ThrowBall/Assets/Scripts/Block.cs

19 lines
383 B
C#

using RayFire;
using UnityEngine;
public class Block : MonoBehaviour
{
RayfireRigid rig;
void Awake()
{
rig = GetComponent<RayfireRigid>();
rig.meshDemolition.sd = Random.Range(0,int.MaxValue);
rig.meshDemolition.am = Random.Range(3,16);
}
//async void Start()
//{
// await Task.Delay(500);
// rig.Demolish();
//}
}