ThrowBall/Assets/Plugins/RayFire/Scripts/Classes/RFLog.cs

46 lines
1.7 KiB
C#

namespace RayFire
{
/// <summary>
/// Rayfire plugin Debug.Log messages.
/// </summary>
public static class RFLog
{
// Component names
public const string scr_act = "Rayfire Activator: ";
public const string scr_bld = "Rayfire Blade: ";
public const string scr_bmb = "Rayfire Bomb: ";
public const string scr_cls = "Rayfire Cluster: ";
public const string scr_cmb = "Rayfire Combine: ";
public const string scr_cnt = "Rayfire Connectivity: ";
public const string scr_dbr = "Rayfire Debris: ";
public const string scr_dst = "Rayfire Dust: ";
public const string scr_gun = "Rayfire Gun: ";
public const string scr_man = "RayFire Man: ";
public const string scr_rec = "Rayfire Recorder: ";
public const string scr_rst = "Rayfire Restriction: ";
public const string scr_rig = "Rayfire Rigid: ";
public const string scr_rot = "Rayfire RigidRoot: ";
public const string scr_sht = "Rayfire Shatter: ";
public const string scr_snp = "Rayfire Snapshot: ";
public const string scr_snd = "Rayfire Sound: ";
public const string scr_uny = "Rayfire Unyielding: ";
public const string scr_wnd = "Rayfire Wind: ";
public const string scr_vrt = "Rayfire Vortex: ";
// Man
public static string man_amount = ". Maximum fragments amount reached. Increase Maximum Amount property in Advanced Properties.";
// Rigid
public static string rig_children = " has no children with mesh. Object Excluded from simulation.";
//static float fval = 5f;
//Debug.Log ($"String {fval} name: {scr_bmb}, more");
}
}