46 lines
1.7 KiB
C#
46 lines
1.7 KiB
C#
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namespace RayFire
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{
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/// <summary>
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/// Rayfire plugin Debug.Log messages.
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/// </summary>
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public static class RFLog
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{
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// Component names
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public const string scr_act = "Rayfire Activator: ";
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public const string scr_bld = "Rayfire Blade: ";
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public const string scr_bmb = "Rayfire Bomb: ";
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public const string scr_cls = "Rayfire Cluster: ";
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public const string scr_cmb = "Rayfire Combine: ";
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public const string scr_cnt = "Rayfire Connectivity: ";
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public const string scr_dbr = "Rayfire Debris: ";
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public const string scr_dst = "Rayfire Dust: ";
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public const string scr_gun = "Rayfire Gun: ";
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public const string scr_man = "RayFire Man: ";
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public const string scr_rec = "Rayfire Recorder: ";
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public const string scr_rst = "Rayfire Restriction: ";
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public const string scr_rig = "Rayfire Rigid: ";
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public const string scr_rot = "Rayfire RigidRoot: ";
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public const string scr_sht = "Rayfire Shatter: ";
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public const string scr_snp = "Rayfire Snapshot: ";
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public const string scr_snd = "Rayfire Sound: ";
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public const string scr_uny = "Rayfire Unyielding: ";
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public const string scr_wnd = "Rayfire Wind: ";
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public const string scr_vrt = "Rayfire Vortex: ";
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// Man
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public static string man_amount = ". Maximum fragments amount reached. Increase Maximum Amount property in Advanced Properties.";
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// Rigid
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public static string rig_children = " has no children with mesh. Object Excluded from simulation.";
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//static float fval = 5f;
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//Debug.Log ($"String {fval} name: {scr_bmb}, more");
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}
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}
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