|
||||||
|
- Side-bar background pattern provided by Subtle Patterns (www.subtlepatterns.com)
|
||||||
|
- Orbitron font provided by the League of Moveable Type (theleagueofmoveabletype.com) (Open Font License 1.1)
|
||||||
|
- Source Code Pro font provided by Adobe (github.com/adobe-fonts/source-code-pro) (Open Font License 1.1)
|
||||||
|
|
||||||
|
# Change Log
|
||||||
|
|
||||||
|
1.12.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
** Minimum supported version is now 2019.3 **
|
||||||
|
|
||||||
|
Features:
|
||||||
|
- Background opacity can now be configured in settings (Settings/Advanced/Background Opacity)
|
||||||
|
- Application ID will now be displayed in emails from the bug reporter (the ID set in Project Preferences)
|
||||||
|
- New option to disable the welcome popup (Settings/Advanced/Disable Welcome Popup)
|
||||||
|
|
||||||
|
API changes:
|
||||||
|
- New API for changing the bug report handler. This allows you to implement a custom bug report endpoint without modifying SRDebugger source code. (SRDebug.Instance.SetBugReportHandler)
|
||||||
|
- New API for changing console filter state (info/warning/error visibility)
|
||||||
|
- New API for enabling or disabling error notification (SRDebug.Instance.IsTriggerErrorNotificationEnabled)
|
||||||
|
- New API for checking if SRDebugger is initialized (SRDebug.IsInitialized)
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Info/Warning/Error filter state now syncs between console tab and pinned console, and persists if debug panel is unloaded.
|
||||||
|
- Option categories are now sorted alphabetically.
|
||||||
|
- MonoBehaviors can now be added as an Option Container. Any properties or methods derived from MonoBehavior will be ignored.
|
||||||
|
- Properties and Methods with [Browsable(false)] attribute will not be displayed in the options tab (applies to SROptions and Option Containers)
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- (Options) Enum and Number property names are no longer truncated.
|
||||||
|
- (Options) Improved error message when an unsupported property type is encountered.
|
||||||
|
- Debug panel no longer consumes CPU resources rendering canvases when hidden.
|
||||||
|
- Misc optimisations and bug fixes.
|
||||||
|
|
||||||
|
1.11.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Initial support for notched displays (safe area)
|
||||||
|
- Copy log message / stack trace to clipboard (on supported platforms)
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Improvements to UI scaling behaviour on high-dpi phone displays
|
||||||
|
- Display warning at runtime when issues are detected with log message callbacks
|
||||||
|
- Expanded input area for scroll bar on console view (easier to drag on touch screens)
|
||||||
|
- Added additional graphics info to system tab
|
||||||
|
- Press and hold "refresh" button on system tab to activate updating entries every frame
|
||||||
|
- (Editor) Cleanup and restore SRDebugger after domain reload when in play mode (script recompile)
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fix exception when adding custom option entry via property getter
|
||||||
|
- Fix exception when opening settings window a second time
|
||||||
|
- Additional fixes to support enter play mode without domain reload
|
||||||
|
|
||||||
|
1.10.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
** Minimum supported version is now 2018.4 **
|
||||||
|
|
||||||
|
Features:
|
||||||
|
- New API: Custom "options containers" that can dynamically add/remove options at runtime without using reflection (i.e. no underlying C# property/method for each option).
|
||||||
|
- Support for new Unity Input System.
|
||||||
|
- (Experimental) Editor UI and script API for enabling/disabling SRDebugger. This enables you completely remove SRDebugger from builds of your game without uninstalling the plugin.
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Added option to disable taking screenshot when making a bug report.
|
||||||
|
- Performance improvements for options tab when there are many option values changing frequently.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Update SROptions window in editor when using SRDebug.Init()
|
||||||
|
- Fix errors relating to "domain reload" when entering play mode in editor.
|
||||||
|
- MissingReferenceException when using options containers while debug panel is unloaded.
|
||||||
|
- Prevent trigger from taking input focus via navigation events.
|
||||||
|
- Fix access to Unity property from background thread.
|
||||||
|
|
||||||
|
1.9.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- No longer auto-initializes when auto-initialization is disabled.
|
||||||
|
- Improved support for higher levels of 'managed stripping' in AOT compiled platforms (IL2CPP)
|
||||||
|
- Fix error notifier calling native Unity methods from background thread.
|
||||||
|
- Fix number increment/decrement issues on non-english language platforms.
|
||||||
|
|
||||||
|
1.9.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
Attention: If upgrading from a previous version, please see upgrade notes below.
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added a notification to the trigger whenever an error is added to the console log (disable in settings).
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Converted to asmdef packages.
|
||||||
|
- Added note to auto-created event system to inform that it is created by SRDebugger and how to disable it.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Support Domain Reload in 2019.3
|
||||||
|
- Fix settings window display in 2019.3
|
||||||
|
|
||||||
|
|
||||||
|
Upgrade Notes:
|
||||||
|
|
||||||
|
This package now uses assembly definition files (asmdef) to isolate the script assets.
|
||||||
|
Please import this new version over your existing implementation and overwrite any modified files.
|
||||||
|
|
||||||
|
For more information on assembly definition files, see the Unity docs:
|
||||||
|
https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html
|
||||||
|
|
||||||
|
The options panel (SROptions) has required some changes to support asmdef, however most user code interacting with SROptions should not require any changes.
|
||||||
|
|
||||||
|
For assistance please contact us at contact@stompyrobot.uk or post on the forums.
|
||||||
|
|
||||||
|
1.8.4
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Support for 2019.3.
|
||||||
|
- Added option to completely unload the debug panel whenever it is closed.
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Use https for bug reporter on all platforms.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Console not clearing correctly after the first time.
|
||||||
|
- Obsolete API warnings.
|
||||||
|
- Incorrect layout on options tab when running on Unity 2019.1
|
||||||
|
|
||||||
|
1.8.2
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Exception during bug report when no logs exist.
|
||||||
|
|
||||||
|
1.8.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Fixed warning from using an obsolete Unity API on 2018.2.
|
||||||
|
- Welcome/Settings screen sizing on high dpi displays.
|
||||||
|
|
||||||
|
1.8.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
Note: Minimum supported Unity version is now 5.6.
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Profiler support for scriptable render pipelines.
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Adjusted profiler to improve performance. V-Sync delay is now in "Other" category.
|
||||||
|
- Updated bug reporter to use UnityWebRequest.
|
||||||
|
- Removed "Prefab" initialization mode because Unity 4 is no longer supported.
|
||||||
|
- If you had "Prefab" mode enabled then you will be switched to "Automatic" mode.
|
||||||
|
- Console logs are now gathered from a earlier point in initialization.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Time.timeScale set to 0 would break profiler.
|
||||||
|
- Fix errors when changing UI scale after ending play mode.
|
||||||
|
|
||||||
|
1.7.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- "Internal Server Error" message when sending a bug report on some locales when using .NET 4.6
|
||||||
|
|
||||||
|
1.7.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added "UI Scale" setting to Advanced tab in Settings Window (and API via SRDebug.Instance.Settings.UIScale)
|
||||||
|
- Added "Application Version" to system information.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Small numbers in SROptions display correctly.
|
||||||
|
- Clearing the console a second time wouldn't clear the log messages.
|
||||||
|
|
||||||
|
1.6.2
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Compatibility with Unity 2017.1
|
||||||
|
|
||||||
|
1.6.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added "Development Builds Only" option to trigger behaviour.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Crash caused by a known issue in Unity 5.6.0f3.
|
||||||
|
- Compile warnings in Unity 5.6.0f3.
|
||||||
|
|
||||||
|
1.6.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Cursor is automatically shown when debug panel is opened. (can be disabled in settings)
|
||||||
|
- Added an API for converting the debug panel into a world object that can be positioned in the scene (useful for VR). See docs for information.
|
||||||
|
^ This is an advanced feature that is not officially supported but provided for users who know how to use it.
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Use Rect sprite packing for SRDebugger UI assets to prevent rendering artifacts.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- OnPropertyChanged in SROptions having no effect.
|
||||||
|
- Cameras disabled during the frame preventing profiler from recording frames. (Google VR compatibility)
|
||||||
|
|
||||||
|
1.5.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Compile on WSA builds.
|
||||||
|
- Editor resources not being found when using Mad Compile Time Optimizer to move scripts.
|
||||||
|
- Log messages from other threads not being captured.
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added setting to disable automatically generated EventSystem.
|
||||||
|
|
||||||
|
1.5.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Console can be filtered/searched.
|
||||||
|
- Console now has a "Scroll to Bottom" button.
|
||||||
|
- Option categories can now be pinned/unpinned all at once.
|
||||||
|
- API for pinning/unpinning options.
|
||||||
|
- Additional "Option Containers" can be registered with the SRDebug api, enabling your own objects to populate the Options tab. See docs.
|
||||||
|
- API for adding information to the System tab (which will also be sent with bug reports).
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Compatibility with Unity 5.5
|
||||||
|
- Bug reporter autofills email field with last used email address.
|
||||||
|
- Limited maximum console messages. (Default 1500, configurable in settings window)
|
||||||
|
- Performance improvements
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Windows Store builds with .NET Native now work correctly.
|
||||||
|
- Incorrect behaviour when creating default EventSystem when using manual init.
|
||||||
|
|
||||||
|
1.4.9
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changed:
|
||||||
|
- Compatibility with Unity 5.4.
|
||||||
|
- SROptions: Read-only string options now expand to display entire string.
|
||||||
|
|
||||||
|
1.4.8
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added "SROptions Window" for tweaking SROptions parameters while working in the Unity Editor. (Unity 5 only)
|
||||||
|
|
||||||
|
1.4.7
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Trigger can now be positioned in CenterLeft, CenterRight, BottomCenter, TopCenter positions.
|
||||||
|
- Options can now be positioned in TopCenter and BottomCenter positions.
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Console now scrolls to the last log entry when first opened.
|
||||||
|
- Moved "using" statements inside namespace to prevent conflicts with user code.
|
||||||
|
- Renamed the hierarchy names of all prefabs to include an SR_ prefix to prevent conflicts with user code.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fixed input bug when using Unity 5.3.3p2.
|
||||||
|
- Allocation per frame when pin entry form is visible has been removed.
|
||||||
|
- Mono usage profiler correctly reports when not supported on 5.3+
|
||||||
|
|
||||||
|
|
||||||
|
1.4.6
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Editor resources used by SRDebugger are no longer included in non-editor builds.
|
||||||
|
|
||||||
|
Known Issues:
|
||||||
|
|
||||||
|
- On Unity 5.3.0f4, errors are printed when resizing the docked console and profiler. This is a Unity bug and should be fixed in a future Unity update. See http://issuetracker.unity3d.com/issues/layoutrebuilder-errors-when-changing-rect-transform-width-in-layout-element-component for details.
|
||||||
|
|
||||||
|
1.4.5
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Added notice about known issue to Welcome window when running Unity 5.3
|
||||||
|
- Unity 4.7 is now minimum supported version.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Bug reporter signup form continues to the next page correctly after submitting.
|
||||||
|
|
||||||
|
1.4.4
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Support for Bug Reporter on WebGL platform.
|
||||||
|
- Enabled HTTPS for bug reporter on iOS to comply with TLS restrictions.
|
||||||
|
- Documented pin entry API, and deprecated an obsolete parameter. (See documentation for example of how to use pin entry API)
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- TouchInputModule is now added to default event system on Unity 4, allowing touch input to be recognised by SRDebugger.
|
||||||
|
- Welcome window no longer causes errors on Unity 4.
|
||||||
|
|
||||||
|
1.4.2 & 1.4.3
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Compatibility with Unity 5.3.0.
|
||||||
|
- Performance improvements when scrolling console log.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Profiler no longer stops updating when a camera in the scene is disabled.
|
||||||
|
- (1.4.3) Fix build on Windows Store platform.
|
||||||
|
|
||||||
|
1.4.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Bug reporter tab no longer requests pin entry after taking screenshot when "require pin every time" enabled.
|
||||||
|
- Compile fixes for Unity 5.2.2
|
||||||
|
|
||||||
|
1.4.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Brand new Settings window with more intuitive layout and tabbed interface.
|
||||||
|
- Added "Welcome" window that opens on first import to help first-time users.
|
||||||
|
- Can now customize the docked tools layout from the new settings window.
|
||||||
|
- Docked console alignment can be adjusted from the API (SRDebug.Instance.DockConsole.Alignment).
|
||||||
|
- Added new "Double Tap" mode for entry trigger.
|
||||||
|
- (EXPERIMENTAL) Added PlayMaker actions package (Open bug report sheet, Open/Close debug panel, Dock/Undock Console/Profiler, Enable/Disable trigger, etc).
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Keyboard shortcuts can now have modifier keys set per-shortcut, instead of only for all shortcuts.
|
||||||
|
- Bug reporter signup form now provides more helpful error messages.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Stack trace area no longer jumps to the bottom of the scroll area when selecting a log entry.
|
||||||
|
- DisplayName attribute now works correctly on methods in SROptions.
|
||||||
|
- Bug reporter progress bar no longer only fills half-way when submitting bug reports.
|
||||||
|
- Exception no longer occurs when opening debug panel if you have a custom tab.
|
||||||
|
- Fixed intertia in scroll views not being enabled when on mobile platforms.
|
||||||
|
|
||||||
|
1.3.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Profiler can now be docked. Enable by pressing the "pin" icon on profiler tab or via API (SRDebug.Instance.IsProfilerDocked), or via keyboard shortcuts
|
||||||
|
- Resize docked profiler by dragging edges
|
||||||
|
- Added IncrementAttribute for use with SROptions, used to specify how much a number will be incremented/decremented when buttons are pressed
|
||||||
|
- Can disable specific tabs in SRDebugger settings
|
||||||
|
- Added "Runtime" and "Display" categories to system tab (this information is also sent with bug reports)
|
||||||
|
- Support for Unity 5.2
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Namespace remaining code in SRF library to avoid conflicts. (If you're using any of this code you may need to import SRF namespace in your files)
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fixed opacity on docked console not resetting after failed resize drag
|
||||||
|
- Truncate long log messages to improve performance and prevent UGUI errors
|
||||||
|
|
||||||
|
1.2.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Added DisplayName attribute for use with SROptions.
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Read-only properties are now added to options tab (but can't be modified).
|
||||||
|
- Sort attribute can now be applied to methods.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fixed compile errors when NGUI is imported in the same project.
|
||||||
|
- Removed excess logging when holding a number button in options tab.
|
||||||
|
|
||||||
|
1.2.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Dock console at the top of the screen. (open from the console tab, SRDebug API or keyboard shortcuts)
|
||||||
|
- Collapse duplicate log entries (enable in settings)
|
||||||
|
- Bug Report popover. Show bug reporter without granting access to the debug panel. Open via keyboard shortcut or the SRDebug API.
|
||||||
|
- Added Sort attribute to sort items in options tab. (See SROptions.Test.cs for examples)
|
||||||
|
- Added SROptions PropertyChanged support. Call OnPropertyChanged() in your setters and pinned options will update to reflect the new value.
|
||||||
|
- Entry code can now be entered with keyboard.
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Sending screenshot with bug report now supported on web player.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fixed pin entry canvas not using correct UI camera.
|
||||||
|
- Modified namespaces and naming of internal classes to reduce conflicts with other assets.
|
||||||
|
- Fixed script updater having to run for Unity 5.1
|
||||||
|
- Misc bug fixes
|
||||||
|
|
||||||
|
1.1.2
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Bug reporter is now supported on Web Player builds (now uses Unity WWW instead of HttpWebRequest for API calls)
|
||||||
|
- System Information area now shows IL2CPP status on iOS builds
|
||||||
|
- Application.platform value is now included with bug reports
|
||||||
|
- Support for Unity 5.1
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- Fixed issues with options panel and IL2CPP on iOS
|
||||||
|
- Unity Cloud Build information now formatted correctly
|
||||||
|
- Fixed Settings UI issue on Unity 5.1 beta
|
||||||
|
- Fixed Entry Code setting having no effect
|
||||||
|
- Fixed keyboard shortcuts bypassing entry code if enabled
|
||||||
|
|
||||||
|
1.1.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- The version of SRF (https://github.com/StompyRobot/SRF) has been changed to the "Lite" version, containing only scripts relevant to SRDebugger. If you want the full SRF library it is available free on GitHub.
|
||||||
|
|
||||||
|
Fixes:
|
||||||
|
- SRDebugger no longer creates an event system in a scene if one already exists on Unity 5 using Auto-Init.
|
||||||
|
- Fixed CategoryAttribute being in the wrong namespace when when compiling for Windows 8 platforms.
|
||||||
|
|
||||||
|
1.1.0
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- (Unity 5) Can enable "Auto-Init" in the Settings pane to automatically initialize SRDebugger without SRDebugger.Init prefab included in the scene.
|
||||||
|
- (BETA) Bug Reporter - Users can submit bug reports, with console log and system information included. These will be forwarded to you by email. (Enable in Settings)
|
||||||
|
- (BETA) Windows Store support
|
||||||
|
- Added support for Keyboard Shortcuts
|
||||||
|
- Added Trigger Behaviour option. Switch between "Triple-Tap" and "Tap-And-Hold" methods for opening debug panel
|
||||||
|
- Added Default Tab option in Settings pane
|
||||||
|
- Added Layer option to settings panel to choose which layer UI will be on
|
||||||
|
- Added Debug Camera mode (render debug panel UI to a camera instead of overlay)
|
||||||
|
- SRDebug.Init() method added for custom initialisation of SRDebugger without SRDebugger.Init prefab
|
||||||
|
- Event added to SRDebug on panel open/close
|
||||||
|
|
||||||
|
Changes:
|
||||||
|
- Scroll sensitivity has been improved for desktop platforms
|
||||||
|
|
||||||
|
1.0.2
|
||||||
|
----------
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Fixed console layout with Unity 4.6.3+
|
||||||
|
- Trigger Position setting now checked on init
|
||||||
|
|
||||||
|
1.0.1
|
||||||
|
----------
|
||||||
|
|
||||||
|
New:
|
||||||
|
- Unity 5.0 Support.
|
||||||
|
- Added option to Settings pane to require the entry code for every time the panel opens, instead of just the first time.
|
||||||
|
|
||||||
|
Fixed:
|
||||||
|
- Removed debug message when opening Options tab for first time.
|
||||||
|
- Fixed conflict with NGUI RealTime class.
|
||||||
|
- Fixed layout of pinned options when number of items exceeds screen width.
|
||||||
|
|
||||||
|
1.0.0
|
||||||
|
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|
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|
|
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|
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@ -0,0 +1,44 @@
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using SRDebugger.Services;
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|
using SRF.Service;
|
||||||
|
|
||||||
|
namespace SRDebugger
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|
{
|
||||||
|
using UnityEngine;
|
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|
|
||||||
|
public static class AutoInitialize
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|
{
|
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|
#if UNITY_2018
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|
private const RuntimeInitializeLoadType InitializeLoadType = RuntimeInitializeLoadType.BeforeSceneLoad;
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|
#else
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|
private const RuntimeInitializeLoadType InitializeLoadType = RuntimeInitializeLoadType.SubsystemRegistration;
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|
#endif
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|
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|
/// <summary>
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|
/// Initialize the console service before the scene has loaded to catch more of the initialization log.
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|
/// </summary>
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|
[RuntimeInitializeOnLoadMethod(InitializeLoadType)]
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|
public static void OnLoadBeforeScene()
|
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|
{
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|
// Populate service manager with types from SRDebugger assembly (asmdef)
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||||||
|
SRServiceManager.RegisterAssembly<IDebugService>();
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||||||
|
if (Settings.Instance.IsEnabled)
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{
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|
// Initialize console if it hasn't already initialized.
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|
SRServiceManager.GetService<IConsoleService>();
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|
}
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}
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/// <summary>
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/// Initialize SRDebugger after the scene has loaded.
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/// </summary>
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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||||||
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public static void OnLoad()
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||||||
|
{
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|
if (Settings.Instance.IsEnabled)
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|
{
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|
SRDebug.Init();
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}
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}
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}
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}
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licenseType: Store
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