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Yogi 2024-02-12 10:19:02 +08:00
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// Extension identifier format: ${publisher}.${name}. Example: vscode.csharp
// List of extensions which should be recommended for users of this workspace.
"recommendations": [
],
"recommendations": [],
// List of extensions recommended by VS Code that should not be recommended for users of this workspace.
"unwantedRecommendations": [

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# 2024-02-03
昨日10点开车回老家, 三人轮流开车, 在今天的凌晨4点终于到家. 路上堵车, 高速看上去还是很危险的.
我学会了在后排也要戴好安全带. 带安全带不会很难受, 而且这是一种免费的保险.
今日主要两件事, 一个是给我大伯家电脑装了点软件, 另一个是在老家给自己部署了一个硬件开发环境(客厅放电脑
## 今日代办
- [x] [#29 - 装备功能 - WorldTree_Godot4 - Yogi杂货库](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/29)
- [x] 装备功能中基于装备数据, 对角色进行增幅
- [ ] [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)

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# 2024-02-04
- [ ] [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)
- [ ] Team tab script logic
- [ ] set up role outline view when null
今天和朋友玩了会雾锁王国, 画面比我预期的好, 游戏性比我预期的低, 游戏是个好游戏

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# 2024-02-05
- [ ] [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)
- [x] Team tab script logic
- [x] set up role outline view when null
今天遇到个Godot的坑, 制作成组件, 用export暴露并拖拽组件制作成的.
然后在其他场景内实例化这个组件, 没问题, 但是一旦 复制 这个组件, 那么他们的export指向都会指向第一个,导致错误.
这意味着 Godot 的 Ctrl+D(复制) 是浅引用拷贝, 不是深度拷贝, 这里需要注意, 以后尽量每次都用实例化的方式去做实例的拷贝而不是用 Ctrl+D(复制)
今天把角色信息初始化的bug修复了, 然后把角色升级有关功能收尾了.

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# 2024-02-06
- [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)
- [x] 角色背包界面显示角色的背包数据, 暂时不对背包进行抽象, 而是单独去实现
- [x] 角色战斗有关位置参数与显示与编辑

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# 2024-02-07
- [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)
- [x] TeamTab.TeamPropertyView
- [x] TeamTab 完稿
突然想做一个记账和理财软件了. 用Godot集成AI, 然后加上服务器. 核心是可以在数据可以储存在本地, 可以开启网络同步也可以不开.
## 吸引点:
- 极简的方式记账与管理, 核心就是懒人记账方式, 用户群体是数码苦手, 任何人都可以轻易使用
- 就算软件不再维护也可以把数据导出成csv, 供其他软件作为数据来源使用
- 多账本使用
- 老板功能(借债名单)
- 多端同步
- 仅仅在服务器使用上需要付费, 其他不需要付费
- (Optional)日记也可以记录, 可以自动导出成Markdown
- (Optional)私人本地部署的AI理财助理
2024年2月8日20:17:45 今天我思考了一下, 网络上确实有不少类似的应用, 如果是想要自己自娱自乐可以, 但是赚钱我觉得不太行.
但是我确实觉得网上的那些理财软件不满足我的实际需求, 简易,免费,多平台,美观,本地数据 是我的需求, 也许我应该直接使用Excel?

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# 2024-02-08
- [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)
- [x] RoleTab.LeftPanel 保证左侧数据显示正确与玩家点击对应头像时, 可以替换角色显示
今天有遇到了 vscode 在编辑代码的时候, godot 提示用tab而不是使用了空格来进行缩进. 很奇怪的问题, 不知道哪里出了问题...
今天出去浪了一段时间, 比如泡了个人满为患的温泉桶浴. 还跑到我大伯介绍的人家那里去发了会呆. 看看别人家的风景?
还在思考究竟是做不做个人理财的软件, 纠结中. 因为使用别人的理财软件总是有些不方便的地方在. 最好还是基于自己自定义比较好?
话说我自己的个人项目好久没有开工了. 应该花点时间去做的, 不过我目前没感觉到有时间去做.
现在我打算多花时间在个人项目, 并且调整好自己的作息, 现在这个作息非常糟糕, 我必须要求自己的作息正常. 作息这个方面的确需要对自己严格要求.

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# 2024-02-09
- [队伍UI](http://47.100.81.115/WorldTree/WorldTree_Godot4/issues/7)

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2024/02/08-11:33:30.689 21dc Reusing MANIFEST E:\Projects\ObsidianNotes\Local Storage\leveldb/MANIFEST-000001
2024/02/08-11:33:30.695 21dc Recovering log #3
2024/02/08-11:33:30.695 21dc Reusing old log E:\Projects\ObsidianNotes\Local Storage\leveldb/000003.log

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2024/02/08-11:33:30.700 4058 Reusing MANIFEST E:\Projects\ObsidianNotes\Service Worker\Database/MANIFEST-000001
2024/02/08-11:33:30.705 4058 Recovering log #3
2024/02/08-11:33:30.705 4058 Reusing old log E:\Projects\ObsidianNotes\Service Worker\Database/000003.log

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2024/02/08-11:32:54.508 3b78 Creating DB E:\Projects\ObsidianNotes\Service Worker\Database since it was missing.
2024/02/08-11:32:55.140 3b78 Reusing MANIFEST E:\Projects\ObsidianNotes\Service Worker\Database/MANIFEST-000001

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2024/02/08-11:33:36.360 4058 Reusing MANIFEST E:\Projects\ObsidianNotes\Session Storage/MANIFEST-000001
2024/02/08-11:33:36.367 4058 Recovering log #3
2024/02/08-11:33:36.367 4058 Reusing old log E:\Projects\ObsidianNotes\Session Storage/000003.log

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2024/02/08-11:32:58.764 13e4 Creating DB E:\Projects\ObsidianNotes\Session Storage since it was missing.
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- 保持积极, 正能量. 快乐情绪会传染, 所以就算面对困难, 也要保持乐观, 把他想象成人生的一个任务, 人生就是完成一个一个任务的过程.让别人感受到正能量.
- 做好倾听. 对别人保持好奇心, 对别人好奇, 聆听他们内心的声音, 从而了解他们内心的想法和想法.让别人感受到尊重与重视.
- 乐于助人. 为别人提供帮助时, 人们自然也会关心你, 让别人感受的友谊.
- 保持幽默. 幽默用于缓解尴尬, 增加友谊, 合适的玩笑可以让人直接的感受到快乐
- 尊重他人. 尊重他人的 主观 观点,感受,个人空间,行为. 不要过度侵犯与干涉. 可以建议但不能强制. 这种尊重让人感受舒服与安全
- 情绪稳定. 管理自己的情绪, 避免发脾气. 让人感受到安全,信任,好感
- 避免攀比. 不去和别人比较, 专注自身. 减少对自己施加的压力. 让人感受到安全, 不会感受到压力
- 共同话题. 寻找与他人的共同点, 作为互动与交流的基础. 真诚与共同话题让人感受到分享欲
- 保持真诚. 不要刻意伪装, 真诚的表达自己的想法, 与他人的交流. 让人感受到真实, 信任, 可信
- 自我提升. 不断提升自己的能力, 成为有广度和深度的人, 提升自己对别人的吸引力. 让人感受到自己的能力, 从而相信自己.
综上, 核心就是让人感受到快乐,安全,信赖,友谊.
为此需要做好:
1. 对别人好奇, 寻找一些共同的话题,从而了解并倾听他人的想法,观点. 但是注意尺度, 不要过度涉及个人隐私. 这样就可以让人感受到关注但是还能保持一定安全感.
2. 不要对别人的个人课题过于干涉, 不能去强加自己的想法在他人身上. 保持一定距离.
3. 保持快乐的思维方式, 寻找生活中一切值得快乐的事情, 可以随机说出自己觉得有趣的事情, 可以当做笑话打散生活中的尴尬. 切换话题用.
4. 真诚的去表达自己的想法, 如果别人不接受, 那么只是说明不合适做朋友. 让自己成为言出必行,言而有信的人. 不要欺骗自己的内心, 认清自己.
5. 管理好自己的情绪, 外界强加的都可以从不同角度去认知
6. 不断的对自己进行自我提升, 成为有价值的人.
总结概要:
> 管理自己的 情绪, 语言, 表情, 行为. 成为一个 情商高, 经历丰富, 说话有趣, 积极乐观, 真诚 的人